What's an easy way of dragging a platform high up? I keep floating down all the time
. Is there a way to drag a platform up 100's of meters in one go?
Tks
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What's an easy way of dragging a platform high up? I keep floating down all the time |
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Greg Hauptmann
Registered User
Join date: 30 Oct 2005
Posts: 283
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12-07-2005 12:56
Hi,
What's an easy way of dragging a platform high up? I keep floating down all the time . Is there a way to drag a platform up 100's of meters in one go? Tks |
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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12-07-2005 12:59
Prolly easy way to do it, Greg, is... sit on the platform first. Then, right-click it, go into EDIT and then set the Z to like 500 or whatever. Then you'll suddenly be up in the sky!
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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12-07-2005 13:01
Yes, Torley is right, just edit the Z axis in object edit. The ceiling limit for objects is 768m, stay below that with objects or they will likely go offworld.
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
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12-07-2005 13:04
You could rez a platform, sit on it, open edit and change the vertical position axis to your desired height. It is handy once you're up there to have some kind of av attachment to keep you up high while working - I like the WARRP 2 speed boost by Cubey Terra. Of course, if you had that, you could just move your object and then go meet it up there.
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Greg Hauptmann
Registered User
Join date: 30 Oct 2005
Posts: 283
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12-07-2005 13:16
Thanks guys.
WARRP 2 speed boost by Cubey Terra This sounds like what I need too - thanks for the tip |
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Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
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12-08-2005 13:07
768m is actually the highest the building tools will let you build/move stuff. Objects can exist up to 4096m without being auto-deleted, but you'd need to use certain scripting techniques to get them up there.
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
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12-08-2005 14:12
To add to this, here are the other heights to know about.
256m -- Above this height is where you start floating down fast if you don't have a flying aid. This is also the maximum height that your 'teleport home' can teleport you. If you set up a workspace and like to teleport to it easily, without any aid, go somewhere below this height. That way, you don't need to always fly to it. 512m -- Maximum height at which non-physical movement scripts will work (simple things like swinging doors, sauna pool water levels, etc) 512m to 4096m -- If you have an object placed in between these heights, and you try to modify them i.e. move, rotate, scale etc. they will get automatically shoved down to 512m. If you lost something through this method, just fly to this height to look for them. 768m to 4096m -- If you don't have a script to place things at these heights, you can always 'wear' what you've built. Don't worry. It's okay to wear a house on your head. Then fly up to the desired height. Select the attachment and choose 'drop' in the pie menu (don't use detach). It will drop it near your avatar. Number of prims is limited to 255 for attachments. |
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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12-08-2005 14:15
Be warned building at altitude can be buggy.. And in my experience you get higher levels of prim drift etc..
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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12-08-2005 14:24
Be warned building at altitude can be buggy.. And in my experience you get higher levels of prim drift etc.. I've wondered why higher altitudes makes for greater imprecision? _____________________
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Moss Talamasca
Serpent & Thistle
Join date: 20 Aug 2005
Posts: 367
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Get a Multi-Gadget
12-08-2005 14:29
I love my Multi-Gadget, and this is but one of the reasons why:
You can just fly right up there. There's no 250m ceiling limit. On top of that, it'll keep you from floating backdown when you do. |
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Zapoteth Zaius
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Join date: 14 Feb 2004
Posts: 5,634
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12-08-2005 14:31
I've wondered why higher altitudes makes for greater imprecision? I don't know.. I've had some sims I've had no problems building at altitude or any prim drift, like Hina.. And I've had some that do terribly, like Cowell.. _____________________
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Ezequal Torgeson
Geometry God
Join date: 5 Jun 2004
Posts: 93
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12-09-2005 02:01
Personaly i think they should just cap build height some where in the vicinity of 256 to allow implementation of the second layer sim system that i keep on whineing for. Allowing for flight and high speed travel between sims.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-09-2005 15:10
512m -- Maximum height at which non-physical movement scripts will work (simple things like swinging doors, sauna pool water levels, etc) Personaly i think they should just cap build height some where in the vicinity of 256 to allow implementation of the second layer sim system that i keep on whineing for. Allowing for flight and high speed travel between sims. |
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Ezequal Torgeson
Geometry God
Join date: 5 Jun 2004
Posts: 93
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12-09-2005 18:53
It seems un conventional to have to go 3 times the height of a sim to attian access to the super way. I could be wrong. But then again if you want an In air reception platform it may make things more complicated if your up in the 700m range.
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Beatfox Xevious
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Join date: 1 Jun 2004
Posts: 879
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12-10-2005 00:14
I'm fairly certain the build tools now work up to 768m. I recall reading an announcement about this a while back, though I can't seem to find it now.
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Sator Canetti
Frustrated Catgirl
Join date: 20 Sep 2005
Posts: 130
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12-10-2005 00:27
I regularly build, modify, torture prims and script at 600-700m up, so, things work fine there.
