I have been building an apartment type thing, and well... i can pretty much only link the entrance

So, if anyone knows where i can get such a contraption, please, do tell.
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Linking large area prims. |
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Bruno Carducci
Snowboarder
Join date: 5 Jan 2006
Posts: 7
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01-11-2006 13:06
Well i know they exist somewhere in the game, so i have heard. Some device that can link prims in one piece going over the standard linking limit.
I have been building an apartment type thing, and well... i can pretty much only link the entrance ![]() So, if anyone knows where i can get such a contraption, please, do tell. |
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Chris Wilde
Custom User Title
Join date: 21 Jul 2004
Posts: 768
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01-11-2006 13:13
I imagine that was probably done using scripts.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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01-11-2006 13:17
CHEERIO BRUNO!
![]() There are a number of tricks to get around linking limits. One way is to build things as a miniature, link them, and and then scale the linkset upwards--you may get larger proportional distance between prims this way. Another way is to put an invisible (alpha-textured) prim between two other prims that would be otherwise far apart. Or, for more primefficiency, consider deleting that middle prim afterwards. For example: A BBBBBB C And then link that, and delete B from the linkset using Edit Linked Parts. Now, what you are describing sounds like a scripted device by CrystalShard Foo called Rez-Foo. It's a pretty unique thing, only one of its kind that I'm aware of. Will not make for bigger linksets, but will allow you to move combined linksets as IF they are a single object. Best of hope! _____________________
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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01-11-2006 13:46
If you make objects that are too far apart to link, then shrink it, then link it. You will be able to enlarge it (in my experiments, over the size of a whole sim) until any one object is 10m big. When you re-rez this item, I think it unlinks, but it's fun to mess around with.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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01-11-2006 14:07
If you make objects that are too far apart to link, then shrink it, then link it. You will be able to enlarge it (in my experiments, over the size of a whole sim) until any one object is 10m big. When you re-rez this item, I think it unlinks, but it's fun to mess around with. I've made a few giant letters in small scale then edit-stretched them across 2/3rds of a sim. The message? ALL YOUR BASE ARE BELONG TO US, of course! |
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Bruno Carducci
Snowboarder
Join date: 5 Jan 2006
Posts: 7
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01-11-2006 14:30
Thanks Chris, Torley, Nimrod, and Burke. Ill try out all your idea's. Im acually suprised i never thaught of connecting it all and shrinking it, then linking, then just making it bigger again. Shows what experience can do. Any who thank you all for your replies!
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Tenzin Tuque
BodhiSim.org
Join date: 13 Sep 2005
Posts: 81
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expensive linking scripts are, well, expensive
02-22-2006 11:18
One quick note. Please be careful with products like Rez-foo that advertise the ability to"Rez, Move and Rotate and Move HUGE buildings with Ease." This is not mOne quick note. Please be careful with products like Rez-foo that advertise the ability to"Rez, Move and Rotate and Move HUGE buildings with Ease." This is not my experience with Rez-Foo, at least not "with ease." I simply did not have the time to trouble-shoot and fiddle to make it work. I am more interested in providing content than scripting and in hindsight should have arranged a demo copy.
The vendor does not give refunds if the product is not satisfactory to user; user support was offered but I've reached my max on spending time on the product, since I have pressing chores in SL. So my non-profit group has a $5000 L script that is non-transfer, non-return and currently gathering dust in my inventory. So be warned!y experience with Rez-Foo, at least not "with ease." I simply did not have the time to trouble-shoot and fiddle to make it work. I am more interested in providing content than scripting and in hindsight should have arranged a demo copy. The vendor does not give refunds if the product is not satisfactory to user; user support was offered but I've reached my max on spending time on the product, since I have pressing chores in SL. So my non-profit group has a $5000 L script that is non-transfer, non-return and currently gathering dust in my inventory. So be warned! |
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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02-22-2006 11:29
The low-tech solution is to get your project to the stage where you have several link sets, then select all the link sets (as if you were going to link them) and either "take a copy" or just "take" into inventory. The selected items will hit your inventory as one object, but will revert to the link sets when re-rezzed.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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02-22-2006 11:35
it's hard to make easier to use that rez foo, well as long as you have the ability to READ the manual, and not refunding a notransfer item is perfectly normal
but well write something dumb proof and peoples just get dumber -_- ... thenzin you already wrote this here: /54/fa/86436/2.html#post904702 in this thread: /54/fa/86436/2.html#post904718 _____________________
![]() tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u |
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Noel Marlowe
Victim of Occam's Razor
Join date: 18 Apr 2005
Posts: 275
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02-22-2006 11:46
The vendor does not give refunds if the product is not satisfactory to user; user support was offered but I've reached my max on spending time on the product, since I have pressing chores in SL. So my non-profit group has a $5000 L script that is non-transfer, non-return and currently gathering dust in my inventory. So be warned! Tenzin, if you still want some help on using it, message me I can try to help you. Sometimes it can help to have a second pair of eyes. It might be we are trying to move something that is just beyound its capabilities. Sometimes when you are writing the user interface for a script, you swear you spend more time coding to try to catch everything that users might do than all the rest of the time spent on the project. _____________________
"Wisdom begins in wonder."
