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Second Life is what happens when you give small-town America a blank canvas ...

Piccadilly Metropolitan
Bendy bus
Join date: 2 Dec 2005
Posts: 100
12-05-2005 05:33
... and the chance to make a bit of cash.

How far do you agree with that statement?
Frank Lardner
Cultural Explorer
Join date: 30 Sep 2005
Posts: 409
Missing something
12-05-2005 05:41
I think you've listed two elements that make SL different, but you need to add at least two more:
  1. virtual property rights in your own creations
  2. freedom from central control of expression and trade


Without both of these, I think you would have a much different virtual world than SL is becoming.

Frank
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-05-2005 05:44
I suspect most residents come from big city america.

Bandwidth in small town america aint so good.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
12-05-2005 05:46
Depends on your definition of small town. (in response to bandwidth)
Piccadilly Metropolitan
Bendy bus
Join date: 2 Dec 2005
Posts: 100
12-05-2005 05:47
I just wander around the world and see these ersatz nightclubs popping up everywhere. It makes me wonder whether their creators have ever set foot into a real club, or whether they live in Dead Rat, Utah and have just seen one on MTV and decided to copy the idea.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-05-2005 05:53
Wellll you know it's not so trivial prim crafting a real life nite club.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Lucifer Baphomet
Postmodern Demon
Join date: 8 Sep 2005
Posts: 1,771
12-05-2005 06:04
Try telling the European, Canadian, Australian, Japanese and Korean users they're in a virtual "small town America"
OK, most users are Murkans, but, its an international phenomenon.....
Stop being so Americacentric ... sheesh
Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
12-05-2005 06:05
Yah, "Norman Rockwell", alright...

... right after Salvador Dali walked up and kicked him in the nads and punched a couple of his teeth out. ;P
Piccadilly Metropolitan
Bendy bus
Join date: 2 Dec 2005
Posts: 100
12-05-2005 06:08
From: Lucifer Baphomet
Try telling the European, Canadian, Australian, Japanese and Korean users they're in a virtual "small town America"
OK, most users are Murkans, but, its an international phenomenon.....
Stop being so Americacentric ... sheesh


I'm in medium-sized-city Britain, you snide muppet!
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
12-05-2005 06:24
From: Piccadilly Metropolitan
... and the chance to make a bit of cash.

How far do you agree with that statement?



Mmmm.... I would guess that is by far not the majority of citizens.



But I'll play along with an almost, but not quite, serious response:


We are in a literal playground for the super-rich, as wildlife.


Consider.

You have tens of millions to burn, you start new companies out of boredom, but you can't really go to the supermarket without getting recognised and mobbed.

Perhaps you are highly technical and educated - and love the company of others that are similar. Perhaps the demands of your life straightjacket you into a mesh of conformity... what do you crave the most?

Anonymity, with a human touch.


So... here we are... a society... with all of our temptations, squabbles and drama - AS drama!

Perhaps the Gateses and the Ballmers wander the sims... who would know?
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Piccadilly Metropolitan
Bendy bus
Join date: 2 Dec 2005
Posts: 100
12-05-2005 06:26
Good point. I do feel that, for a virtual world where everyone's meant to be equal and not tied down to their real lives - a "second life", as it were - there is far too much emphasis placed on real-life wealth.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-05-2005 06:30
From: Piccadilly Metropolitan
... and the chance to make a bit of cash.

How far do you agree with that statement?

Not at all.

SL is what happens when you create a simulation of a world on the cusp of the singularity, and fill it with people who don't read science fiction.
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
12-05-2005 06:31
True. SL really should have started with zoning. I don't mean absolute enformcement, but "These sims are for houses, these are for shops, these are for combat, these are for random clubs. etc, etc.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
12-05-2005 06:33
From: Piccadilly Metropolitan
I just wander around the world and see these ersatz nightclubs popping up everywhere. It makes me wonder whether their creators have ever set foot into a real club, or whether they live in Dead Rat, Utah and have just seen one on MTV and decided to copy the idea.


So nightclubs in SL have to mimic nightclubs in RL?

Why is that?

