If you do a search, for example:
http://roam.wetikon.net/?query=blaze
It says:
"Next to sidewalk, great for a small shop!"
Is there an LSL command that grabs that data?
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How does roam.wetikon.com get its data? |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-02-2005 14:06
If you do a search, for example:
http://roam.wetikon.net/?query=blaze It says: "Next to sidewalk, great for a small shop!" Is there an LSL command that grabs that data? _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Robert Semple
Registered User
Join date: 20 Sep 2005
Posts: 8
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12-02-2005 16:50
Is there an LSL command that grabs that data? I wish. Even made a vote proposal for this (llGetParcelName/Desc). I'm guessing they're scripting on top of the client or filtering packets passed to the client. LSL is still lightyears behind the data we can access "as humans." ![]() |
Jarod Godel
Utilitarian
![]() Join date: 6 Nov 2003
Posts: 729
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12-02-2005 17:13
Or, you know, something simple, like: RAOM scans the land for the closest parcel and sticks said data into a variable to be read via XML-RPC.
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"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-02-2005 17:49
Jarod, I think a visit to the LSL wiki might be in order.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Siggy Romulus
DILLIGAF
![]() Join date: 22 Sep 2003
Posts: 5,711
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12-02-2005 17:51
obviously not enough answers in the thread in Land and Economy.. If at first you don't succeed - troll troll again..
Your getting awfully predictable and boring. _____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
Nolan Nash
Frischer Frosch
![]() Join date: 15 May 2003
Posts: 7,141
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12-02-2005 17:55
I think he captures the drool rolling off of blaze's lips and treats each drop as morse code - then he splices it into the superheterodyne transmogrifying potato launcher node, runs it through NORAD, and then up to Santa's Workshop, where elves transcribe the parcel info onto sheets of rock candy with candy cane pencils.
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“Time's fun when you're having flies.” ~Kermit
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Gabe Lippmann
"Phone's ringing, Dude."
![]() Join date: 14 Jun 2004
Posts: 4,219
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12-02-2005 18:01
I think he captures the drool rolling off of blaze's lips and treats each drop as morse code - then he splices it into the superheterodyne transmogrifying potato launcher node, runs it through NORAD, and then up to Santa's Workshop, where elves transcribe the parcel info onto sheets of rock candy with candy cane pencils. Is he using Union elves? This is a critical issue. _____________________
go to Nocturnal Threads
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Nolan Nash
Frischer Frosch
![]() Join date: 15 May 2003
Posts: 7,141
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12-02-2005 18:05
Is he using Union elves? This is a critical issue. Sadly no, it's sweatshop labor, and the worst part is, elves don't sweat, so they eventually die from over salinization. ![]() _____________________
“Time's fun when you're having flies.” ~Kermit
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Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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12-02-2005 18:11
Hedging your bets on which thread will get closed first? Why create two nearly identical threads in two different forums?
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Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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12-02-2005 18:36
Hedging your bets on which thread will get closed first? Why create two nearly identical threads in two different forums? Ummm.... To troll? Incite? Inflame? Defame? Narcissism? _____________________
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Nolan Nash
Frischer Frosch
![]() Join date: 15 May 2003
Posts: 7,141
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12-02-2005 18:46
Ummm.... To troll? Incite? Inflame? Defame? Narcissism? ![]() _____________________
“Time's fun when you're having flies.” ~Kermit
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Max Case
Registered User
![]() Join date: 23 Dec 2004
Posts: 353
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12-02-2005 18:50
or to drive traffic to said site?
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Siggy Romulus
DILLIGAF
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Posts: 5,711
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12-02-2005 18:54
Down with the illuminopoly!
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
Malachi Petunia
Gentle Miscreant
![]() Join date: 21 Sep 2003
Posts: 3,414
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How does roam.wetikon.com get its data?
12-02-2005 20:48
From you, Champ, from you - how do you get the data?
