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coolest HUD attachments

Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
11-09-2005 14:30
From: Gabe Lippmann
Go to one of the links on my earlier post. Heads Up Display.


yeah I see lots of links to products people made, but no how to: or the benefit versus another attachment etc tec.. man I feel blonde today... hell this whole week lol
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-09-2005 14:33
From: Sensual Casanova
yeah I see lots of links to products people made, but no how to: or the benefit versus another attachment etc tec.. man I feel blonde today... hell this whole week lol


I'd like an easy page too.

I didn't see one on the tiki wiki.
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
11-09-2005 14:38
http://secondlife.com/badgeo/wakka.php?wakka=HeadsUpDisplay
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go to Nocturnal Threads :mad:
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
11-09-2005 14:40


I get it now! I knew could count on you! Thanks! :)
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-09-2005 14:40


THANXIES GABE!

I missed that.

From: that page
Introduced in 1.7, the 8 Heads-Up Display (HUD for short) attachment slots are visible only to the user to which they're attached. They're intended to allow scripters to create user interface elements, such as speedometers, game buttons, or health readouts.
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Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
11-09-2005 14:40
From: Sensual Casanova
yeah I see lots of links to products people made, but no how to: or the benefit versus another attachment etc tec.. man I feel blonde today... hell this whole week lol
A perfect example is a speedometer. Before HUD attachments, the only way to do a speedometer is to have information as text floating above their head, visible to everyone around them. Now, you can create a working speedometer that appears only on your screen and only you can interact with.

To attach something to your heads up display, just right click it in your inventory and select "Attach to HUD" and choose a position on the screen.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-09-2005 14:43
You know what? I see a lot of great linkage here in this thread, but... HOW ABOUT POSTING SOME KEWL PICTURES OF YOUR HUDS!

(You know what they say, picture = thousand words, something like that.)
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
11-09-2005 14:47
Now this really pisses me off that I can't script for crap! lol
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-09-2005 14:49
From: Sensual Casanova
Now this really pisses me off that I can't script for crap! lol


You know what you can do tho? ANY attachment, even a colorful textured prim, just attach it to your HUD and adjust for placement. Someone made me a "breakfast set" I just attached, it's hilarious walking around with a can of beans on my screen all the time.

You know those picture screens that rotate through different piccies that you put pix of your family and friends on? You can attach one of those too, and have them close by you as you go around Second Life. :)
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
11-09-2005 14:54
From: Torley Torgeson
You know what you can do tho? ANY attachment, even a colorful textured prim, just attach it to your HUD and adjust for placement. Someone made me a "breakfast set" I just attached, it's hilarious walking around with a can of beans on my screen all the time.

You know those picture screens that rotate through different piccies that you put pix of your family and friends on? You can attach one of those too, and have them close by you as you go around Second Life. :)

O really? I didn't know that... I thought it required special scripting skills, Cool!
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-09-2005 14:55
From: Sensual Casanova
O really? I didn't know that... I thought it required special scripting skills, Cool!


Yupyup! Tons of fun to mess around with. I know how ya feel! :D
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
11-09-2005 14:55
From: Eggy Lippmann
llRezObject, on_rez,llRequestPermissions, run_time_permissions,llAttachToAvatar ?

I wouldnt want auto-attach, w-hats would then auto-attach goatse.cx to the whole grid.


Wow, you're short sighted, aren't you. OK, and I'll try to explain slowly, you have to actually sit in something or attach something that has a HUD in order for it to auto-attach. If you're stupid enough to attach something from somebody you don't know then you deserve goatse.cx in your face. Just like those people who open email attachments from people they've never heard of before and then get all sorts of "strange" stuff happening.

The way it currently is just isn't user friendly for the normal, average joe user. Seriously. They don't even act like the HUDs that they would be used to from games. It's not a HUD currently, it's a prim in the face. There is a big difference.

EDIT: And the current option is far from user friendly for the average Joe. No Build areas much?
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Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
11-09-2005 14:58
I have used two really good hud attachments. One being the speedo for the Dominus Shadow, which is a work of art may I add, and the other is more from a land owner's perspective: the new version of PowerBall's HUD cards. The speedo is obvious because now there's no annoying floating text to tell me how fast I'm going or how high up I am, much much cleaner making the car even more appealing. :) The other like I said is great for the land owner, a dwell generating game that doesn't need anything more than a good 512m2 plot to be playable (game machine's and scoreboard's combined prim count is around the area of 75 prims and since the cards are attachments they don't count against your prim usage, you could also technicall drop the scoreboard and have it only use up around 30prims).
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-09-2005 14:58
Heh, yes, you can attach any object at all to the HUD. To be stupid, I attached a siegeBot as a HUD object. Actually kind of cool. Maybe I can use it as a status display. :D
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
11-09-2005 14:59
I got the chance to see one or two really top secret like HUD attachments that are being made by a friend and all I have to say is *drool*. Not sure on thier release date as they have had other problems that have made them have less desire to work and more desire to just play.
Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
11-09-2005 16:16
Here's mine. It locates all the people in the current sim and lets you then teleport to them.

avatar_finder.mov - (1MB)

I stole the idea of flipping it over to change settings from OSX. :D
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
11-09-2005 16:16
With SetText I can now maks some low-drag HUDS for all my gearXXor.
Thanks.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
11-09-2005 22:29
Yes! At least, I think so. If I know what you're talking about.