Briana Dawson
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
12-05-2005 06:33
What a silly question.
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
12-05-2005 08:09
I've always though of SL as what happens when you gather a bunch of highly intelligent, creative and (slightly to fully) warped people from all over the world, give them a common set of 3-D building tools and a blank canvas to paint on. The result is, in equal terms: inspiring, frightening, appalling, wonderful, amazing, mundane and an all-around a visual feast. SL is our collective creative unconscious unleashed.

The fact that there is money involved is purely incidental.
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
12-05-2005 08:16
what SL "is" to be at any point in time totally depends on where I am on the grid, who I'm with, and what I'm doing

Zoom out and SL may look like a pretty messy weave. Zoom in and the diversity and detail can be amazing.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
12-05-2005 08:19
From: Argent Stonecutter
Not at all.

SL is what happens when you create a simulation of a world on the cusp of the singularity, and fill it with people who don't read science fiction.


God I love that quote :D
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
12-05-2005 09:46
If more of small town America were involved, SL would probably look a lot better.

coco
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-05-2005 10:28
From: Briana Dawson
So nightclubs in SL have to mimic nightclubs in RL?

Why is that?


To prepare for Havok 3.0 and Virtual Smell.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-05-2005 10:38
From: Travis Lambert
God I love that quote :D
Thanks. The more time I spend in Second Life, the more I feel like W.W.Brierson or Pham Nuwen. Though I suspect my subconscious role model is probably Peer in Permutation City...

From: someone
Peer shook his head. “What have I become, already? An endless series of people—all happy for their own private reasons. Linked together by the faintest thread of memory. Why keep them spread out in time? Why go on pretending that there's one ‘real’ person, enduring through all those arbitrary changes?”

“You remember yourself. You believe you're one person. Why call it a pretence? It's the truth.”

“But I don't believe it, anymore. Each person I create is stamped with the illusion of still being this imaginary thing called ‘me’—but that's no real part of their identity. It's a distraction, a source of confusion. There's no reason to keep on doing it—or to make these separate people follow each other in time. Let them all live together, meet each other, keep you company.”

Kate gripped him by the shoulders and looked him in the eye. “You can't become the Solipsist Nation. That's nonsense. It's rhetoric from an old play. All it would mean is … dying. The people the software creates when you're gone won't be you in any way.”

“They'll be happy, won't they? From time to time? For their own strange reasons?”

“Yes. But—”

“That's all I am, now. That's all that defines me. So when they're happy, they'll be me.”


Unfortunately, multiple body disorder is the best I can do for now...
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
12-05-2005 11:19
From: Cocoanut Koala
If more of small town America were involved, SL would probably look a lot better.



Xenophobic much?
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
12-05-2005 11:22
From: Isablan Neva
I've always though of SL as what happens when you gather a bunch of highly intelligent, creative and (slightly to fully) warped people from all over the world, give them a common set of 3-D building tools and a blank canvas to paint on. The result is, in equal terms: inspiring, frightening, appalling, wonderful, amazing, mundane and an all-around a visual feast. SL is our collective creative unconscious unleashed.

The fact that there is money involved is purely incidental.



MAN! You're either an Art Teacher or just smoke some really good Sh*t!! :)

just kidding. I like that. Sums it up rather nicely.
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Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
12-05-2005 11:34
While being anonymous is mentioned, it's not included in the shaping of SL. I would include anonymity for all as a contributor to what SL has become/is becoming.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-05-2005 11:39
From: Logan Bauer
Yah, "Norman Rockwell", alright...

... right after Salvador Dali walked up and kicked him in the nads and punched a couple of his teeth out. ;P


RUR RUR RUR... not that I like to think of Dali, but this was a hilarious virtual image.

Props to Argent for the Permutation City ref. too, I was just reading about that the other day in an effort to search for more "If you enjoy Second Life, you may also like this!"

The other irony of anonymity is some of us let loose with our inhibitions and, in a sense, become far more personable and identifiable on the self-expression tip than how we may consider ourselves offline. I suppose a fair way to put it is our "RL" identities are largely anonymous, but that flows, like an hourglass, into the cusp of SL.
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