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If someone makes a 100% effective shield, would it be an exploit?

Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
09-06-2006 13:42
There's been an arms race for a long time between weapon makers and shield makers (Usually the same people play both sides of the fence) but what if a shield that totally avoids damage (With no ways to work around it) was made? Would it be considered an exploit (In the traditional gaming usage of the word, as in something that exploits the programming of the game to give some unfair advantage)?

If someone made one should the Lindens fix it or should damage become even more pointless? I imagine that it would be patched out eventually or all combat would turn into a stalemate with the occasional newbie being vaporised by shield owners.

Please don't hijack this for advertising X brand or Y product.
Alex Fitzsimmons
Resu Deretsiger
Join date: 28 Dec 2004
Posts: 1,605
09-06-2006 13:44
There was a shield that did that briefly, back when it was possible to phase.

However, I don't know how you could accomplish it now. More importantly, SL's leading scripters don't seem to know how you could, either. ;)
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
09-06-2006 13:50
A fully-effective shield wouldn't be an exploit, there's no guarantee that one can always kill someone else. It would just make Rausch really boring. Well, okay, it's quite boring already.

If I am playing damage games with someone I assume that they're not going to be using shields at the same time. If they do, I'll tell them to sod off.
Clubside Granville
Registered Bonehead
Join date: 13 Apr 2006
Posts: 478
09-06-2006 14:19
Not sure what a 100% effective shield would be. What is your definition, what would it be effective against?

As a side note to Ordinal, have you had a chance to check out the combat system I had developed at "Carnage Island"? It is a scripted HUD where damage is based on velocity at impact I believe. Fred Extraordinaire and Kyran Nyak are the scripters, that region is the one-sim map (there are three maps to the north at "DeathMatch Island";)...
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Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
09-06-2006 14:52
I don't see why this needs so much explaining, but a 100% effective shield would mean that as long as you were using it there is absolutely no way of doing you any damage, through any method.
Kalel Venkman
Citizen
Join date: 10 Mar 2006
Posts: 587
Boy, if you've got that one figured out..
09-06-2006 14:56
.. I'd sure like to hear the technique you used. You can get close, but so long as there are things like nukes and other high yield weapons around, I don't think it's possible to make a shield that'll work in every situation. (Sit defenses don't count, because you have to know well in advance that you're going to be hit, giving you enough time to sit on one.)
CrazyMonkey Feaver
Monkey Guy
Join date: 1 Jul 2003
Posts: 201
09-06-2006 15:08
I don't think its possible script wise. And speaking of shield scripts.
Its very rude to make/use "physical push" shields. I seen two of these
horrible things in a user run sandbox. Everything physical not an av just
got orbited untill the auto return eventually returned them.
(someone just left them laying on the ground)
nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
09-06-2006 15:14
From: CrazyMonkey Feaver
I don't think its possible script wise. And speaking of shield scripts.
Its very rude to make/use "physical push" shields. I seen two of these
horrible things in a user run sandbox. Everything physical not an av just
got orbited untill the auto return eventually returned them.
(someone just left them laying on the ground)

Just IM a Linden and they'll come and delete it.
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grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
09-06-2006 15:17
I'm planing one where I would use a complety non-physical prim body and comunications to control it remotely.

1. A sensorRepete is used to give me a rough idea of the word.
2. A smooth non-physical movement script moves me
3. A particle is used as my floating bubble box.
4. I control it remotely from a different sim, or posibly in the sim at some insane height.
Using a decoupled scripted camera would be usefull in seeing.
5. It would act as a chat repeater. The TOS allows this as I will not be logging it and I will be visable in a "public" space where privacy is not assumed.

It all goes into my RP chariter design where I am indestructable, but wepponless.

I created the bowl of petunias AV, so the "indestructable" is next.
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
09-06-2006 15:38
Doesn't sitting on a prim do this already?
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
09-06-2006 18:27
From: Desmond Shang
Doesn't sitting on a prim do this already?

That's what I was thinking. I guess you can still get damaged on a prim?
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
09-06-2006 18:41
From: Eata Kitty
but what if a shield that totally avoids damage (With no ways to work around it) was made? Would it be considered an exploit (In the traditional gaming usage of the word, as in something that exploits the programming of the game to give some unfair advantage)?

I'd doubt the Lindens ever thought the shields/orbitters/etc would actually ever become part of the 'combat' (using the term loosely here) system in the first place. So in this sense, 100% effective shield wouldn't be any different from what's already out there.

