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Parasitic capitalism and you, the content creator

Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
11-30-2005 12:31
Over the last week, the actions of some of our fellow residents has sparked another debate over 'freebies' and the rights of the content creator vs. the rights of the 'capitalist'.

Many of you have created objects for the community that cost your fellow resident nothing and have been angered when your gift to the community has been taken and resold by another resident, removing the spirit and intent of your creation.

We've been asking LL to provide some means of retaining the spirit of your creation while still allowing fellow residents the opportunity to offer your creation to others for no charge and so far those means have not been implemented. Yes, LL has been very busy with other priorities, but I'm sure that at some point in the future (hopefully sooner rather than later) they will give us the tools to ensure your creations retain your original intent.

In the meantime, I think it's good to have some discussion about ways to curb this parasitic capitalism where a fellow resident makes trivial changes (i.e. changing the color or texture) of your creation and then puts it up for sale, putting an end to your intent. Should content creators start disabling some permissions such as 'transfer' or 'copy'? Should a notecard be placed within each object notifying the new owner that the creation is not for resale, but it is acceptable to put it out for free distribution?

I'd love to hear some of your, the content creator, thoughts on this. Let's please keep it on topic and not about the most recent accusations, since they've been beat dead by now and locked up by LL.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
11-30-2005 12:34
I've always disabled transfer on my freebies. I know that doesn't fit with every type of freebie others make but it's been suitable for me.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-30-2005 12:35
Content creators so afflicted should file DMCA takedown requests with Linden Lab, faxing or E-Mailing a screenshot of the item properties window including a creation date and original creator tag. I'd be interested in seeing the results.
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From: Hiro Pendragon
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DogSpot Boxer
vortex thruster
Join date: 23 Aug 2005
Posts: 671
11-30-2005 12:37
From: Enabran Templar
Content creators so afflicted should file DMCA takedown requests with Linden Lab, faxing or E-Mailing a screenshot of the item properties window including a creation date and original creator tag. I'd be interested in seeing the results.


Me too.
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
11-30-2005 12:40
I make mine No-Mod/Copy/Transfer and I put *FREE* right in the object name. It won't stop the problem but it at least gives the prospective mark a red flag to look for.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
11-30-2005 12:42
These are some great suggestions. One concern I have about locking down some of the permissions is if in doing so, it would go against the 'rules' for the Bazaar in Stillman. Does anyone know if the guidelines for the Bazaar state that all perms must be open?
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
11-30-2005 12:44
Some items are intended to be educational -- a base on which to innovate. Unfortunately, putting limits on that defeats their purpose. How do we distribute an item with full permissions, but prevent the item from being resold, unmodified (or worse, with crippled permissions)?

(I know there's no answer to that... it was a rhetorical question. :) )
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
11-30-2005 12:45
I depend on donated freebies at the Shelter. Typically, when someone makes a freebie donation, they have two options:

-Give a copy their 'freebie box' to me to place out (simplest)
-Add the donator to an autoreturn group, and have the donator place the freebie themselves. (more hassle)

When the creator must make their items No Transfer, (unless they want to trust me to tick the checkbox for them), option two is the only option.

I'm really supportive of the idea of having an object option of 'no resale', because it makes the need for option two above less neccesary.

Not complaining of course - these are after all, gracious donations :D
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Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
11-30-2005 12:46
I'm working on a Christmas ornament that's about done that I intend to give as Mod/Copy/No Transfer, or Mod/No Copy/Transfer. Definitely want it to be mod so people can pick it apart and study the different shapes (It's an angel made of twisted pieces of rings/torii). Still haven't decided if I'm better off just making it no transfer, or putting say 6 in a box and giving them as No-Copy so people can share them...
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
11-30-2005 12:51
When we had the phantom av 'feature' in its original form, I wrote the necessary few line script and gave them away free as a nice lil belt attachment with a phantom toggle button, mod and copy, but the script no mod.

