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~Help! Prims Moving, After Being Placed Where They Need To Be~

ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
06-09-2005 13:17
I am working on a castle and for some reason a few of the parts of the floor have a mind of their own. A few of the pieces seem to have an issue staying aligned properly to each other. They are 10x10x5 floor pieces. I fix the pieces so they look like they should, do some more additions to the castle...then pick it all up when I am done. The problem is when I rez the castle the next time I want to work on it...the floor has de-aligned itself back to where it was before I fixed it. In other words...When I fix it, pick it up, and rez it again...it's all messed up again. Does anyone know why this is? It is a pain to keep fixing something only to have it revert back. I don't understand why this is happening. I can add things to the castle and they are all fine and placed where they were when I rez it the next time....the only problem is this floor issue. Has anyone else had this issue. I could make a new floor but would like to know why this one is being so damn stubborn. Any suggestions would be appreciated.

~Zsu~
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Stuna213 Absolute
Member
Join date: 8 Jun 2005
Posts: 99
06-09-2005 14:09
hmmm.... is it possible physics is turned on on that floor piece? and thats causing it to move?
ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
06-09-2005 14:13
From: Stuna213 Absolute
hmmm.... is it possible physics is turned on on that floor piece? and thats causing it to move?


Not sure what that is...sorry am a bit new to building. Just that 4 pieces are moving back to original position after being rezzed at a later time. How do I check that?
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-09-2005 15:34
Edit Linked Parts is still very buggy. If you plan to use this functionality, expect it to screw up every so often.

Prims will also revert due to lag between you and the sim, but it's more pronounced with Edit Linked Parts. Usually it will happen when the objects are unlinked within the first few seconds of a movement, so you'll be able to move it back immediately.
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Versu Richelieu
Problem Child
Join date: 28 Jun 2004
Posts: 134
06-13-2005 00:51
happened to me several times too. I would move a prim, close edit, then watch the prim do a jig. Moved itself back and forth. I waited til it was done, hoping it would stop where i had placed it, but it didn't.

Ghosts in the machine...or a bored linden messin' with our minds, man! :eek:
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Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
06-13-2005 09:08
the last week or so prims moving after edit is closed or prims resizing themselves has been a fact of life for every single prim I rez.

Getting a bit annoying really
Traxx Hathor
Architect
Join date: 11 Oct 2004
Posts: 422
06-13-2005 21:04
Today Aeranyth was working in my sandbox, and one of her prims unexpectedly went phantom. She fell through it, returned into edit mode, and saw that it wasn't checked off as phantom -- it simply acted like that.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-13-2005 21:13
From: Traxx Hathor
Today Aeranyth was working in my sandbox, and one of her prims unexpectedly went phantom. She fell through it, returned into edit mode, and saw that it wasn't checked off as phantom -- it simply acted like that.

This is a second bug, actually. Sometimes the collision mesh on a prim goes all funky and drops people through it. This also happens purposefully on sim borders.

The short version is try rezzing another prim or version of the object. Additionally, just in case, make sure llVolumeDetect is not enabled on the prim, as that would also cause this to happen.

Also. see the information listed here:
/8/b2/49834/1.html
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