It'd just make it all even more pointless, s'all. On the upside, utter lack of point in he basic combat could push people to focus on custom combat systems oriented on more realistic simulation, who knows.
Terin Martov
Registered User
Join date: 29 Jun 2004
Posts: 17
09-06-2006 19:01
I do remember when there was a bug, letting the script function llVolumeDetect effectively make it so you could not be killed, but still pushed, it was interesting to use...

Personally, I wish they would get rid of push in weapons sims, and have some kind of balance, need some skill to stay alive, not the right weapon/shield....
FireFox Bancroft
Registered User
Join date: 30 Jul 2004
Posts: 134
09-06-2006 19:14
I don't think sitting on a prim prevents you from being damaged on damage enabled land. It does prevent you from being pushed if its a non-phys prim.

Insta-port pretty much makes damage enabled land pointless anyhow as its real easy to set your map up to return to a sim very quickly.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
09-06-2006 19:52
From: Alex Fitzsimmons
More importantly, SL's leading scripters don't seem to know how you could, either. ;)

Maybe "leading scripters" are people who do constructive work on large and serious projects instead of leet script kiddies who masturbate over irrelevant optimization tricks and other twisted abuses of LSL. Just a thought :D
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
09-06-2006 21:31
Shields like PowerShield and Entropy Creations' Wrath used to be perfect shields pre-1.7 when they still had the ability to phase/ghost.
Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
09-06-2006 21:38
Even more importantly those who feel they need such a shield might be in the wrong game.
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
09-06-2006 21:39
From: Susie Boffin
Even more importantly those who feel they need such a shield might be in the wrong game.

Are you saying it's impossible to enable damage on someone's land? If not, that's what a shield would be used for, or to possibly keep from getting attacked from griefers. But nah, why would anyone want a shield?
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Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
09-06-2006 21:55
From: nimrod Yaffle
Are you saying it's impossible to enable damage on someone's land? If not, that's what a shield would be used for, or to possibly keep from getting attacked from griefers. But nah, why would anyone want a shield?


Yeah pretty much. :)
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
09-06-2006 22:02
From: Susie Boffin
Yeah pretty much. :)

Yay, we agree! This is what makes the forums so great!
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
09-06-2006 22:45
From: Susie Boffin
Even more importantly those who feel they need such a shield might be in the wrong game.

Obvously you havent been griefed enough... No it doesn't just happen in sandboxes either. I never really leave my home sim yet i have to put up with griefers now and then.
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Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
09-07-2006 02:59
No sitting on a prim doesn't protect you, however certain settings on kill prims will result in them not doing damage to a sitting ("Non physical";) person. I think people just made the assumption that you couldn't kill sitting people and didn't experiment.

I do somewhat agree with Eggy, there seems to be a problem with the whole weapons/shielding industry in that people are obsessed with gimmicks above everything else. Then again that's true for a lot of other products in SL...
Clubside Granville
Registered Bonehead
Join date: 13 Apr 2006
Posts: 478
09-07-2006 04:40
From: Eata Kitty
I don't see why this needs so much explaining, but a 100% effective shield would mean that as long as you were using it there is absolutely no way of doing you any damage, through any method.


Sorry Eata, the reason I asked or an explanation is I've een shields designed for combat (health) regions, build regions and both. I've seen people with wearable shields, placeable shields and combinations of the two.

As someone who hosts two combat regions where shields aren't allowed, I've seen demonstrations of many. Some designed to prevent ways around push restrictions, some taking an offensive response to a defensive situation and other interesting choices.

That is why I asked what the definition of a 100% effective shield was, because one person's could perhaps not take into account a situation another user has had to deal with. Maybe by listing the requirements we'd have a chance for all the features to be gathered in a single place before a solution was sought.
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Cinos Field
Registered User
Join date: 21 Jul 2006
Posts: 91
09-07-2006 04:54
Well complete and utter protection from anything but damage is done via nonphys.

Actual damage? Probably not possible as of now.
Kerian Bunin
Rubbish
Join date: 24 Sep 2005
Posts: 141
09-07-2006 09:55
I think I know how Eata is thinking of making the perfect shield (wild guess as if its what im thinking, ive been playing with doing it the same way). And yes it would fully prevent you from dieing in a combat sim. I would think that this would be fully acceptable. however, lindenlab could patch the way you could do this down the road.
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