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Another Attack!?!

Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-12-2005 21:53
From: Kyushu Tiger
Well that all sounds good, but a lot of it depends on how stupid the attacker was. It may not be so easy to trace them. They may have used someone else's SL or Internet account, or they may even have compromised the ISP they are connecting through.


Yeah, you're right there. However, I've found that most of the griefers on SL just ain't that smart. LOL. If they were, they'd sure be hacking something other than SL. They can't even claim to be "elite"; it takes no brains at all to do an SL hack.

As for FBI... yes, they may or may not take an interest in a hack on SL. But if the pres of a multi-million dollar corporation makes a phone call and says, "Our grid was taken down tonight by an intentional hacker".... well, let's just say computer hacking is on the top of the FBI hit list right now.

But there is another thing to consider in this as well: unintentional hacking. It's pretty well known that a self-replicating device can do a lot of damage. It's also known they still exist on the grid. So the reality is that any newbie can be handed and unknowingly "open" a nuke device... and once it's opened, it's going to do damage. And a newbie especially won't know how to stop it.

So as you accurately stated, yes, if they have to bring in an external security expert to plug their system, that's exactly what they need to do. But I'd think with all the brainpower at LL, someone should have a clue how to fix it. Shoot, I'm pretty close to a solution, and I haven't even put all due thought to the matter. :D
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-12-2005 21:58
From: Lecktor Hannibal
Where is the rampage ? And it's LECKTOR. Seriously, examine your response and read mine again. I didn't think I rampaged. You were responding to a totally new person. I found it hilarious as I'm sure he may have. SL is not a serious platform and won't be for some time. To lay down multi thousands of US dollars is IMHO insane.


Geez...sorry I spelled your name wrong. Gasp. Woe is me.

I'll not argue that "investing" that kind of $$$ in SL isn't questionable. But I imagine Anshe Chung is insane all the way to the bank. IMHO.
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-12-2005 22:00
From: Damien Took
Anarchy and chaos is why we are here today.
Out of anarchy and choas comes order :D


I won't even get into that philosophical debate. ;)
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Lecktor Hannibal
YOUR MOM
Join date: 1 Jul 2004
Posts: 6,734
12-12-2005 22:00
From: Wayfinder Wishbringer
Geez...sorry I spelled your name wrong. Gasp. Woe is me.

And I'll not argue that "investing" that kind of $$$ in SL is questionable. But I imagine Anshe Chung is insane all the way to the bank. IMHO.

Wow, ok. Enjoy. /rampage
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Roseann Flora
/wrist
Join date: 7 Feb 2004
Posts: 1,058
12-12-2005 22:03
From: Phoenix Psaltery


:p

P2



thats just wrong..LOL
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Aitag Troughton
Registered User
Join date: 1 Nov 2005
Posts: 1
12-12-2005 22:06
From: Martin Magpie
Hmm you bring up a good point I had not thought of before. If you were on a private island why was that private island taken down too. As we all know when you buy private islands they are clumped on their own servers and not a part of the main grid of servers. Things that make me go hmmmm. So these global attacks can travel across the water servers and attack these groups of seperate servers? why not just turn off the main grid and the water surrounding it? Dunno not that tech savvy when it comes to global attacks. Enlighten me folks if you can do so without personal attacks I will love you forever :D

Mar

They can travel to private sims the same way email worms can propogate their payloads - unsuspecting people doing something they don't realize causes a problem. No matter how careful you are, you can't protect yourself against what you don't know, and someone will do something stupid. So they can't really assume that private sims are clean.
Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
12-12-2005 22:47
From: Micki Baker
I am trying to read everyone's response to this mess, so i can figure out what is happening. I have played alot of other online games, and although new to SL..I have never seen this happen before. I am thinking that someone came on and 'hacked' into the game? Just trying to get a clue what is happening. Thank u in advance for the explantions:)


Micki, I don't think the other response to your question was complete enough, so I'll add my .02 worth:

Typically, what happens in these cases is that someone has created an object that reproduces itself (aka "self replicating prim";). Typically the one object the person creates will make two of itself. Those two each make two, the resulting four make eight, and so on.

