Stopping abuse of tiny plots
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Essence Lumin
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Join date: 24 Oct 2003
Posts: 806
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11-26-2005 17:07
There have been a lot of instances where people abuse tiny 16m2 plots whether it is from huge signs or land scanners. I am not a big fan of censorship so thought of this solution. You can buy a 16 meter plot but you can't use it for building unless you own adjoining land of at least 256 meters.
It would be a shame if tiny plots couldn't be bought and sold, and just sat out there. But if they had to adjoin land you owned (and not just land elsewhere in the sim) to make a reasonable build I think it would take care of a lot of this problem.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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11-26-2005 17:12
Eh. The way I see it, they should get what they paid for. If they bought a tiny 16 m^2 parcel, the size of the prims there should be limited to... 4 x 4 x 10.
If the bounding box crosses into another plot, those landowners should have the right to return the object. Period.
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Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
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11-26-2005 17:14
From: Jeffrey Gomez Eh. The way I see it, they should get what they paid for. If they bought a tiny 16 m^2 parcel, the size of the prims there should be limited to... 4 x 4 x 10.
If the bounding box crosses into another plot, those landowners should have the right to return the object. Period. Aye. That would take care of a lot of the problems. Make a new one, but people should watch where they put their prims anyway...
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-26-2005 17:20
Why not allow landowners to toggle which objects can be seen from their plots?
Walk over to their plot, click on it, check "Don't render while on plot.." and choose your land from the pulldown, done. Guaranteed to clean up all Impeach Bushes, lag monsters, boundary breakers and particle spewers.
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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11-26-2005 17:29
From: Yumi Murakami Why not allow landowners to toggle which objects can be seen from their plots?
Walk over to their plot, click on it, check "Don't render while on plot.." and choose your land from the pulldown, done. Guaranteed to clean up all Impeach Bushes, lag monsters, boundary breakers and particle spewers. Render by parcel is a great idea and has been discussed upon a few occasions. I am wondering if it was ever made into a proposition. I agree with you Yumi, this would be an excellent feature. Anyone see any down sides to it?
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
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11-26-2005 17:43
From: Nolan Nash Anyone see any down sides to it? Telehub mall owners might claim they are not being seen.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-26-2005 17:45
People happily grief with 64 m2 plots.
Besides, there are a lot of reasonable uses of 16 metre plots.
I think the only solution is zoning.
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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11-26-2005 17:50
I think all owners of 16sqm plots should be banned from SL for eternity!  lol
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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11-26-2005 17:51
From: blaze Spinnaker People happily grief with 64 m2 plots.
Besides, there are a lot of reasonable uses of 16 metre plots.
I think the only solution is zoning. Can't really zone land that's already in place. So as long as we have 1200 plus existing unzoned simulators, we are vulnerable.
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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11-26-2005 17:52
From: Weedy Herbst Telehub mall owners might claim they are not being seen. Believe me, the thought crossed my mind. 
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-26-2005 18:12
WEll, I hear that impeach bush is all just a way to get people to move to the islands, anyways.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
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11-26-2005 18:18
Read my blog. I talk about all sorts of important SL economic issues. If you don't agree... go cry to your mother. http://sleconomyblog.blogspot.com/
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Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
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11-26-2005 18:18
From: Nolan Nash Render by parcel is a great idea and has been discussed upon a few occasions. I am wondering if it was ever made into a proposition. I agree with you Yumi, this would be an excellent feature.
Anyone see any down sides to it? Only I can think of is if you then take off and try to fly through the giant sign, would you collide with it? might be a bit cumbersome like that, but I think that it's an excellent idea. I started a prop (in my sig below) to allow a landowner to specify their land to not render to people who were not allowed inside, hoping it would allow landowners more privacy and in turn help stop abusive security scripts. Haven't seen a prop that allows us to not render other people's parcels, but it seems like it would help an increasing number of problems. I think maybe implementing Yumi's idea, but if you started to fly through the area or collide with something from it, it would have to temporarily render it so you don't get stuck stumbling around. Jeffrey's point about the bounding boxes is very valid, I was amazed when I first found that a 4.99m of a 10x10 box could be overhanging onto someone elses land and not be considered also in that parcel.
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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11-26-2005 18:19
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DogSpot Boxer
vortex thruster
Join date: 23 Aug 2005
Posts: 671
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11-26-2005 18:21
"I am SecondLife's leading economic mind." And apparently SL's most modest as well. Just teasing. I always enjoy your posts (even if I don't always understand the analysis).
