Any tips on linking prims when you get the message "link failed, pieces too far apart" even though they're not?
Thanx in advance
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Pieces not really too far apart |
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Mannie Madonna
Registered User
Join date: 4 Nov 2005
Posts: 77
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04-06-2006 07:22
Any tips on linking prims when you get the message "link failed, pieces too far apart" even though they're not?
Thanx in advance |
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hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
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dont use shift copy
04-06-2006 07:29
If you use the shift copy method it sometimes creats a prim that acts strangely. try linking one prim at a time till you find the one causing the problem the replace it with a new prim
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Mannie Madonna
Registered User
Join date: 4 Nov 2005
Posts: 77
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04-06-2006 09:00
Guess I need to get into a bit more detail. Say I have an object that is comprised of linked prims of 5.000m, 10.000m, 5.000m, and 5.000m along a horazontal plane. I lay another prim (4.000m) along the side of the end linked prim, but not beyond the end of that prim, and that final prim will not link to the object to which it is connected. However, it will link to another set of prims further away.
Having been in sl for a number of months, primarily as a builder, Im aware of most of the bugs we get to deal with, and ways around them. Sometimes the "pieces too far apart" can be solved by trying again in another session when sim lag is less, or doing a group take of all the primitives, transporting the whole mess to a friends land and linking there. I was just checking to see if someone else had found another way around this particular bug. |
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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04-06-2006 09:08
The linking distance limit has to do with prim size, as well as with linear distance. Smaller prims reduce the effective maximum distance. I don't know the exact formula, but there is info in the WIKI about linking distances.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Barbarra Blair
Short Person
Join date: 18 Apr 2004
Posts: 588
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04-06-2006 09:10
I've hit the same bug several times, and the only way that I've found to fix it is to unlink everything and then relink. Sometimes you have to replace a prim, so link in one prim at a time until you find the trouble maker.
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--Obvious Lady
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Mannie Madonna
Registered User
Join date: 4 Nov 2005
Posts: 77
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04-06-2006 09:18
Thanks Barb, sounds like fun relinking a 100 + prim object. Lol, gotta love this game.
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Derry McTeague
Registered User
Join date: 6 Jan 2005
Posts: 81
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Too far apart, linking error message
04-21-2006 10:41
I was just browsing the builder's section and saw this post, similar to Your problem..
check out this post's URL... /8/39/99614/1.html From what i have read about that error message, there are two solutions, depending on whether or not the pieces are really too far apart or not: if they arent too far apart, its an sl bug, and the solution is to unlink them all and link them back togther a few at a time until You isolate the bad prim causing the error message, and replace it with identical prim, then relink them all and is hould have fixed it; if they are too far apart, just change the root prim when linking to a prim near the center; |