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3ds Max - Sculpted Prims exporter Petition / pledges

Pygora Acronym
User
Join date: 20 Feb 2007
Posts: 222
06-20-2008 19:11
From: Zena Juran
I seem to be getting "unexpected end of file" error when trying to unzip this. Would someone be so kind as to repost a working copy? Thanx! :-)


Use version 10 /8/e5/182461/5.html#post1695133

I just downloaded and unzipped it.
Pyrrha Magic
Registered User
Join date: 23 Jul 2008
Posts: 11
TextureBaking and UVW Mapping Tutorial for 3dsmax
07-23-2008 09:07
Im new to this game (yesterday i chose my name and downloaded game)...i am attending college for Game and Simulation Programming (half way through the curriculum - whew). I have worked with 3dsmax for the last 5 years making terrains/objects for a game called Vietcong. I also make my own seamless textures with PhotoshopCS. Anyways, i have a good link for you all if your intrerested in texture baking (It was done by a online friend -Luke Stafford- which i worked with for the Vietcong game). I hope this helps all of you understand the texture baking process for 3dsmax.

BTW i have max versions 6,7 and 8. I also have Maya (but i have not messed with that much since i have excelled at 3dsmax over the last 5 years.)

Heres the texbaking link:

http://www.indiglow.co.uk/e107_plugins/content/content.php?content.69.1

Im sure i can help with UVW mapping, since i have been doing this for a while.

1. Make texture in appropriate program (according to size/filetype specifications)
2. Place the texture(s) you need into your 3dsmax/matlibs folder
3. Press M key on your keyboard to bring up the Material Editor
4. Open the matlib folder (in seperate window), select and drag the texture to a material texture ball
5. Assign material to your polygon(s) (left click the "Assign Material to Selection" Icon --> Then click the "Show Map in Viewport" Icon)

UVW mapping:

6. Right click the word "Perspective" in 3dsmax window, choose "smooth + highlights"
7. Select a face/polygon on your mesh object
8. Go to Mofier Panel window --> click arrow down icon --> scroll down and choose UVW map
9. Select Box option
10. Set length width and height to 1.0, 1.0, 1.0, or similar
11. Select modifier Panel window (as described above)
12. Scroll down and choose Unwrap UVW
13. Under Parameters Section choose "Edit"
14. In Upper right UV window - Pick texture (texture is to be placed into 3dsmax root folder (3dsmax/matlibs -->Then drag the texture to a material ball after pressing M on your keyboard)
15. Click the scale icon [upper left] scale the polygon to fit your texture
16. Close the Edit UVW window

17. You should be able to render now following the "Texture Baking Tutorial - by Luke Stafford" i posted above

18. Right click your mesh object
19. Choose "Convert to Editable mesh"
20. File Save (Name your mesh object --> This will now be located in your 3dsmax/scenes folder)
21. File --> Export --> YourObjectName.obj

I have yet to try anything related to these threads, as i said i am brand new to this game, and i havent tried to import anything into this game (textures and models). I feel this may be useful to those trying to bake materials onto their objects. If you have a 3dsmax version lower than 6,7 or 8, im not sure if it will follow the same guidelines...im sure it will work with higher versions though...Im just getting started ;)

I also have a link for .obj plugins for 3dsmax...basically lower versions can use higher version .obj meshes:
http://www.vietcong-coop.net/site?node_id=6&action=show_data&p_id=509

Pyrrha Magic
Jodiah Jensen
Registered User
Join date: 8 Jul 2004
Posts: 2
10-01-2008 17:35
From: Pygora Acronym
Use version 10 /8/e5/182461/5.html#post1695133/8/e5/182461/5.html#post1695133

I just downloaded and unzipped it.



For some reason I can't seem to unzip either version with WinZip 11 :(

I am getting the error "Error: Invalid compressed data to expand (inflate) the file"

I tried downloading both versions multiple times.

Any ideas?

Thanks,
Jodiah
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
Prim Composer supports different sculptie aspect ratios now
10-01-2008 18:04
Just wanted to let everyone know that Prim Composer for 3dsMax version 1.02 will support the new sculptmap aspect ratios. I'll be releasing 1.02 late Friday.

The link to Prim Composer:

http://liferain.com/downloads/primcomposer/

A link to a thread discussing the new sculptmap aspect ratios:

/8/9a/278017/1.html
_____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max
http://liferain.com/downloads/primcomposer/

Hierarchical Prim Archive (HPA)
-- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools.
https://liferain.com/projects/hpa
Pygora Acronym
User
Join date: 20 Feb 2007
Posts: 222
10-02-2008 11:43
From: Jodiah Jensen
For some reason I can't seem to unzip either version with WinZip 11 :(

I am getting the error "Error: Invalid compressed data to expand (inflate) the file"

I tried downloading both versions multiple times.

Any ideas?

Thanks,
Jodiah


Try this link:
http://tech-slop.serveit.org/wiki/images/sculptie_fix10.zip

From: Shack Dougall
Just wanted to let everyone know that Prim Composer for 3dsMax version 1.02 will support the new sculptmap aspect ratios. I'll be releasing 1.02 late Friday.


Sweet! Your effort is what makes Prim Composer the best damn offline builder and sculptie maker around. Thank you for taking the time to continue updating and honing these scripts.
Jodiah Jensen
Registered User
Join date: 8 Jul 2004
Posts: 2
Good link for scultpie_fix10,zip
10-02-2008 11:50
From: Pygora Acronym
Try this link:
http://tech-slop.serveit.org/wiki/images/sculptie_fix10.zip

Thank you very much Pygora, that one worked perfectly :)
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