Same day I saw someone selling it for L$400. With my name on it.

Ok, I couldn't stop that, admittedly, so same day I released a second 'enhanced' version for free, excepting that this version checked it's own name and description and reset the name to "Phantomizer - FREE ITEM - NOT FOR RESALE" and informed the new owner "If you just bought this FREE item, please Abuse Report the seller, report them to Kris Ritter and consider neg rating them! Thanks."

I've done that with free products since then. Suits me well.

If it would work for yours, perhaps consider something like that? It does depend on your not wanting the script moddable, of course. So if it's open source it ain't gonna help ya. But if you want to stop parasites selling your scripted freebies, it might.
Ginger Faust
teh kokabeel
Join date: 21 Nov 2005
Posts: 51
11-30-2005 12:54
Personally, I feel that the permissions of content created in game should have more than just "transfer" . It should be more along the lines of "give away" and "resell". If a creator had those options I'm sure it would help alot with the problems going on with IP/Copyright issues.

If you mark it give away they cant resell it ;)


Really ,people who sell freebies for high marked up prices just to earn some L$ are sad . And those that do want to rip noobs off need to be shot ;/


my 2 cents
Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
11-30-2005 12:58
After having this happen time and time when I was making stuff for the GNU store, I started making everything No Transfer. It simply wasn't worth the hassle of the near-constant messages from people warning me about others selling my items, or angry people demanding refunds for things I never charged them for in the first place. It's easier just to pass someone a house or a landmark than it is to deal with the parasites who want to make a quick buck off someone else's good nature, and ruin that good will in the process.
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Little Rebel Designs
Gallinas
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
11-30-2005 13:07
There have been head-nods by Linden Lab for at least the last two years saying that they know permissions need to be overhauled; to date there has been no action.

The current version of the LL Terms of Service pretty much says that you have no rights to your stuff on LL servers once on LL servers (one person's interpretation) so DMCA takedown requests for items that were created in SL are meaningless.

Their world, your imagination, a wave of carpetbagging sleezeballs coming in because dear Philip beat the "play SL make money" drum a little too often.
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PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
11-30-2005 13:07
Nice idea with the ”put in a box”.. can I use it?:-)))

And tks al for sharing how to set the copy/mod and more.. As a designer in SL as well as IRL.

The mentioned place with freebies.. can every one of ”us” in SL put things at that place - are allowed to do that?? I can add one or two things if so...

****

I have knowledge IRL of how designs are stolen... You spend hours, weeks, months on a project and then a day.. you see a bad done copy in a shop.. and as a small designer you have terrible problems to protect your designs.. as seen in SL as well..

I have showed designed bags for a huge Swedish company... and a plan how to use it... . ”we will think of it and thanks for sharing”... some months later.. it was used.. under another designers name... got a great price to...

***

I hate al that steal designs.. but i know the hard way - there are people without own capacity, own ideeas and parasites.. bad bad bad...
Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
11-30-2005 13:08
From: Kris Ritter
When we had the phantom av 'feature' in its original form, I wrote the necessary few line script and gave them away free as a nice lil belt attachment with a phantom toggle button, mod and copy, but the script no mod.

Same day I saw someone selling it for L$400. With my name on it.

Ok, I couldn't stop that, admittedly, so same day I released a second 'enhanced' version for free, excepting that this version checked it's own name and description and reset the name to "Phantomizer - FREE ITEM - NOT FOR RESALE" and informed the new owner "If you just bought this FREE item, please Abuse Report the seller, report them to Kris Ritter and consider neg rating them! Thanks."

I've done that with free products since then. Suits me well.

If it would work for yours, perhaps consider something like that? It does depend on your not wanting the script moddable, of course. So if it's open source it ain't gonna help ya. But if you want to stop parasites selling your scripted freebies, it might.


