blaze, I think what Coco is saying is that it would be a shame if ANY of these land services got treatment like that. I dont think she is just singling out Gigas.
Right.
coco
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What services has LL co-opted and what services will LindenLab co-opt or just kill? |
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Cocoanut Koala
Coco's Cottages
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Posts: 7,903
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11-18-2005 09:18
blaze, I think what Coco is saying is that it would be a shame if ANY of these land services got treatment like that. I dont think she is just singling out Gigas. Right. coco _____________________
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Beau Perkins
Second Life Resident.
![]() Join date: 25 Dec 2003
Posts: 1,061
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11-18-2005 09:24
So - if I'm totally charmed by the new Sim (and, as I said, in a totally different way from how I thrill to Azure Islands), I figure it will be the perfect cup of tea for many, many others, just starting as land owners in SL. I think it is ONE FANTASTIC opportunity for people to get in on a good thing at the ground floor. I would invest in it, just like I would invest in Boardman. And just like I have invested in Azure Islands, and that investment has paid off hugely, I think. It has only gone up and up since its inception. One fine set of lands. coco Not to turn this into an advertisment for Azure but I agree. They do such a wonderful job of giving each sims its own "feel". Although I did have to sell most my land there because I couldnt justify paying the fees since I have so much unused land on the mainland. All I have there now is my land in Alpha Centuari for my shop. _____________________
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Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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11-18-2005 09:29
Yes, well - the good thing with this particular promotion (and the one prior to it) - is it does use user-created things. Yep, that's definitely a good point. I think as long as they "keep it in the family," so to speak, by using stuff we make (with just compensation), their acting in a managerial and organizational role isn't such a big deal. I'm feeling ambivalent on the subject, but... Gah, I dunno, if we're retaining more people than we did before, I think it's got to be a Good Thing. |
Pol Tabla
synthpop saint
![]() Join date: 18 Dec 2003
Posts: 1,041
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11-18-2005 09:32
In fact, I plan to wait like a HAWK for some of those properties to start to go on sale about three months from now (or so I've been told). _____________________
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Belaya Statosky
Information Retrieval
![]() Join date: 3 Jun 2004
Posts: 552
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11-18-2005 09:34
In fact, I plan to wait like a HAWK for some of those properties to start to go on sale about three months from now (or so I've been told). Thanks for the inside tip there! That's really swell of you. |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-18-2005 09:35
Is there a max size on an ignore list?
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Sebastian Skye
Second Life Resident
Join date: 20 Nov 2004
Posts: 89
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11-18-2005 09:40
Is there a max size on an ignore list? OooohOooh, can I be on it? _____________________
The avatar formerly known as April Firefly
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Lita Kothari
Cynically Skeptical
![]() Join date: 12 Nov 2003
Posts: 122
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11-18-2005 09:40
Is there a max size on an ignore list? Can't we all just get along? |
Lita Kothari
Cynically Skeptical
![]() Join date: 12 Nov 2003
Posts: 122
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11-18-2005 09:44
So - if I'm totally charmed by the new Sim (and, as I said, in a totally different way from how I thrill to Azure Islands), I figure it will be the perfect cup of tea for many, many others, just starting as land owners in SL. I think it is ONE FANTASTIC opportunity for people to get in on a good thing at the ground floor. I would invest in it, just like I would invest in Boardman. And just like I have invested in Azure Islands (back when it was just starting out, in Meins), and that investment has paid off hugely, I think. It has only gone up and up since its inception. One fine set of lands. Great to hear about success, shows that this really is a good thing! |
Beau Perkins
Second Life Resident.
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Posts: 1,061
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11-18-2005 09:44
Whats funny is blaze announces, like we see it like some type of punishment.
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Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
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11-18-2005 09:58
Is there a max size on an ignore list? [troll]Probably, but luckily the potential for ignorance is virtually unlimited.[/troll] |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-18-2005 09:59
Whats funny is blaze announces, like we see it like some type of punishment. What's funny is that you assume I'm talking about you ![]() _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Beau Perkins
Second Life Resident.
![]() Join date: 25 Dec 2003
Posts: 1,061
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11-18-2005 10:06
What's funny is that you assume I'm talking about you ![]() Now you just got a damn Carly Simmon song stuck in my head. THANKS _____________________
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Jamie Bergman
SL's Largest Distributor
![]() Join date: 17 Feb 2005
Posts: 1,752
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11-18-2005 10:07
Services that LL has co-opted: Services that they will kill island land rentals to sl customers I hope so. That would rid the virtual world of some very unethical land barons. |
Briana Dawson
Attach to Mouth
![]() Join date: 23 Sep 2003
Posts: 5,855
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11-18-2005 10:07
when i see posts from a certain troll it makes me pull my hair out wishing for a way to neg-rate them over and over and over again.
