Second Life 1.7.4(5) released!
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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11-21-2005 07:34
Second Life 1.7.4(5) released!
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In our continuing effort to improve Second Life, we have released Second Life 1.7.4(5). Release notes for this version are as follows:
Second Life 1.7.4(5) Nov 21, 2005 ================================== New Features: * New Hover Tip default behavior: - View menu > select "Show Hover Tips" option (the default setting) now shows Hover Tips only for objects with which one can interact. - View menu > deselect "Show Hover Tips" option works as before; no Hover Tips will be shown - To view Hover Tips for all objects (the old default behavior), add the line "ShowAllObjectHoverTip TRUE" to the settings.ini file, found in the following locations: - Windows: Documents and Settings\USERNAME\Application Data\SecondLife\user_settings - Mac OS X: Users/USERNAME/Library/Application Support/SecondLife/user_settings - To view Hover Tips only for Land, add the line "ShowLandHoverTip TRUE" to the settings.ini file instead. ***IMPORTANT NOTE: Be sure to use a TAB character between the option name and the "TRUE" setting. Then, after editing the file, restart SecondLife to see the Hover Tips as desired.***
* Improved default texture for objects that have not yet loaded - The default texture for objects that appear without their texture loaded has been changed. A hard edge was added so that residents may interact with them more easily even though the texture has not yet loaded.
* Clicking on L$ balance in the menu bar now sends users to the Buy Currency web page * The text of the "Fly" button now reads "Stop Fyling" while flying to avoid confusion * Clicking a IM tab now selects the text field * Clicking Land Status icon now shows Hover Tip even when tool is not available for use (when Hover Tips are on) * "Release Land" button relabelled to "Abandon Land" to make permanent loss of land more clear * "Show Inv" label in gesture window now says "Inventory" to make it consistent with other windows
Bug fixes: * Resolved some issues with crashes when streaming Quick Time movies * Updated some of the in-viewer help files * General improvements to texture decoding and priortization * Curved objects now request the correct image size, allowing the applied texture to download completely * Textures selected for base ground texture are now saved when using Region/Estate Tool * Region/Estate Tool pop-up window now warns users that they must select a texture for the ground that is square (i.e. 128 x 128 or 512 x 512) * Textures now are displayed after selecting ground textures for Detail Textures in the Region/Estate Tool * An issue where pending land reverts to Governor Linden ownership during an update has been resolved * Child objects that move now have the correct collision box * Build button no longer highlights when click on scripted objects * Mouse clicks on IM tabs register even if your framerate is slow * Control + Alt + Shift + up/down now works while the chat bar is open * llSetStatus tool tip once again displays STATUS_PHANTOM * Unchecking Remember Password box in SecondLife login screen no longer fails * Improved message when trying to create a Classified ad without sufficient funds to pay * Fixed tool tip for Account history buttons * First letter of Classified listing now limited to A-Z * Typos were fixed in various interface menus * Mute Audio setting now persistent across multiple logins
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Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
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11-21-2005 07:50
From: Sensual Casanova
* Improved default texture for objects that have not yet loaded - The default texture for objects that appear without their texture loaded has been changed. A hard edge was added so that residents may interact with them more easily even though the texture has not yet loaded.
Oo oo, does this mean no more running into invisible buildings after teleporting?  HP
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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11-21-2005 07:52
From: Hugsy Penguin Oo oo, does this mean no more running into invisible buildings after teleporting?  HP Probably not... lol
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Joy Honey
Not just another dumass
Join date: 17 Jun 2005
Posts: 3,751
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11-21-2005 07:58
From: Sensual Casanova * Clicking on L$ balance in the menu bar now sends users to the Buy Currency web page
Way to work on the important stuff! 
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-21-2005 08:07
How is the lag? I have logged in once this week the lag was still bad I logged out and went to another online world where it was smooth as butter. I do not wish to be in SL if I cannot move or build which I am paying a premium price to do. So hows the lag lets find out....
logging in...
checking settings, make normal adjustments again...
downloading yet another patch...
blah blah blah...
installing... 1.7.4
,,,
start now? well thats a redundant question....yes duh.
....
securtiy warning...blah blah blah
...
crash report? huh did i crash the last time?
...
closed for maintance. oh for the love of crist.
...
goes to some well run online game.
*slams door.
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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11-21-2005 08:08
From: Martin Magpie goes to some well run online game.
*slams door. Is there such a thing?
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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11-21-2005 08:09
Where are the time dilation and sim crash fixes?
_____________________
------------------ The ShelterThe Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-21-2005 08:12
From: Travis Lambert Where are the time dilation and sim crash fixes? I spoke directly with Altruima last night about a perfectly consistent repro for that bug. Not sure if it'll cover all of the dilation issues, but hopefully it'll lead them down the right path.
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-21-2005 08:13
From: Sensual Casanova Is there such a thing? WoW uh huh  like butter.
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-21-2005 08:13
From: Enabran Templar I spoke directly with Altruima last night about a perfectly consistent repro for that bug. Not sure if it'll cover all of the dilation issues, but hopefully it'll lead them down the right path. follow the yellow brick road? oh my LOL 
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DogSpot Boxer
vortex thruster
Join date: 23 Aug 2005
Posts: 671
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11-21-2005 08:15
What the hell is time dilation?