Great idea Kris. I think I will do something much like it except instead of IMing, I will use something like this:

if llGetObjectName() == objectName;
RETURN TRUE
else llDie();
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Canimal Zephyr
Mentally Ill
Join date: 16 Sep 2004
Posts: 705
11-30-2005 13:09
Seeing as only a few people are slimey enough to do such a disgusting thing, I think we can enforce a "do it & get shot" policy! where offenders get executed IRL for doing it :)
Creami Cannoli
Please don't eat me....
Join date: 17 Jul 2005
Posts: 414
11-30-2005 13:11
I think making an option of transfer/no resell would be great.

I have Moopf's free snow sim survival kit and was sad to see a few of the things no transfer, since I wanted to give copies to a few friends (for free of course). Instead I gave them copies of his LM and told them to go get their own. Now I understand why he marked those items as no transfer.
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
11-30-2005 13:11
I just stopped.

Did the trick for me - as for stuff I made for free already that folks are reselling left right and center (even on SL exchange) - well I sorta got tired of hitting the brick wall with LL and others so I just gave up.

Sure - apathetic of me I know - but I came to the conclusion that it just wasn't worth wasting my time or energy anymore. So now I just don't make freebies for educational purposes anymore... My answer now is 'RTFM' just like I did.

I wanted to make it easier for folks to learn - but eh, it seems to me that most just wanna learn how to turn a quick buck - so basically, fuck em.

Siggy.
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Jim Lumiere
Registered User
Join date: 24 May 2004
Posts: 474
11-30-2005 13:14
From my perspective, the downside to making freebies no trans is it seriously disrupts the ... Im thinking the word I want is viral ... distribution. Everyone has to get theirs from one or more "authorized" (if you will) sources.

And losing that saddens me. I made a cat ... little one prim kitty, based on a photo I took of one of the feral cats in my neighborhood. I cant tell you how pleased I am to see that kitty crop up in the most unexpected places ...

Anyway, sad as it is, I suspect that until LL gives us a proper permission set, including control over "2nd generation" permissions (what the person after the "next owner" can do) it may be the only way to stem the abuse by those whose greed outstrips their morals and ethics.
Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
11-30-2005 13:21
From: Siggy Romulus
I just stopped.

Did the trick for me - as for stuff I made for free already that folks are reselling left right and center (even on SL exchange) - well I sorta got tired of hitting the brick wall with LL and others so I just gave up.

Sure - apathetic of me I know - but I came to the conclusion that it just wasn't worth wasting my time or energy anymore. So now I just don't make freebies for educational purposes anymore... My answer now is 'RTFM' just like I did.

I wanted to make it easier for folks to learn - but eh, it seems to me that most just wanna learn how to turn a quick buck - so basically, fuck em.

Siggy.


Yeah Siggy, this is the sad reality of it.

I for one used your hot-tub script a 100 times as a reference for something I was scripting.

It was a great piece of work and its taught me ALOT about LSL.

Fucking parasite resellers have stolen not only objects, but took the teaching tools away from new residents who are eager to learn.
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Captain Barmy
Pirateocrat
Join date: 18 Mar 2005
Posts: 187
11-30-2005 13:25
From: Juro Kothari
Many of you have created objects for the community that cost your fellow resident nothing and have been angered when your gift to the community has been taken and resold by another resident, removing the spirit and intent of your creation.


Everything I've created is no-copy, no-trans, and costs money. ;)

But, if I was to release something to the community and wanted to be militant about it being free, I'd include a license agreement, to pop-up on_rez if the owner was changed from it's original owner (me, or someone else if given away/sold). Dialogue pops up. Agree/Disagree. Death upon disagreement. :D

Case A: Object is given away for free to the community. Breach of license would occur if user sells object for commercial profit. DMCA Takedown Notice sent upon discovery of object sale. Legal action taken if I feel like being really mean.

