How do package buildings for sale? (with auto-rezzers etc.)
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Semolina Semaphore
Registered User
Join date: 24 Oct 2006
Posts: 130
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01-22-2007 12:45
Hi there,
I want to build houses and commercial buildings and then sell them.
Some prefabs that I have bought come with cool 'Auto Rezzers' that you place and then click to rez the building and they then offer you the chance to 'store' the rezzed structure when you are happy with its position.
Where can I get these scripts / rezzer thingys from and how do I go about building so that this type of auto-rezzing system can be applied to what I build? Or are there alternatives to this method?
Can anyone advise please?
Thx!
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Dennie Bliss
Registered User
Join date: 2 Jan 2005
Posts: 42
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01-22-2007 12:49
i know CrystalFoo Shard sells something that does that. Do a search for her. From: Semolina Semaphore Hi there,
I want to build houses and commercial buildings and then sell them.
Some prefabs that I have bought come with cool 'Auto Rezzers' that you place and then click to rez the building and they then offer you the chance to 'store' the rezzed structure when you are happy with its position.
Where can I get these scripts / rezzer thingys from and how do I go about building so that this type of auto-rezzing system can be applied to what I build? Or are there alternatives to this method?
Can anyone advise please?
Thx!
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-22-2007 15:22
CrystalShard Foo's device is called Rez Foo, and it works brilliantly. I just got a copy myself for the first time the other day, and now I can't believe I ever operated without it. It's really easy to use, and so far it's been working flawlessly for me.
Search for a region called Mew on the map, hit Teleport, and you'll end up right in front of CrystalShard's store. She's got a little demo unit on display so you can play with it, and see how it works before you buy. I'm loving mine so far. Get one.
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ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
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01-22-2007 20:55
If you are technically minded, you could also check out the Builders Buddy in the wiki open source library. I have modified it slightly so I rez out of the house base. That is, you first rez the base, position it, then run the rezzer from the base to build the rest of the house. YOu need to modify BB slightly to not delete the base when you finalize the build.
I find it much easier to position the house when it is just showing the base against the boundary lines.
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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01-23-2007 04:44
I use Rez-Faux by Lex Neva for my larger homes.
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Semolina Semaphore
Registered User
Join date: 24 Oct 2006
Posts: 130
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01-23-2007 08:40
Thanks a lot for the replies!
Reading the notecard about Rez Foo - it sees to be what i'm after
....but when it says about putting the script into the 'ROOT' parts of the build, what does it mean by that? Is the root part the last part that was selected when linking a number of prims together?
Also - I've looked at Rez Faux (which is much cheaper! L$600 v Rez Foo's L$2500!!) - what are the main differences between the 2?
Cheers!
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-23-2007 11:14
From: Semolina Semaphore ....but when it says about putting the script into the 'ROOT' parts of the build, what does it mean by that? Is the root part the last part that was selected when linking a number of prims together? You got it. The root, or parent, is always the last prim selected before linking. You don't need to isolate that prim to put the script in, just so you know. When you select the linkset, and then go to the contents tab, you're looking at the contents of the root prim by default. To look at the others, you'd have to go into "edit linked parts" mode, so as long as you don't do that, you're always dealing with the root. From: Semolina Semaphore Also - I've looked at Rez Faux (which is much cheaper! L$600 v Rez Foo's L$2500!!) - what are the main differences between the 2? I've never used Rez Faux, so I don't know the answer. I'd say if it works as well, go for it, but be sure before you do. Rez Foo works flawlessly, and is worth every penny. Also, keep in mind L$2500 is the equivilent of less than ten bucks US, so its not like it's a big deal. You'll make more than that just packaging one good house and selling it.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Semolina Semaphore
Registered User
Join date: 24 Oct 2006
Posts: 130
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01-23-2007 12:06
Thats great - thanks very much  Ignoring the difference in price, it'd still be good to know of any differences between the 2 (Rez Foo & Rez Faux) - has anyone used both?
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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01-23-2007 12:30
The Omega Concern sells their version of this system called Rez Focus I believe. I've used it and the thing I like is, its about 1/4 the price of the other systems. 
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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01-24-2007 02:38
From: Semolina Semaphore Also - I've looked at Rez Faux (which is much cheaper! L$600 v Rez Foo's L$2500!!) - what are the main differences between the 2? Cheers!
I've never used Rez Foo, so I don't know the answer. I'd say if it works as well, go for it, but be sure before you do. Rez Faux works flawlessly, and is worth every penny. 