After just 10 generations, there are now over 1,000 of these objects.

After 10 more generations, there are over a million.

After 10 more... well, my calculator gives up the ghost. You get the idea.

SL's servers become choked with all this data and crash, if the process isn't interrupted.

Needless to say, this isn't a good thing.

P2
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-12-2005 22:56
From: Phoenix Psaltery
Micki, I don't think the other response to your question was complete enough, so I'll add my .02 worth:
Typically, what happens in these cases is that someone has created an object that reproduces itself (aka "self replicating prim";). Typically the one object the person creates will make two of itself. Those two each make two, the resulting four make eight, and so on.
After just 10 generations, there are now over 1,000 of these objects.
After 10 more generations, there are over a million.
After 10 more... well, my calculator gives up the ghost. You get the idea.
SL's servers become choked with all this data and crash, if the process isn't interrupted.
Needless to say, this isn't a good thing.
2


Good explanation. Seems there could be a good way to deal with such things.

One idea comes to mind: since there is a prim-limit on all sims, once the prim limit on a piece of land is reached, stop all further object creation. And to prevent the item from going to other parcels, don't allow an item to replicate itself across land borders. Bam. End of replication process. Doesn't even have the chance to get into the millions, because even on a blank, undivided sim, maximum replications will be 15,000. End of story.

But since most sims are subdivided into several land plots, usually there will be no more than 200 to 800 prims allowed on the plot where the object starts. Such a "sim killer" would then become no more than a brief hiney bubble in the bathtub of the cosmos. :D

Such a simple solution.
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Kazuo Murakami
Sofa King
Join date: 31 Aug 2005
Posts: 359
12-13-2005 02:11
From: Collin Massiel
i love how every time something goes wrong its "an attack" on the grid


From: Jeska Linden
There was an attempted grid-wide attack earlier this evening, we are currently investigating and handling the fall-out.


Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
12-13-2005 04:35
From: Wayfinder Wishbringer
Good explanation. Seems there could be a good way to deal with such things.

One idea comes to mind: since there is a prim-limit on all sims, once the prim limit on a piece of land is reached, stop all further object creation. And to prevent the item from going to other parcels, don't allow an item to replicate itself across land borders. Bam. End of replication process. Doesn't even have the chance to get into the millions, because even on a blank, undivided sim, maximum replications will be 15,000. End of story.

But since most sims are subdivided into several land plots, usually there will be no more than 200 to 800 prims allowed on the plot where the object starts. Such a "sim killer" would then become no more than a brief hiney bubble in the bathtub of the cosmos. :D

Such a simple solution.


Physically-enabled objects include vehicles. Your solution would prevent any vehicle from crossing a sim that is nearly full, or a group of vehicles that would temporarily overload the sim limit. This is why Linden Lab has a pool that is used to provide transit to things like vehicles, and attachments.

So the solution doesn't work. The real problem here isn't the tool, its the person who decides to use an open system for harming other people. You don't cripple the system in response, you try to negate the person trying to act in that manner.

LL has done this, by declaring they'd prosecute using legal means against attackers. We should see what the result of this new approach is before frantically removing functionality because someone might misuse it.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-13-2005 06:38
From: Sky McGann
High push scripts should not be used. I've been hit from behind and to my face, knocked into limbo and beyond. Yet, the Lindens are also right about it too. There should be a limit on the amount of power in a push script and if you're found in violation, then banned from SL. I see no need in banning the scripts entirely, but see very little use in have the high powered pushes.
I use high powered pushes regularly.

But only on my own avatar.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
12-13-2005 07:48
I use them on objects too. I find hurling things around quite fun - er, I mean, I'm experimenting with the physics system and related function behaviour - and you need a high-powered push to move some big heavy things at all.
Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-13-2005 08:11
From: Maxx Monde
Physically-enabled objects include vehicles. Your solution would prevent any vehicle from crossing a sim that is nearly full, or a group of vehicles that would temporarily overload the sim limit. This is why Linden Lab has a pool that is used to provide transit to things like vehicles, and attachments. So the solution doesn't work.