The scene: The sandbox.

The time: Tonight.

Guy arrives in carrot. Says "Park" to carrot and gets out. Comes to chat with me. Name was Copper Surface, I believe.

He has a strange midsection - missing, actually, with just a circular top and circular bottom, and in the space in between, a spinning plywood cube.

Guy eventually says "Unpark" to carrot and flys away in it.

I think that midsection business is what you are talking about, and if so, then yes, I have seen something cool done with this! If not, I've seen something cool done with . . . something.

coco
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
11-09-2005 22:52
From: Cocoanut Koala
Yes! At least, I think so. If I know what you're talking about.

The scene: The sandbox.

The time: Tonight.

Guy arrives in carrot. Says "Park" to carrot and gets out. Comes to chat with me. Name was Copper Surface, I believe.

He has a strange midsection - missing, actually, with just a circular top and circular bottom, and in the space in between, a spinning plywood cube.

Guy eventually says "Unpark" to carrot and flys away in it.

I think that midsection business is what you are talking about, and if so, then yes, I have seen something cool done with this! If not, I've seen something cool done with . . . something.

coco
Copper's nifty attachment is all about invisiprims, not the HUD.

Heads Up Display.

In the pic you can see my HUD Jetpack by the mini-map (it rolls up out of the way when not flying) and in the lower right hand corner, my "Stuff HUD" - all the little fiddly bits I like to have handy - now with no listens!
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
11-09-2005 23:06
From: Moopf Murray
Wow, you're short sighted, aren't you. OK, and I'll try to explain slowly, you have to actually sit in something or attach something that has a HUD in order for it to auto-attach. If you're stupid enough to attach something from somebody you don't know then you deserve goatse.cx in your face. Just like those people who open email attachments from people they've never heard of before and then get all sorts of "strange" stuff happening.

The way it currently is just isn't user friendly for the normal, average joe user. Seriously. They don't even act like the HUDs that they would be used to from games. It's not a HUD currently, it's a prim in the face. There is a big difference.

EDIT: And the current option is far from user friendly for the average Joe. No Build areas much?

Now that was uncalled for. You didn't specify what you meant by auto-attach, what the hell was I supposed to think?
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
11-09-2005 23:27
From: Eggy Lippmann
Now that was uncalled for. You didn't specify what you meant by auto-attach, what the hell was I supposed to think?


Eggy, my original post here says:

From: someone
1. They could be auto-attached from the inventory of an object when a car is used or an attachment attached


Which specifies it the same way so not sure how you could think anything other really?
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
11-10-2005 01:09
From: Jesse Linden
seen any really great ones yet? ??
lots of potential, I'm excited to see what people come up with

I have one coming out for my Colt 45s, another for PosAbility, and another for my vendor software.
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Hiro Pendragon
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
11-10-2005 01:51
I'm working on a flight computer. It has navigation and tactical functions, an AOA/roll indicator, vertical deviation indicator, and horizontal situation indicator.

Nav:


Tactical:


I'm probably going to include them for free with my flagship vehicle. There are a few bugs to work out, like how in navigation mode it thinks speed and distance are equal sometimes. There are a lot of features that aren't shown here, but this should give a fairly good idea :)

I am also thinking about making a trimmed-down version with just the three gauges and a small text area. A hardcore flight simmer will probably not sweat the size of the thing, but there could be situations where it would be nice to conserve some of that real estate. Or I might make it optional to have the background translucent, if the alpha sorting bug ever gets fixed. (Seems better since today's update.)
Bhodi Silverman
Jaron Lanier Groupie
Join date: 9 Sep 2003
Posts: 608
11-10-2005 06:23
Dominus! Dominus!

(I feel like I'm chanting in Rome, but you know what I mean.)

Although now that I've seen the prototype for Huns' navigator, it certainly has some stiff competition!
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Bounder Jimenez
programmer/designer
Join date: 12 Oct 2005
Posts: 45
11-10-2005 06:54
I've got a free HUD Altimeter (2nd version) that has X-Flight script built in.

You can get it at Imagination Playground, Mi (118, 247)

Bounder
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