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Our Motto:
We may be inept, but at least we're social
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Lecktor Hannibal
YOUR MOM
Join date: 1 Jul 2004
Posts: 6,734
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11-21-2005 08:17
From: Martin Magpie
*slams door.
Uhm just wondering, you didn't let it hit ya in the arse did you ? 
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YOUR MOM says, 'Come visit us at SC MKII http://secondcitizen.net ' From: Khamon Fate Oh, Lecktor, you're terrible. Bikers have more fun than people !
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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11-21-2005 08:18
From: DogSpot Boxer What the hell is time dilation? llGetTimeDilation
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-21-2005 08:19
I was really hoping there would be a fix in there for the sim crash problems, I have to get on average one sim a day reset at the moment. I can't see anything in there that would appear to fix it, can any of you guys?
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
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11-21-2005 08:19
From: someone * The text of the "Fly" button now reads "Stop Fyling" while flying to avoid confusion Oh, thank goodness!
_____________________
go to Nocturnal Threads 
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Joy Honey
Not just another dumass
Join date: 17 Jun 2005
Posts: 3,751
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11-21-2005 08:20
From: DogSpot Boxer What the hell is time dilation? http://en.wikipedia.org/wiki/Time_dilationnow in layman's terms - LAG!! 
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-21-2005 08:21
From: Gabe Lippmann Oh, thank goodness! LOL
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-21-2005 08:21
From: Lecktor Hannibal Uhm just wondering, you didn't let it hit ya in the arse did you ?  no unfortunatly your face was so close to my ass it gave you a bloody nose. I'm fine thank for asking tho 
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Lecktor Hannibal
YOUR MOM
Join date: 1 Jul 2004
Posts: 6,734
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11-21-2005 08:22
From: Martin Magpie no unfortunatly your face was so close to my ass it gave you a bloody nose. I'm fine thank for asking tho  Yeah whew glad for that. Oh, and you wish. 
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YOUR MOM says, 'Come visit us at SC MKII http://secondcitizen.net ' From: Khamon Fate Oh, Lecktor, you're terrible. Bikers have more fun than people !
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-21-2005 08:23
From: Lecktor Hannibal Yeah whew glad for that. Oh, and you wish.  
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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11-21-2005 08:25
From: Enabran Templar I spoke directly with Altruima last night about a perfectly consistent repro for that bug. Not sure if it'll cover all of the dilation issues, but hopefully it'll lead them down the right path. That's gotta be the single most encouraging news I've heard on the subject. Awesome! 
_____________________
------------------ The ShelterThe Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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11-21-2005 08:40
My concern is for textures. This was stated: " * Improved default texture for objects that have not yet loaded - The default texture for objects that appear without their texture loaded has been changed. A hard edge was added so that residents may interact with them more easily even though the texture has not yet loaded." I take that to mean that we are stuck with the way things are now, but it has been made a little easier to take. Sort of what Flipper was trying to explain to me - all but the smallest of textures will forever more take forever to load (and then, not stay there). This apparently includes my freebie SKIRT, which is - hmmm, PURPLE. The freebie top is tye-dyed, and has no problem loading. The skirt, having loaded once, disappears every time I turn around. It never acted like that before. I'm sick of the sight of my underpants. Either we are stuck with this, or they have more fixes coming down the pike. I am not happy with SL making itself visually less spendid so that we can have . . . whatever it is we're supposedly getting out of this. coco
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Joy Honey
Not just another dumass
Join date: 17 Jun 2005
Posts: 3,751
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11-21-2005 08:46
From: Cocoanut Koala Either we are stuck with this, or they have more fixes coming down the pike. I am not happy with SL making itself visually less spendid so that we can have . . . whatever it is we're supposedly getting out of this. coco All software gets updated. Fact of life. Otherwise we'd still be using DOS or worse - PUNCHCARDS, putting our phone receivers onto a modem... Pong, anyone?
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Calix Metropolitan
Registered User
Join date: 10 May 2005
Posts: 212
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hmmm...
11-21-2005 08:48
From: Cocoanut Koala My concern is for textures. This was stated: " * Improved default texture for objects that have not yet loaded - The default texture for objects that appear without their texture loaded has been changed. A hard edge was added so that residents may interact with them more easily even though the texture has not yet loaded." I take that to mean that we are stuck with the way things are now, but it has been made a little easier to take. Sort of what Flipper was trying to explain to me - all but the smallest of textures will forever more take forever to load (and then, not stay there). This apparently includes my freebie SKIRT, which is - hmmm, PURPLE. The freebie top is tye-dyed, and has no problem loading. The skirt, having loaded once, disappears every time I turn around. It never acted like that before. I'm sick of the sight of my underpants. Either we are stuck with this, or they have more fixes coming down the pike. I am not happy with SL making itself visually less spendid so that we can have . . . whatever it is we're supposedly getting out of this. coco Interesting point...what exactly are we supposed to be getting out of all this? I must have been getting a cuppa or something when that was explained...
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Irvin Maltz
Registered User
Join date: 27 Sep 2005
Posts: 31
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11-21-2005 08:52
Well... it DOES suck when visuals go bad since uhhh.. well, jeez isn't this game all ABOUT visuals? lol  I'm very glad that the game can link me directly to the money page now though.. I don't feel like I've pissed enough money directly into the toilet yet
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