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
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12-10-2005 01:51
Yup. 512 - 4096 should be corrected to 768 - 4096.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-10-2005 15:02
It seems un conventional to have to go 3 times the height of a sim to attian access to the super way. ![]() Actually, I don't know when the hand-off to the "space sim" happens. You seem to be "in-sim" all the way up to 4096M, but by the time you get to Ludicrous Altitude (hundreds of thousands of meters or more) you're definitely in a different environment... |
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Princess Ivory
SL is my First Life
Join date: 17 Jan 2007
Posts: 720
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Are these numbers still right?
02-18-2007 07:40
To add to this, here are the other heights to know about. 256m -- Above this height is where you start floating down fast if you don't have a flying aid. This is also the maximum height that your 'teleport home' can teleport you. If you set up a workspace and like to teleport to it easily, without any aid, go somewhere below this height. That way, you don't need to always fly to it. 512m -- Maximum height at which non-physical movement scripts will work (simple things like swinging doors, sauna pool water levels, etc) 512m to 4096m -- If you have an object placed in between these heights, and you try to modify them i.e. move, rotate, scale etc. they will get automatically shoved down to 512m. If you lost something through this method, just fly to this height to look for them. 768m to 4096m -- If you don't have a script to place things at these heights, you can always 'wear' what you've built. Don't worry. It's okay to wear a house on your head. Then fly up to the desired height. Select the attachment and choose 'drop' in the pie menu (don't use detach). It will drop it near your avatar. Number of prims is limited to 255 for attachments. Does anyone know if these numbers are still right? I read a later post that said that the 512m to 4096m object placement is now 768m to 4096m. What about the 512m limit for non-physical movement scripts? Is that one still true? |
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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02-18-2007 09:09
This information is very outdated and no longer at all correct.
You start to sink anywhere above 200 Meters, without a flight assist. Non-physical movement like door scripts works fine all the way to 768 Meters. The heigt limit for normal building is likewise 768 Meters. _____________________
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Serenarra Trilling
Registered User
Join date: 14 Oct 2006
Posts: 246
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02-18-2007 12:32
Um, Cottonteil, I beg to differ on the "teleport home" above 256m. My skybox is over 400, and I teleport home there constantly. Works just fine. So does the landmark I gave my friends to get there, though I had to try several times for that to work.
Maybe it works because I set both my "home location" and the set teleport spot (forget the exact name on the about land box) while at that height. Oh, I also forgot - I don't worry about flying while up there to build. I just stand at the edge of my platform and change my POV. Of course, I've never tried to build something over about 50 meters tall there, but so far I've had no problems doing everything I want to do. |
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Princess Ivory
SL is my First Life
Join date: 17 Jan 2007
Posts: 720
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What about limiting land access?
02-18-2007 12:43
Do land access restrictions apply to my sky platform? I have my land access set to my group only, but someone was able to use a flying vehicle to come into the area that was above part of my land parcel. They were also able to fly somehow (jet pack?) and land on my sky platform. Is it free flight/access above a certain height? My platform is at 500m. I'd like to keep it private, so this visitor was somewhat upsetting. I have a teleporter up there that goes to private part of my house on the ground. I don't want someone to get up here and use it. I just built the platform yesterday and less than 24 hours later someone has found it and want to know if they can build in my sky space!
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Arikinui Adria
Elucidated Deviant
Join date: 18 Aug 2006
Posts: 592
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02-18-2007 13:26
Do land access restrictions apply to my sky platform? I have my land access set to my group only, but someone was able to use a flying vehicle to come into the area that was above part of my land parcel. They were also able to fly somehow (jet pack?) and land on my sky platform. Is it free flight/access above a certain height? My platform is at 500m. I'd like to keep it private, so this visitor was somewhat upsetting. I have a teleporter up there that goes to private part of my house on the ground. I don't want someone to get up here and use it. I just built the platform yesterday and less than 24 hours later someone has found it and want to know if they can build in my sky space! Bans/limited access...or whatever you'd like to call it does not go all the way up. I think the limit is 200 meters or thereabouts (I'm sure someone will correct me). The only way to limit who has access to an area higher than that is to have a security system set to only allow group members. I have one and it sends them home after a nice warning ![]() Do you have the teleporter set to group use only? If the area you are Teleporting to IS below the *no access* level, the would not be able to go there anyways so no worries. ~Ari |
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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02-18-2007 16:10
Serenarra, if you look again you'll see Cottonteil's post was made over a year ago, and was most likely correct at the time. For all I know it may still be mostly correct (aside from certain limits stated to exist at 512, which have already been addressed elsewhere in the thread and should be corrected to 768 for "modern times"
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Serenarra Trilling
Registered User
Join date: 14 Oct 2006
Posts: 246
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02-21-2007 08:11
Oh, jeez, I gotta remember to look at dates on messages!
Thanks for the heads-up, Anti. I guess a LOT has changed since that was posted. |