Maxx, how does preventing replication of an item across land borders have anything to do with a vehicle crossing a sim border? I fail to see how this solution doesn't work.

As far as vehicles overloading a sim limit, if a sim is already at maximum objects (which really, how many sims are that close to max?), then a simple notice to a client that further objects are not allowed in the sim (ie, they need to detach the vehicle and fly) might be preferable to an open-end ticket to griefers to wipe the grid with a nuke device.
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-13-2005 08:27
From: Ordinal Malaprop
I use them on objects too. I find hurling things around quite fun - er, I mean, I'm experimenting with the physics system and related function behaviour - and you need a high-powered push to move some big heavy things at all.


Yes, there is the occasional av-cannon that is fun. I wouldn't want to see an elimination of such devices.

I'm not advocating elimnation of push devices all together. However, there's a difference between a cannon firing a willing victim across a sim (and there are certainly several ways to determine willingness)... and hitting a victim so hard it pushes him to limbo and forces a logoff.

What's needed is a logical restriction of scripting parameters (ie, ObjectPush has a maximum setting of whatever). Face it: there are a lot of people on SL who are by no means "adults". You don't allow children unlimited access to the cookie jar. You don't expect people who have never grown up to moderate themselves. So the answer is to moderate obviously harmful SL functions.

This principle has been used by sysops for decades. If you want to eliminate flaming on a forum, one of the easiest ways to do so is with an obscenity restricter. It's amazing how far that simple step goes in keeping trolls out of forums. If they can't use foul language... they suddenly lose their ability to type. :D

You really want to drive a point home to griefers? Temp or permaban is one way. Another way is forfeiture of inventory. In RL, armed robbery has a much stiffer penalty than unarmed robbery. So if someone uses an inventory item to grief people, let LL wipe their inventory clean and prevent acceptance of any further inventory for a month or three, and see how long the griefers last. Not long. Without their inventory, there's not much they can do except shoot off their mouths... which is easy to trace, report and dish out additional proscriptions. ;)

There are lots of ways to enhance security on SL without damaging the enjoyment of the game for others. All it takes is people willing to do so.
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Zuleica Sartre
Registered User
Join date: 27 Sep 2005
Posts: 105
12-13-2005 08:30
From: Kyushu Tiger
Well that all sounds good, but a lot of it depends on how stupid the attacker was. It may not be so easy to trace them. They may have used someone else's SL or Internet account, or they may even have compromised the ISP they are connecting through.

Also, contacting the FBI may or may not bring the level of response that you or I think it should. After September 11 the FBI's turned its focus much more to combatting RL terrorism (I know, some would argue this is RL terrorism as people do lose RL income). I have no idea what kind of resources they would develop to investigate what I think most people on the street would characterize as a hack in a video game.

I'm not saying that the Lindens should not contact the authorities, but I think that in general technical problems are best met with technical solutions. If there is a bug somewhere that was exploited so that someone could modify or delete other peoples items, then the answer is to find and patch that bug. For the longer term, the Lindens might consider bringing in security experts to audit their code.


Kyushu


First the have CC information. So SOMEONE is going to get in trouble. If it's parents or friends CC or a gift card then still SOMEONE will get in trouble.

And yes, "in general technical problems are best met with technical solutions". This, though, is NO more a technical problem than an arson burning down a shopping mall is. (what would you do? fix matches so they don't light?) It is a criminal behavior problem and no amount of technical problem solving will fix it without ruining SL for the rest of us.