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White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
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Rez Faux
01-24-2007 04:24
Maybe I am doing something wrong, but I found out when using Rez Faux that the pieces of the building I re-rezzed had become non-modifyable. Very disappointing, because I thought I could save the half of the building that was almost ready before going on with the rest of it. I tried it a month later on a second building and got the same problem. Apparently the parts become non-mod to prevent you looking at the script that saves the position. How petty! Now I have decided I will just code a script to rez my whole building from scratch myself. I feel I have wasted my L$ 600 for Rez Faux. Maybe, just maybe I will still use it to package the building when it is truly ready for sale. But only after I have rezzed a copy of it for myself, which I will not have touched by Rez Faux!
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Dudeney Ge
EduNation Archipelago
Join date: 21 Jul 2006
Posts: 95
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01-24-2007 04:48
Hi, From: White Hyacinth Maybe I am doing something wrong, but I found out when using Rez Faux that the pieces of the building I re-rezzed had become non-modifyable... Apparently the parts become non-mod to prevent you looking at the script that saves the position. How petty!
Try Builder's Buddy - it's free, open source, does a fantastic job and doesn't mess with your builds. DG
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Dover Damask
Registered User
Join date: 24 Jan 2007
Posts: 3
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01-24-2007 08:03
From: Dudeney Ge
Try Builder's Buddy - it's free, open source, does a fantastic job and doesn't mess with your builds.
DG
I guess if I'm not technically minded enought to find the Builder's Buddy I probably won't be able to use it. But I was wondering if you could give me a link to it. It doesn't seem to come up in a search of the Wiki...
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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Rez Faux
01-24-2007 16:07
I've been using Rez Faux for about a year and have sold well over a thousand prefabs packaged with it. All my builds are mod/copy and i've never had any issues with customers being able to mod the builds. It's very easy to use, both for the builder and for the end customer and I can't fault it. Best of all I only paid about L$500 for it from slx, best purchase I have ever made in SL.
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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01-25-2007 02:47
From: White Hyacinth Maybe I am doing something wrong, but I found out when using Rez Faux that the pieces of the building I re-rezzed had become non-modifyable. Very disappointing, because I thought I could save the half of the building that was almost ready before going on with the rest of it. I tried it a month later on a second building and got the same problem. Apparently the parts become non-mod to prevent you looking at the script that saves the position. How petty! Now I have decided I will just code a script to rez my whole building from scratch myself. I feel I have wasted my L$ 600 for Rez Faux. Maybe, just maybe I will still use it to package the building when it is truly ready for sale. But only after I have rezzed a copy of it for myself, which I will not have touched by Rez Faux! I think you're confusing the (no modify) that shows in either box contents or your inventory, with the actual modify permissions of the object as a whole. If you have any element at all in an object with restricted permissions, those permissions will show as restricted in packaged content items or inventory. When rezzed in world the objects will be modifiable, and the permissions will reflect that if you delete things like the no-mod rez-faux positioner scripts from them (as an example to prove that). I know this problem because I have people who don't believe my huge "modify=yes" signs and still query whether my homes are modifiable, because they show (no modify) in the box due to my script permissions. A no-mod script is unviewable regardless of the modability of the rest of the object. That or you made some other mistake. Either way it's probably worth checking before you go slagging off a perfectly usable system on the forums.
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White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
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01-25-2007 03:20
Thank you Ace I will look into that. I have not bashed Rez Faux, just expressed my feelings after trying it, starting the message with the disclaimer it may be my own mistake.
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White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
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01-26-2007 03:39
Yesterday evening I have been experimenting with Rez Faux again. Not on a building I have put an lot of work in, but on a simple letter "W" I built from 4 boxes. The instructions say to drop the recording script into the (root) prims and take a copy into your inventory, then copy those into Rez Faux. The copies of my prims in my inventory are "no modify", but the "W" I rezzed with Rez Faux was editable again.
I think we can learn from my experiences it is wise to PRACTICE with using Rez Faux on a dummy project before committing a build you have put a lot of work in into it. Probably I just got nervous on my previous attempts, afraid to loose the partial building I had put so much effort into already.
I hope I have not insulted anybody when I expressed my disappointment on earlier attempts to use Rez Faux. My apologies.
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Simba Lineker
Simba Lineker
Join date: 11 Jan 2006
Posts: 56
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01-26-2007 13:17
ya do know..you could be smart..and to save a huge build thats not complete...highlight ALL the prims..and right click to take....it takes everything exactly as they are...into your inventory...to be brought out another day...no rezzfuu fuu thingy needed.