We need a reputation system pronto. Briana Dawson |
Jamie Bergman
SL's Largest Distributor
![]() Join date: 17 Feb 2005
Posts: 1,752
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11-18-2005 10:09
Satchmo, Gigas had pretty much already done this about 6-12 months ago. Why couldn't LL just funnel users into them? Because LL wants the money, goof. |
Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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11-18-2005 10:12
Now you just got a damn Carly Simmon song stuck in my head. THANKS Bah!! And now YOU put it in MY head!! ![]() _____________________
*hugs everyone*
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-18-2005 10:16
Because LL wants the money, goof. I suspect it's more an issue of control then it is money. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Cocoanut Koala
Coco's Cottages
![]() Join date: 7 Feb 2005
Posts: 7,903
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11-18-2005 10:20
Blaze, it's about the money. The money from converting basic accounts to premium.
coco _____________________
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Logan Bauer
Inept Adept
![]() Join date: 13 Jun 2004
Posts: 2,237
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11-18-2005 10:26
I had a fantastic idea many years ago to wait until a thread had escalated into chaos and mudslinging, then I would drop in out of nowhere like a ninja and say, "This thread is not appropriate for the SL forums and as such is being closed." or something along those lines... I had to abandon this project due to strong Linden competition.
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![]() PICS - BLOG - http://arcticgreenhouse.blogspot.com/ XSTREET - INWORLD -http://slurl.com/secondlife/Alternate Reality/144/138/54/ |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-18-2005 10:28
There are a lot of paths to that goal.
The path they decided to take is 100% linden controlled. I suspect they would have been much better off at letting the various ingrids of the world controll that path. I suspect it's probably hard working at lindenlab. I get the sense that there is a school of thought at LL that believes in the power of the platform, and there is another school of thought that fears loss of control. I believe everything interesting about LL has come about because of its platform nature. Nobody writes articles in fortune about lindex. You're not going to see wired doing an expose on "newbie" island. I really have a hard time believing that Kapor and Pierre signed up for Bumfield. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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11-18-2005 10:30
I suspect it's more an issue of control then it is money. I would imagine it is far more about the money than the control. Their new user conversion ratios are terrible. There's a big disparity between premium and basic accounts, and LL's income comes from tier and premium fees. Looking for new ways to make the user experience more compelling, and in turn, getting them to stick around, certainly involves getting them to buy land sooner to add more permanence for them. Islands have a whole plethora of rules, pricing, alternative ways to pay tier, etc.. which is all well and good and appeals to many people. However, getting new users to stick around and rent or buy land on private islands and pay tier or L$ does not help LL that much, as they get far less tier in that manner than if the user is buying directly. People have been screaming since beta for zoned sims, and LL originated the concept. Some people will want wide open empty sims to build whatever they want, and some will take comfort in buying into a neighborhood that has a familiar feel - especially new users. There is nothing wrong with this, and doesn't kill the island land market at all. The bottom line is that LL without income=no SL. I don't know why people bedgrudge LL making money. _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-18-2005 10:33
I believe if it really had been about the money then they would have empowered people like Gigas, Anshe, and Ingrid to make this happen. Because they would have done it right.
As it goes, they decided they couldn't trust these peoples to do it up in the way they want it done. So what happens? Everyone suffers. The new users suffer because they get a sub par experience, LL suffers because they don't convert as many new users, and we suffer because we lose our faith in SL the platform. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
DogSpot Boxer
vortex thruster
![]() Join date: 23 Aug 2005
Posts: 671
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11-18-2005 10:33
The bottom line is that LL without income=no SL. I don't know why people bedgrudge LL making money. Ding! Ding! Pick a prize from the top shelf. Blaze, I have to ask. Do you see _everything_ from the "glass half empty" perspective? _____________________
Dogspot Boxer
Charter Member Of The Socially Inept Club Our Motto: We may be inept, but at least we're social |
Mike Westerburg
Who, What, Where?
![]() Join date: 2 May 2004
Posts: 317
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11-18-2005 10:34
Blaze, it's about the money. The money from converting basic accounts to premium. coco I agree with this. LL is a for profit company that needs money to stay viable. I don't blame them for this as it is a sound business move. In a way, Linden owned/operated land makes more sense for a new resident than one that is offered/rented by a private land owner as in the sense that while LL will not step up in case something happens to let's say Anshe and subsidize/cover expenses, they will take care of their own, thereby offering a sort of safe haven for new residents who wish to start owning land without the fear of a private sim owner going bust and losing their plot of land. Seeing as how these plots look to be only 512 which is the size for a basic premium account, I don't really see how this is going to cut into the other pie that is out there. From what I have seen, the land is no edit and it looks to be zoned. There may be only a small handful of residents that will even remain there as the ones that are there either want to move on to bigger better things, don't really like SL anymore and leave or just don't want to pay for the land anymore and drop to a basic account. If the land is no edit, perhaps perma-blocked by some setting, this also looks to mean that a resident won't be able to have 2 plots and merge them as one larger 1024 just to sell for a higher price. If LL can block the land edit ability, then there may even be a way to block who can purchase a lot that goes up for sale, and even perhaps the max price can be kept down. Or, since the land was given away, they cannot sell it but rather give it back by releasing it where it gets controlled by LL again to be recycled for the next new resident. _____________________
"Life throws you a lemon, you make lemonade and then plant the seeds"
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