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Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
11-10-2005 04:59
Well, I'm just wondering what the latest update was all about...

I'm still only getting 50% of my pre-1.7 personal fps - and that's with all the goodies except shiny turned off, before, I used to run with them all on, except shadows!

Local lighting is still totally unusable as it knocks my fps down to 30% of it's current pathetic level!

OK, the sim is stable, but it was before 1.7.2

Images time is now slightly higher than it was with 1.7.1! Up from .1ms to .3ms....Sorry? That's an improvement?

And people with mid-spec PCs are still complaining about long rez times and really slow fps

Is it just me, or has 1.7.2 failed to address a major issue?
Namely that 1.7, instead of improving the SL experience for the majority of customers, has actually made SL a far less enjoyable experience?

Has anyone, except Mac users who I believe can now run for over 30 minutes without crashing, noticed any real improvement?
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
11-10-2005 05:37
I've been in world a few hrs this morning and it's a vast improvement. But I agree, I am still no where near the performance I was getting in 1.6.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-10-2005 05:50
From: Doc Nielsen
Local lighting is still totally unusable as it knocks my fps down to 30% of it's current pathetic level!


Have you been... trying to use Local Lighting this whole time?

That explains a few things.

Turn it off. It's useless.
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From: Hiro Pendragon
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Jessica Qin
Wo & Shade, Importers
Join date: 16 Feb 2005
Posts: 161
11-10-2005 06:04
Just me, but yes, I've noticed a serious performance improvement -- for the past two weeks the lag in some Sims was so bad it was like swimming in heavy syrup. This latest update has cured that.

Textures are rezzing a bit better, but still not up to 1.6 levels.

I've actually suffered *fewer* client crashes post 1.7.

One thing I believe I noticed yesterday (with a heavy caveat because it's from only a few hours of play with no serious attempt at verification) is that my lag tended to go up in areas that had lots of textures. So Sandbox Island was pretty decent, but a visit to PixelDolls or the shops on Illusion (both home to lots of vendors with images on them) resulted in laggier response. And I'm running with Shiny and Local Lighting on.

Jess

PS: I want to thank LL for hanging in there and delivering -- if only part-way -- on this. Theirs is a thankless task.
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
11-10-2005 06:04
Nope Enabran, my first move when it became apparent 1.7 was... er, somewhat less than as advertised, was to turn everything except shiny off, then reduce AV, tree and object detail and cut draw from 256 to 128. :mad:

Subsequently I found gfx card control panel settings that got a lot of visual performance back without further lowering frame rate. But with all the above compromises it still remains stuck a around 13-15 fps, about half what I used to get with all the bells and whistles (including local lighting) on and twice the draw distance.

What worries me is the prospect of becoming used to this mediocre performance (as I'm sure others will) and ending up applauding LL when (indeed if) they ever succeed in restoring personal frame rates to pre-1.7 levels with the graphics settings we were previously accustomed to...

The experience thus far is a bit like trading your Lexus for the 'new model' and getting given a Smart Car. And I'm about as happy as if that had happened.
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
11-10-2005 06:06
Two random thoughts I am hoping you will debunk, destroy and otherwise show to have no shread of validity whatsoever.

The griefing of the system just prior to the 1.7 upgrade had a greater effect than just a one time crash.

There's always a tradeoff. Changes to the system made to improve avatar capacity per sim have taken away from the build side of the program. Staying in one place with a dance animation running and chatting while listening to music works great imo.
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
11-10-2005 06:44
Thus making SL the most expensive chat-room on the internet for some of us Margret...

Well, AVs in a sim haven't been a major issue for me. I used to be able to run sailboat races for up to 10 AVs, plus spectators, using boats with resource hungry scripts with no trouble. Simply because the two sims in question, mine and the one you own a fair chunk of I believe, were run by sensible people who didn't go mad with badly written scripts or insane textures.

So, with the advent of 1.7, those of us with a bit of restraint and common sense are going to be penalised by LL pandering to the people who want to pack as many AVs as possible into their heavily scripted, particle infested, grossly overtextured clubs/casinos/malls/'x'ingo games?

Nice to see where LL's priorities lie...
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Janie Marlowe
Mischief Maker
Join date: 5 Apr 2005
Posts: 630
11-10-2005 06:57
the entire world is just one giant blur - my store is completely screwed - nothing rezzes, i haven't seen an avatar fully rezzed other than myself since 1.7 came into world. i have a great computer - no its not the best of the best, but its pretty damn close. so basically all i can think is if you're in a situation where you need (as i do on illusion) lots of textures to load up, you may as well give up. i have't even been playing much at all other than to jump in and throw a release out because its not worth the effort to stand around in lag and look at all the blur.

i'm glad the club experience is better for many of you - i know what a pain that used to be. but by making that aspect better, did we have to sacrifice the world of those who just like to look at pretty builds and shop?
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
11-10-2005 07:18
From my own experience -

Textures are loading better now than they've been since 1.7 was initially released. So great improvement there. :)

Time Dilation issues, however - are most definiately not resolved. We're still getting occasional dips below .50 and down to .01 in my sim - although admittedly they're less frequent than they were before 1.72.