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Lash Xevious
Gooberly
Join date: 8 May 2004
Posts: 1,348
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Res Mod. Moved this to Building forum.
02-22-2006 12:35
I like that alpha prim idea. I think I can use that to finally link together one sculpture of mine. I can't shrink it down anymore it since I got small pieces in it.
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Barrister Kennedy
Registered User
Join date: 27 Jan 2005
Posts: 58
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02-22-2006 13:16
One quick note. Please be careful with products like Rez-foo that advertise the ability to"Rez, Move and Rotate and Move HUGE buildings with Ease." This is not mOne quick note. Please be careful with products like Rez-foo that advertise the ability to"Rez, Move and Rotate and Move HUGE buildings with Ease." This is not my experience with Rez-Foo, at least not "with ease." I simply did not have the time to trouble-shoot and fiddle to make it work. I am more interested in providing content than scripting and in hindsight should have arranged a demo copy. The vendor does not give refunds if the product is not satisfactory to user; user support was offered but I've reached my max on spending time on the product, since I have pressing chores in SL. So my non-profit group has a $5000 L script that is non-transfer, non-return and currently gathering dust in my inventory. So be warned!y experience with Rez-Foo, at least not "with ease." I simply did not have the time to trouble-shoot and fiddle to make it work. I am more interested in providing content than scripting and in hindsight should have arranged a demo copy. The vendor does not give refunds if the product is not satisfactory to user; user support was offered but I've reached my max on spending time on the product, since I have pressing chores in SL. So my non-profit group has a $5000 L script that is non-transfer, non-return and currently gathering dust in my inventory. So be warned! Eek, it even accidentally shift-drags posts! Either that or this is some kind of tribute to John Cage. |
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Tenzin Tuque
BodhiSim.org
Join date: 13 Sep 2005
Posts: 81
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02-22-2006 15:06
Noel, thanks for your offer of assitance. Much appreciated.
Calling me dumb is just plain nasty. I manage a network of Tibetan Buddhist sites across SL, along with SL's first yoga ashram. All non-profit, and all offer products free of charge. I feel that our $5k has been wasted and am offering a caution to others who might spend and then regret it. Attempting to make fun of me is, well, kind of sad. Think about it: are people supposed to celebrate all new tech products as matter of course? According to some posters here, it would seem so. |
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Turgar Nilsson
Registered User
Join date: 5 Oct 2005
Posts: 134
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02-22-2006 18:21
Im not the most tech savvy person in SL...but Rez Foo is pretty damned easy to use. Rez box.... pop a script into the linked objects....pop objects into box. All I can say, is it's a terrific piece of kit and worth every dollar of the 5k I spent. Thanks Crystalshard
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
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02-22-2006 19:39
One quick note. Please be careful with products like Rez-foo that advertise the ability to"Rez, Move and Rotate and Move HUGE buildings with Ease." This is not my experience with Rez-Foo, at least not "with ease." I simply did not have the time to trouble-shoot and fiddle to make it work. I am more interested in providing content than scripting and in hindsight should have arranged a demo copy. The vendor does not give refunds if the product is not satisfactory to user; user support was offered but I've reached my max on spending time on the product, since I have pressing chores in SL. So my non-profit group has a $5000 L script that is non-transfer, non-return and currently gathering dust in my inventory. So be warned! Here's a truncated version for easier readability. Lack of meat in the diet will bushify any person. |