And when your done. you can worry about the selling quality.
I have a beautiful 8 room castle thats about 1/5th sim size and 3 stories. I have it in my inventory as one object. ready to come out at anytime.
And really that rezz thingy isn't needed. Just post a disclaimer to those buying your product that they need the build window open to edit. then drag the object where they want it. It lets them move it around to where they want it before actually leaving the edit window and it's stuck where it is. Fairly simple.
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
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01-26-2007 16:10
yep. You can rez the whole thing that way, but. When it come to rotate that thing, oh boy, your problems are just beginning. Rotating a build is virtually a no no, it is mostly unsuccessful in my attempts, you spin the build around then half of it snaps half-way back. It's a mess. Therefore a rezzer will give piece of mind to the builder for new owners.
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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01-26-2007 16:26
Yeah thats a nightmare. When i first started selling I just took the entire object into my inventory and sold it that way. Endless amounts of IM's from customer complaining about un-alignment and drift etc and far too much customer service on my part. Was a god send getting an auto align/rezzer. When I first got it ,I sat thee spinning around a 400 prim building for half and hour and not a single prim was out alignment!
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Semolina Semaphore
Registered User
Join date: 24 Oct 2006
Posts: 130
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01-27-2007 09:37
When making a building thats gonna be packaged up like this (using Rez-Foo or similar) does it matter the height of the ground on which you are building? I am currently building something high up in the sky - but if I package it in a Rezzer and then someone rez's it on ground level.... will it sit on the ground properly?
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Isis Ophelia
Registered User
Join date: 16 Mar 2006
Posts: 18
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01-28-2007 04:03
@Semolina when my partner packed his building direct on the sky work area, everytime he rezzed the house on the ground it turned around 90 degrees, but it rezzes just fine if he takes his buildings as a whole into his inventory, rezzes it on the ground and then packages with Rez Faux but he has had it that a building he made turned no mod after he packed it with Rez Faux. The house should be full rights because he built it for me. Every single prim was full rights, except the security windows scripts inside the walls which the creator had sold us with no mod rights. After I rezzed the house on the ground we found out that I could not modify any piece, it had turned to NO mod but it seems that is is not Rez Faux producing it, but a SL bug. Recently he made for a customer a pool with mod/copy rights. It has some animation balls linked to it which are no mod/no copy. After he took the pool back to his inventory to rez it on the ground and pack it with rez faux the pool had turned for him, the creator, no mod/no copy and even no transfer. After many tries we found out that the pose balls were causing this trouble. He had to pack the pool without the pose balls to be able to transfer it to the customer
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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01-29-2007 05:04
You can't put no-copy items inside a copy object and expect it to be copyable.
It is a trick people use to make things no copy and no transfer- putting no-copy contents inside copy/no-transfer prims.
Using textures with incomplete permissions is another fun way to screw up your customer's permissions on the object down the line, too.
There are certainly plenty of things to check over (like how many times I packaged a build without checking permissions correctly) before blaming the rezzing system.
Picking stuff up in one go sounds like a good idea, just don't do it in a laggy sim. I had a scooped up copy of an old build i rezzed once in a sandbox to look it over. I got it back in three groups of objects when I tried scooping it up again.
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White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
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01-29-2007 05:12
From: Simba Lineker ya do know..you could be smart..and to save a huge build thats not complete...highlight ALL the prims..and right click to take....it takes everything exactly as they are...into your inventory...to be brought out another day...no rezzfuu fuu thingy needed. I didn't know about this. It would have been all I needed at the time. Thanks! Reading the other reactions has made me feel a bit less stupid. My letter "W" I used for practicing was of course fully copy/mod/transfer. Maybe I should practice on things with poseballs in them as well. (On the other hand: I don't want to risk loosing my poseballs.)
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Sarg Bjornson
Theme Park Designer
Join date: 14 Sep 2005
Posts: 244
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01-30-2007 01:52
From: Porky Gorky When I first got it ,I sat thee spinning around a 400 prim building for half and hour and not a single prim was out alignment! *nervous giggle* Oh, yeah, I think this is a thing we have all done. There is something magical in seeing all those prims flying around and rotating  In my experience, Rez-Faux doesn't affect the way permissions are set on an object. And it has been a lifesaver. Almost everything I create is in a truly big scale, and I can't even imagine the amount of support I'd have to offer if I wasn't using it
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