For me, 1.72 has not yet been the silver bullet I'd hoped it would be. C'mon 1.73! :D
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
11-10-2005 07:22
Well I rezzed in about 10 seconds flat after this release, but changing and entering new places is still a bit of an arse when i'm moving around in world, Gidd's legs were grey for the entirity of last night, everything else wasn't actually that bad tho.

Small improvements, can't grumble.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
11-10-2005 08:00
From: Margaret Mfume
Two random thoughts I am hoping you will debunk, destroy and otherwise show to have no shread of validity whatsoever.

The griefing of the system just prior to the 1.7 upgrade had a greater effect than just a one time crash.

There's always a tradeoff. Changes to the system made to improve avatar capacity per sim have taken away from the build side of the program. Staying in one place with a dance animation running and chatting while listening to music works great imo.

1. Your first one - I have strongly suspected that.

2. Your second one - others have said something to that effect in their "move ahead" speeches to me, with the "we've just been spoiled" and "get a new computer" comments. But I don't think they were linking it to avatar capacity, but more to things like HUD.

I worry about both of the above.

My game is better since the update yesterday, but not up to 1.6 levels yet.

coco
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
11-10-2005 08:04
From: Doc Nielsen
Thus making SL the most expensive chat-room on the internet for some of us Margret...

Well, AVs in a sim haven't been a major issue for me. I used to be able to run sailboat races for up to 10 AVs, plus spectators, using boats with resource hungry scripts with no trouble. Simply because the two sims in question, mine and the one you own a fair chunk of I believe, were run by sensible people who didn't go mad with badly written scripts or insane textures.

So, with the advent of 1.7, those of us with a bit of restraint and common sense are going to be penalised by LL pandering to the people who want to pack as many AVs as possible into their heavily scripted, particle infested, grossly overtextured clubs/casinos/malls/'x'ingo games?

Nice to see where LL's priorities lie...

My post was to put out things I've heard, repeatedly, and to ask to have the rumor mill addressed and assessed for validity. I hardly speak on authority. I can report through my own experience that the individuals in my circle who are primarily creators are reporting lessened performance in the build aspect but can dance the night away. Have you run any races lately? I've been tied up elsewhere (held hostage, really) and haven't been in our neighborhood much. What reports are you getting from the race participants? Btw, I wanted to pass on this bit of advice to you having thought of the sorry state your system specs when I read it. :p
From: Nathan Stewart
Well an update like the last one usually does involve a client update, and the problem most people dont realise is what 1.7 is trying and hopefully now has achieved as it did in preview which 1.6 wasnt able to do and thats scalability, in the last 6 months or so the population of sl has roughly doubled and is expected to keep rising, 1.6 wasnt scalable in some respects to how manay avatars you could fit on a sim, with 1.7 alot of behind the scenes work has been done to improve that as can be seen in this thread, already in the first 2 weeks the production release is running sims with 70+ users and in preview we had that upto 107, unfortuently im guessing there is a scalability issue in itself from moving from the small preview grid to the main grid perhaps different types of asset server systems etc or just not issues that werent identifyable as people didnt come on and test like many of us did. Unfortuently a small selection of people are happy with the amount of work a bunch of residents put into the preview testing, even if they didnt take the chance to try it themselves.

You might want to be careful associating yourself with me as in "those of us with a bit of restraint and common sense"; it could very well take away from your credibility.
stevie Dingo
:D NO TALKING :D
Join date: 11 Feb 2005
Posts: 18
LL reminds me of line in Goodfellas
11-10-2005 08:06
Frame rate down? FUCK YOU - pay me. Can't log in? FUCK YOU - pay me. Can't teleport? FUCK YOU - pay me.

SL = stupidland
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
11-10-2005 08:10
From: Enabran Templar
Have you been... trying to use Local Lighting this whole time?

That explains a few things.

Turn it off. It's useless.


If these options are useless now then LL needs to remove them from the program. I should be able to turn everything on and not have lag. I do in other online worlds perfectly fine, 100% of the time.

I find your statement ironic. Your making excuses for the business of SL. The guts. Instead how about we insist that they fix it and have it run as it was intended to.

Are we asking too much there? No we just want to run the program as it is intended to run. Giving someone a slice of cake then telling them it will be just fine if we scrape off the frosting is well, CRAP.