Find 'em, toss their behinds in jail and let them spend their time with their new bf instead of online.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-13-2005 08:39
From: Wayfinder Wishbringer
What's needed is a logical restriction of scripting parameters (ie, ObjectPush has a maximum setting of whatever).
This has already been done. It hasn't prevented Ludicrous Push. Try something else next time... like fixing it so you're not messed up when you go off-sim.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
12-13-2005 08:45
llPushObject *does* have a maximum, anyway.
From: someone
In practice it looks like vector impulse numbers over 2147483647 will act like 2147483647 (integer maximum -- curious!). I know at some stage in the past LL limited how hard llPushObject pushed; maybe they chose the integer maximum as a cutoff. Of course this doesn't stop you using multiple llPushObjects.

http://secondlife.com/badgeo/wakka.php?wakka=llPushObject

I'd bet that in any scripting environment that wasn't pretty much entirely crippled, I could find some way to annoy people.

edit: snap
Zuleica Sartre
Registered User
Join date: 27 Sep 2005
Posts: 105
12-13-2005 08:49
From: Ordinal Malaprop
llPushObject *does* have a maximum, anyway.

http://secondlife.com/badgeo/wakka.php?wakka=llPushObject

I'd bet that in any scripting environment that wasn't pretty much entirely crippled, I could find some way to annoy people.

edit: snap


Exactly my point!

Unless you cripple SL such that it is no better than there.com criminals will ALWAYS find a way to mess with other people.

Solve technical problems with technical solutions.

Solve social problems with criminal prosecution.

Criminals cause grid attacks, scripts do NOT cause grid attacks.
Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-13-2005 08:57
From: Maxx Monde

LL has done this, by declaring they'd prosecute using legal means against attackers. We should see what the result of this new approach is before frantically removing functionality because someone might misuse it.


This step was a sensible, necessary step. But it's already obvious it didn't stop grid-crashing griefers. Face it, these guys are not smart. You can threaten them until you're blue in the face, they don't care. They're stupid at best and more than likely self-destructive. Many of them are probably borderline psycopathic.

To be honest, I'm amazed at folks who are aghast at any mention of regulation. It's like some great pox-taboo that brings terror to their hearts. Chee people, regulation exists all over life, all the way from stop lights to gravity. Do we lock the doors on our cars? Why? Why not just have a sign on your car that says, "You steal my CD player and I'll sue." Why not leave our homes unlocked with a strong warning sign that criminal action will bring criminal prosecution?

No, we apply security measures and we regulate entry because we KNOW that no matter how many warnings we give, there are still idiots that are going to ignore those warnings. We lock the car and home and give keys to authorized users. We put up fences around our yards to keep children from playing out in the street. We put locks on the windows and add a screen door so bugs and other vermin can't get into the home. In neighborhoods that are more dangerous than others, it might be necessary to put up bars on the windows, then to prevent people from being trapped inside during a fire, add internal fail-safe devices to those bars.

You do what is necessary to defend yourself. And if that means a tiny bit of inconvenience here and there (ie, we do have to unlock the car every time to get in it, yes?), then the security is worth that inconvenience. Today, we even have "key clickers" that unlock the door for us.

Same thing can be done with SL. Put up logical restrictions (such as maximum allowed levels on push scripting) and let folks have fun within those parameters. I'd have to guess that preventing push-script from launching people into limbo is NOT going to have a detrimental effect on daily SL life.

Of course, the only thing I'd be worried about then is that just like Hover Tips... Linden Lab would go too far the other way and durn near eliminate the functionality of the thing. Instead of sensibly and logically handling the supposed hover tips problem... they instantly obliterated the value of every museum and descriptive tag on Second Life. If they'd had a lick of sense, they'd have defaulted Hover Tips to ON, hide listing any item named Object, with several options for limiting hover tips should such be desired by advanced users. Wiping most Hover Tips for new users was a senseless decision; newbies are the ones who need those tips more than anyone.

The key there is common sense... something we often see lacking in such decisions. I still say that what LL needs more than anything else right now is a watchdog who knows how to say, "Hold it guys... we might not want to do that." Or, who alternatively can say, "Here's something that is really, really needed." Visionary blue-sky is fine for general direction; you put a common-sense down-to-earth individual in control of the wheel.
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Cienna Samiam
Bah.
Join date: 13 Mar 2005
Posts: 1,316
12-13-2005 09:02
From: Zuleica Sartre
Exactly my point!

Unless you cripple SL such that it is no better than there.com criminals will ALWAYS find a way to mess with other people.

Solve technical problems with technical solutions.

Solve social problems with criminal prosecution.

