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Too far apart to link? WTF?

Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-11-2006 06:58
I'm building a house. A smaller version of one I built earlier, which had to be linked as three sets (House and two sections of surrounding decks). This is part of a whole-sim building project that I am working on.

The previous revision of this smaller house, built by me and saved as an incremental backup, linked together just fine as a single object. (The doors and furnishings are separate from the house.)

I unlinked it, resized a few prims to make some windows taller and some window sills lower, and tried to re-link the parts. Nothing I resized or selected is any farther away from the root prim than it was before. Nothing was made microscopic. But now it refuses to re-link the structure, saying the parts are 'too far apart'. WTF?

I had this happen earlier, and it would screw up like that on one plot of land, but I could rez the same building from inventory and do the same steps to it on a platform just above another plot of land, and it would re-link fine. I thought that maybe I was accidentally selecting some stray part far away from my build. So I moved my building work to a platform at 500 Meters up, was working fine there, and then 'bang', this crops up again.

Any clue as to why? It's getting frustrating. The whole build is no more than 20 meters long and 16 or so meters wide, and maybe 20 meters tall.

At this rate, when I get back in-world, I'll try linking smaller groups - like just the roof parts, and then just the walls and floor, and then the pilings and deck it sits on. Something like the way the larger house is linked.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
04-11-2006 09:05
Usually you can shrink it then link the pieces, then enlarge it back up and it'll stay linked. It might come unlinked when you re-rez it though. Have you tried putting an invisible prim in the middle of a room in your house? It might be that they are too far apart in general to link, not that the total distance is too far.

Edit: Also, try making the root prim be in the middle of the building.
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"People can cry much easier than they can change."
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Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
04-11-2006 10:12
This is a bug. I've had the same happen to me with link sets that are very close together.

1.9 introduced so many building bugs it's untrue ! If I was to list them all it would take a book !

My finding: It's similar to the old phantom prim bug...

- Unlink the set.
- Rebuild the link set one prim at a time

- until you find the prim that causes the "too far" message.

- Replace that prim with a new one.

- Link it !


This same thing has happened to me countless times since 1.9 each time, finding the prim that causes the link failure and replacing it has worked for me. PITA !

Obviously if the prims really ARE too far apart it won't work :p
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Geometry is music frozen...
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-11-2006 14:42
Thanks Laukosargas. I'll try that trick. I can sort of do a 'half interval search' to find the offending prim(s) by attempting to link smaller groups, like the roof assembly.

I've been trying to make the root prim be the ridgeline of the roof, as that allows the building to be rotated neatly on it's center. It also makes it much easier to deselect and re-select that one prim, to ensure it remains the root prim. Kind of hard to do that with an invisible prim somewhere inside...

Of course, bugs like this would show up while I am smack in the middle of the largest building project I've ever attempted. :p
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-11-2006 16:24
YAY! That worked!

Turrned out the corrupted prim was the cylander that formed the ridgeline of the roof. Tried linking the roof parts - no go. Took off the ridgeline, and the rest linked fine. Replaced the ridgeline with an identical prim in the exact same position, and it all linked together smooth as silk.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
04-11-2006 17:25
welcome to the myriads of building bugs they have yet do fix,
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
04-11-2006 19:01
From: Ceera Murakami
YAY! That worked!


:)


They'll probably call it a feature now :mad:
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Geometry is music frozen...