Mar
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:p
Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
11-10-2005 08:19
That's like buying a really sweet vehicle decked out with all the options making you the envy of the neighborhood. I do mean neighborhood because that's all that's going to see it as it sits in your driveway since you overbought and now can't afford the gas or insurance to drive the damn thing anywhere.
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
11-10-2005 09:03
From: Martin Magpie
. Giving someone a slice of cake then telling them it will be just fine if we scrape off the frosting is well, CRAP.

Mar

What a fabulous, and apt, way of putting it!

coco
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at Coco's Cottages

http://slurl.com/secondlife/Rosieri/85/166/87
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
11-10-2005 09:17
From: Margaret Mfume

You might want to be careful associating yourself with me as in "those of us with a bit of restraint and common sense"; it could very well take away from your credibility.



Yes Margret. well I was talking about the way we manage our land... ;-p

Anyway - what credibility? Have I got some? *rumages frantically through her inventory in vain*
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
11-10-2005 10:33
From: Doc Nielsen
Yes Margret. well I was talking about the way we manage our land... ;-p

Anyway - what credibility? Have I got some? *rumages frantically through her inventory in vain*

Did I say credibility? I think I meant credit limit, it could take away from your credit limit. :p

Like the title of this thread says, come ON! Where is the rumor squad? I expected more debunking going on relative to the 2 ideas I put on the table in post #6. Let's call them Thing1 and Thing2, okay?.
Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
11-10-2005 10:53
From: Margaret Mfume
Two random thoughts I am hoping you will debunk, destroy and otherwise show to have no shread of validity whatsoever.

The griefing of the system just prior to the 1.7 upgrade had a greater effect than just a one time crash.

There's always a tradeoff. Changes to the system made to improve avatar capacity per sim have taken away from the build side of the program. Staying in one place with a dance animation running and chatting while listening to music works great imo.
I sure hope the griefing had nothing to do with it, I dont think it did.

I would mostly like to add that streaming music does *not* work for me and has not worked since about the last five updates to 1.6.

Any kind of music stream stutters and shakes for me whenever my avatar is moving and the avatar freezes and jerks as well. To listen to music (for the last two months or so), I have to stand still. I know a couple of others with this same problem and its been reported by others as the turning bug or the "stutter" bug.

I just wanted to say that as an illustration of the fact that *lots* of people get sucky SL experiences and lots of times its *never* fixed. The upside to it is that there is an update every couple of weeks, so usually the bug just fixes itself based on some other goofy change they have made, and you get a new bug to worry about until the *next* update.

So on the one hand I can commiserate with Doc but on the other... get used to it.

:)

PS - I really would like to walk and listen to music (chew gum?), at the same time *someday* though if any of those Linden bug fixer types are listening.
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Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
11-10-2005 10:58
From: Margaret Mfume
Did I say credibility? I think I meant credit limit, it could take away from your credit limit. :p
QUOTE]



AKKKK! Damage my CREDIT LIMIT?

Get away! Shoo! Go on! What are you, some sort of mad person?

*retreats to furthest corner of her sim and excavates a huge underground bunker*
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
11-10-2005 10:59
From: Dianne Mechanique
So on the one hand I can commiserate with Doc but on the other... get used to it.

:)

QUOTE]


Awwww. Thanks ever so much Dianne... :-p
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-10-2005 11:07
I find it amazing computers work at all, given so many configurations out there. Textureload for me is back to Liquid Swords levels (possibly greater, I'll need more examination) and overall responsiveness is smoother. I do feel some "chunking" performance loss at intervals compared to 1.6, represented by flying through an area and then slamming into buildings and avs slow to rez, which I am very apologetic for—as such poor preloading didn't occur during most of 1.6.x for me unless it was a bandwidth issue.

My local FPS is down, and Local Lighting, last I tested it, was inconsistent and objects didn't cast a glow when rezzed. I'll give it more a spin soonesque to see what might be going on here.

The way I see it, it's like... think of a mountain climber with a really big toolbag. All sortsa good schtuff. And part of the tools have fallen out—whelp, that's the 1.6 things we miss. So he has to carefully climb back down, without falling off the perilous slope to his death, retrieve those tools and bring them back UP the mountain, as he continues on his progressive trek o' excellence and plants the 1.7 flag FIRMLY into the snow-ice hybrid. Using those tools.
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
11-10-2005 11:12
Torley, do you wear your seat belt?
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hush
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-10-2005 11:14
From: Margaret Mfume
Torley, do you wear your seat belt?


Less than I should. Sad, I know, I am on the ROAM flightaccel and it still isn't fast enough! :(
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DogSpot Boxer
vortex thruster
Join date: 23 Aug 2005
Posts: 671
11-10-2005 11:17
Doc:

See door to the SL exit?
Walk toward door
Open door
Walk thru door
Close door

No more issues.
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