Criminals cause grid attacks, scripts do NOT cause grid attacks.


Enforcement is the key. It is also an area in which LL is habitually weak due to understaffing.
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Zuleica Sartre
Registered User
Join date: 27 Sep 2005
Posts: 105
12-13-2005 09:04
From: Wayfinder Wishbringer
This step was a sensible, necessary step. But it's already obvious it didn't stop grid-crashing griefers. Face it, these guys are not smart. You can threaten them until you're blue in the face, they don't care. They're stupid at best and more than likely self-destructive. Many of them are probably borderline psycopathic.

To be honest, I'm amazed at folks who are aghast at any mention of regulation. It's like some great pox-taboo that brings terror to their hearts. Chee people, regulation exists all over life, all the way from stop lights to gravity. Do you lock the door on your car? Why? Why not just have a sign on your car that says, "You steal my CD player and I'll sue." Why not leave your home unlocked with a strong warning sign that criminal action will bring criminal prosecution?

No, you apply security measures and you regulate entry because you KNOW that no matter how many warnings you give, there are still idiots that are going to ignore those warnings. You lock the car and home and give keys to authorized users. You put up fences around your yard to keep your children from playing out in the street. You put locks on the windows and you add a screen door so bugs and other vermin can't get into your home. In neighborhoods that are more dangerous than others, you put up bars on the windows, then to prevent people from being trapped inside during a fire, you add internal fail-safe devices to those bars. You do what is necessary to defend yourself. And if that means a tiny bit of inconvenience here and there (ie, you do have to unlock your car every time to get in it, yes?), then the security is worth that inconvenience. Today, we even have "key clickers" that unlock your door for you.

Same thing can be done with SL. Put up logical restrictions (such as maximum allowed levels on push scripting) and let folks have fun within those parameters. I'd have to guess that preventing push-script from launching people into limbo is NOT going to have a detrimental effect on daily SL life.

Of course, the only thing I'd be worried about is that just like Hover Tips... Linden Lab would go too far the other way and durn near eliminate the functionality of the thing. Instead of sensibly and logically handling the supposed hover tips problem... they instantly obliterated the value of every museum on Second Life. The key there is common sense... something we often see lacking in such decisions.


It has not been given enough time. Slowly, as the number of griefers that are criminally prosecuted increase they rest of their mostly brain-dead ilk will start to see the light.

It will take a while and if LL really wants to make it effective they should make it as public as possible.
Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-13-2005 09:06
From: Ordinal Malaprop

I'd bet that in any scripting environment that wasn't pretty much entirely crippled, I could find some way to annoy people.


Maybe.... but that annoyance probably wouldn't include being able to shut down the grid, eh?
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-13-2005 09:09
From: Zuleica Sartre
It will take a while and if LL really wants to make it effective they should make it as public as possible.


I totally agree with you there. Unfortunately, LL historic policies on handling griefers proves they don't make such things public. If they did, there's a good chance a lot of this griefing would have already been done away with.

One of the most effective punishments I've ever seen a school use is almost humorous. They didn't give after-school detentions. They didn't spank. They took trouble-makers and set them during lunch-hour in an enclosed garden area visible on the way to the cafeteria. And everyone who walked past would grin and laugh-- especially the victims of the bullies.

You didn't see folks in there more than once or twice. They might do after-school detention for a year. They couldn't stand the humiliation, because it showed them up for what they really were: classless jerks.
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-13-2005 09:10
From: Zuleica Sartre

Criminals cause grid attacks, scripts do NOT cause grid attacks.


That argument is as old as the gun lobby, and just as invalid. ;)
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Zuleica Sartre
Registered User
Join date: 27 Sep 2005
Posts: 105
12-13-2005 09:14
From: Wayfinder Wishbringer
That argument is as old as the gun lobby, and just as invalid. ;)


Really?

So you believe that scripts cause grid attacks? And of course airlines cause airline hijackings?

And criminals must just be victims of scripts and airlines...and of course should be protected from commiting crimes by getting rid of the REAL cause of those crimes; scripts and airlines.

Yeah...that makes a whole lot of sense.
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