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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11-26-2005 18:22
From: DogSpot Boxer "I am SecondLife's leading economic mind." And apparently SL's most modest as well. Just teasing. I always enjoy your posts (even if I don't always understand the analysis). Ahahaaha.. And shes cross posting in general and land and the economy when it belongs in fan sites.. "Mommy, if I ever click that link, please shoot me dead"
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I have the right to remain silent. Anything I say will be misquoted and used against me.--------------- Zapoteth Designs, Temotu (100,50)--------------- 
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DogSpot Boxer
vortex thruster
Join date: 23 Aug 2005
Posts: 671
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11-26-2005 18:26
She, actually. I'm not a big fan of spamming the board, I have to say.
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Dogspot Boxer Charter Member Of The Socially Inept Club
Our Motto:
We may be inept, but at least we're social
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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11-26-2005 18:27
From: DogSpot Boxer She, actually. I'm not a big fan of spamming the board, I have to say. So I missed an S Anyway... Oh.. My... God...
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I have the right to remain silent. Anything I say will be misquoted and used against me.--------------- Zapoteth Designs, Temotu (100,50)--------------- 
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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11-26-2005 18:29
From: Logan Bauer Only I can think of is if you then take off and try to fly through the giant sign, would you collide with it? might be a bit cumbersome like that, but I think that it's an excellent idea. I started a prop (in my sig below) to allow a landowner to specify their land to not render to people who were not allowed inside, hoping it would allow landowners more privacy and in turn help stop abusive security scripts. Haven't seen a prop that allows us to not render other people's parcels, but it seems like it would help an increasing number of problems.
I think maybe implementing Yumi's idea, but if you started to fly through the area or collide with something from it, it would have to temporarily render it so you don't get stuck stumbling around. Jeffrey's point about the bounding boxes is very valid, I was amazed when I first found that a 4.99m of a 10x10 box could be overhanging onto someone elses land and not be considered also in that parcel. After reading your post I see that it would have to include not rendering avatars too, as without walls, you would have no privacy if you desired it. So the two ideas could be very complementary to one another.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-26-2005 21:41
From: Logan Bauer I think maybe implementing Yumi's idea, but if you started to fly through the area or collide with something from it, it would have to temporarily render it so you don't get stuck stumbling around. Jeffrey's point about the bounding boxes is very valid, I was amazed when I first found that a 4.99m of a 10x10 box could be overhanging onto someone elses land and not be considered also in that parcel. Seems to me that you should at the very least be able to return any object whose bounding box is over your land. Why would you not be allowed to do this, socially or technically?
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Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
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11-26-2005 23:35
From: Argent Stonecutter Seems to me that you should at the very least be able to return any object whose bounding box is over your land. Why would you not be allowed to do this, socially or technically? I'm guessing this is for the same mysterious reason that clicking "no" when someone offers you an object means, "I'll keep it anyways, in my trash". Nolan, yah, I didn't describe it that well in the actual vote but linked it to a thread I started. Still trying to punch holes in the idea, but yah, being able to see the avatars inside would be a bad thing, it would not render anything in that parcel.. 
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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11-26-2005 23:57
From: Argent Stonecutter Why would you not be allowed to do this, socially or technically? Laziness in calculation. Prims over a given parcel of land are delved by where the center of the prims are at a given point in time. There seems to be no check for the size or shape of the prim over a parcel. Socially, I could see prick neighbors returning items from their land because two inches of a 30m x 30m build cross over. BUT they would still technically be within their rights to do this, and replacing that sort of build would likely be a minor hassle.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-27-2005 00:07
I'm convinced there's beautiful usages for tiny plots (m^2 and dayum I want superscript on here!) that haven't been opportunized, fully realized yet. My Jadey once popped an idea into my head of a 3-prim club. It'd be a tight fit but that set off a lightbulb. Another idea I've seen some friends use it for, is building freebie distro kiosks which aren't overwhelming on the eyes, which is helpful. I also know Resis who construct scanners—not for new land, but because they are fascinated by cartography and want to map our SL more. An amorphously general problem with "render by parcel" (and we can currently do this quick-'n'-dirty with HIDE SELECTED under DEBUG) is when it's used an excuse for neighbors not to talk to each other and a lazy way out of avoiding social situations. It is a personal choice and I would find "render by parcel" useful, but some are understandably concerned that it'd break down the geography and spaces we have. I figure in the distant future we could have pocket universes where we don't have to be spatially next to each other—an exponential furthering of private islands on a smaller scale. Forced community is not something I'm for, but even a nomad such as myself has learned a lot by indulging my curiosity and asking around instead of hiding something. So, there are many beads on this abacus. 
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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11-27-2005 00:14
From: Torley Torgeson ... 3-prim club. Club Sardines?
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-27-2005 00:16
From: Jeffrey Gomez Club Sardines? Yes, in a matter of speaking.
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