Case B: Object is given away for free to the community. Breach of license would occur if user does not purchase a copyright resale license, and is discovered selling the object. Object sales are allowed if said license is purchased, however. DMCA Takedown Notice sent upon discovery of non-licensed seller.

Case RIAA: Same as case B, but copyright resale license costs US$1,000,000. Infringing sellers are then sued for full damages, but settle out of court for US$250,000.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 13:32
From: Cubey Terra
Some items are intended to be educational -- a base on which to innovate. Unfortunately, putting limits on that defeats their purpose. How do we distribute an item with full permissions, but prevent the item from being resold, unmodified (or worse, with crippled permissions)?

(I know there's no answer to that... it was a rhetorical question. :) )

If an item is supposed to be a base on which to innovate, then you have to allow for people to make use of their innovations, which includes selling them. If their innovations are negligable, they're competing against the freebie at a significant disadvantage.

Here's some possibilities:

What you could do: release two versions of the freebie in the box. One that's got all the features but is no-mod/no-copy/no-trans, and one that's a minimalist version, in plywood, maybe missing some of the frills in the scripts (eg: no signal lights) with full rights.

What LL could do: make sure the newbies have a chance to see your stuff first. I really think the Lindens should be providing a user-supported freebies spot that's really obvious from the welcome area, maybe with some way for greeters to boot bogus freebies. that would pretty much kill the resold freebies market.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 13:36
From: Ginger Faust
Personally, I feel that the permissions of content created in game should have more than just "transfer" . It should be more along the lines of "give away" and "resell".
I do not believe that it would be technically possible to prevent someone from taking the money in one hand before giving the item for free with the other... and on the other hand, what would happen to Yadni's Junkyard and the other dollar boxes?
Ginger Faust
teh kokabeel
Join date: 21 Nov 2005
Posts: 51
11-30-2005 13:53
From: Argent Stonecutter
I do not believe that it would be technically possible to prevent someone from taking the money in one hand before giving the item for free with the other... and on the other hand, what would happen to Yadni's Junkyard and the other dollar boxes?



Either way there should be a change in the permissions. I'm sure if there were those two options added you could possibly check both if you wanted to. I would much rather see a change in permissions to stop people from ripping other people off .

Maybe a 3rd option? Like transfer/resell/free and all the L$1 boxes could be filled up with the free items

Like if it were free you keep it foryourself but not trade it or sell it to anyone else.
transfer you can give it away w/o pricing the item
and resell you can set the resell price and what not but not transfer to someone else etc...

if there were more options than what there are now it would help about .
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 14:00
From: Jim Lumiere
Anyway, sad as it is, I suspect that until LL gives us a proper permission set, including control over "2nd generation" permissions (what the person after the "next owner" can do) it may be the only way to stem the abuse by those whose greed outstrips their morals and ethics.
I was thinking about this this morning.

My idea was that you could apply a "wrapper" to an object, then set new permissions on it. The wrapper would have a set of conditional flags that determined when the wrapper would be removed (of course it could always be removed by the owner of the wrapper).

  • Transfer Ownership

  • Rez in World

  • Sell for L$[......]

    etc...

    If the wrapper had a conditional flag on it, that operation could always be performed... so you could set an object "no trans" but put a sale price on it... and the object could be sold (with the twist that it would be the owner of the wrapper, not the owner of the object, getting the price set on the wrapper).

    So this would let you set "second owner" rights, including making the wrapped object no-copy and the unwrapped object copy/no-trans (for gifts), or the wrapped object copy/trans and the unwrapped one no-copy or no-trans.

    The sale price could be used as a flag (sell for L$1) to let you know it's been sold, or a commission (sell for 10% less than your vendor price, so every customer becomes an agent).

    Also:

  • Expiration: [...] days [...] hours

    This would be the equivalent of calling llDie() after that time, but it would be maintained by the asset server from the time the wrapper was exposed. This would let you rent objects, or create objects that can be temporarily given to people or rezzed in the world.
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