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SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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12-03-2005 08:10
I figured the ROAM data had to come from Snapzilla, and here is a link to the sluniverse.com site with the info: Snapzilla and ROAM integration
I hope it works out with P2P, we should be able to teleport directly to a SLurl from a website hyperSLink. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Cocoanut Koala
Coco's Cottages
![]() Join date: 7 Feb 2005
Posts: 7,903
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12-03-2005 09:11
I have never sent any pix to Snapzilla, yet I'm on the ROAM/wetikon thing.
coco _____________________
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Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
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12-03-2005 09:15
I think it would be advantageous for the folks behind ROAM to publically describe how the data is gathered.
For the following reasons: 1. If someone wants to opt-out. 2. If someone feels the data is incorrect. 3. So people are aware of any hidden data gathering that might be occuring. _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
Cienna Samiam
Bah.
Join date: 13 Mar 2005
Posts: 1,316
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12-03-2005 10:52
Or people could wake up and smell the reality -- any data you choose to present in the metaverse has the potential to show up outside it because the product as a whole is about as secure as swiss cheese at a rat convention.
Carry on. (shrug) _____________________
Just remember, they only care about you when you're buying sims.
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Schwanson Schlegel
SL's Tokin' Villain
![]() Join date: 15 Nov 2003
Posts: 2,721
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12-03-2005 10:58
I think it has to be a client hack. LSL does not allow one to gather this data. This data is updated too frequently to be done manually. I love the service, but am very curious as to how this data is collected.
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Hank Ramos
Lifetime Scripter
![]() Join date: 15 Nov 2003
Posts: 2,328
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12-03-2005 11:20
Just a side note, my Open-Source LSL Point-To-Point Teleportation system (similiar to ROAM without the need for any outworld servers) doesn't use any pre-gathered information like this at all. It's not necessary 99.9% of the time when looking for a way to route around SL. The LSL scripting language is more than adequate to the task, with a little bit of intelligent system design.
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Hank Ramos
Lifetime Scripter
![]() Join date: 15 Nov 2003
Posts: 2,328
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12-03-2005 11:27
Maybe there are Roam scanners running throughout the world gathering this information? Would explain the periodic lag you experience in a sim, right on schedule.
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Schwanson Schlegel
SL's Tokin' Villain
![]() Join date: 15 Nov 2003
Posts: 2,721
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12-03-2005 11:31
Maybe there are Roam scanners running throughout the world gathering this information? Would explain the periodic lag you experience in a sim, right on schedule. But how would these scanners gather this type of data? ROAM gathers the 'about land' information as well as the parcel price if it is for sale. _____________________
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Hank Ramos
Lifetime Scripter
![]() Join date: 15 Nov 2003
Posts: 2,328
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12-03-2005 11:39
But how would these scanners gather this type of data? ROAM gathers the 'about land' information as well as the parcel price if it is for sale. Like people have said, by automatically controlling the SL client. Send commands to an alt account that travels around the world all of the time, double-clicking the title bar (brings up the land info), and gleaning the info from there. Or, like people suggest, intercepting the SL data stream somehow to get the info in a similar manner. I'm just suggesting that either they must have alt-account drones going around doing this, or that the existing ROAM teleporter packs must be doing this without the wearer's knowledge. All I know for sure is that my open-source PTP Teleportation system (similiar to ROAM) doesn't use external servers, seripticiously obtain information, or travel the world gathering data. Route calculations are all done in just a couple scripts. |
Nephilaine Protagonist
PixelSlinger
![]() Join date: 22 Jul 2003
Posts: 1,693
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12-03-2005 11:41
Would explain the periodic lag you experience in a sim, right on schedule. Dunno bout how the rest of it works, but what you are describing sounds like the sim autosaving. I've seen it mentioned in a few threads recently, trying to dig them up. _____________________
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Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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12-03-2005 11:50
I think it would be advantageous for the folks behind ROAM to publically describe how the data is gathered. For the following reasons: 1. If someone wants to opt-out. 2. If someone feels the data is incorrect. 3. So people are aware of any hidden data gathering that might be occuring. Heh, or maybe it's aoll just kind of academic now P2P is on the way. But please, don't let me stop the fuss and bluster. _____________________
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