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is this a cylinder glitch?

Chloris Hathor
Registered User
Join date: 8 Jan 2005
Posts: 115
02-23-2007 07:19
A friend asked me for help with making a flat cylinder prim shape, so as an example i made a tiny prim for her to copy the paremeters off of. i sent her the prim, and she started out by making a new cylinder prim from the menu, then retyping the cordinates and paremeters of my object into hers. basically she has the same exact paremeters as mine, but yet her prim is still longer than mine.

both prims are all size 0.010 meters in every axis, but hers doesnt look the same. we tried redoing it on 2 new prims, but it comes out the same every time. her prim wont get flat enough! so i tried to make my own copy of the prim, and basically i had the same problem, even with the same cordinates and everything copied.

i attached a pic of whats happening, her prim is on the left and the original is on the right.

has anyone had a problem like this? is it a glitch and will it be fixed?
Ray Musketeer
Registered User
Join date: 22 Oct 2005
Posts: 418
02-23-2007 07:36
maybe try not working the numbers use stretch and strectch it flat? I know that doesn't address the glitch and I have seen some glitchy stuff happpening so ...gl.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
02-23-2007 10:21
I see two possibilities for why your first prim looks so flat. One is texturing. From your picture, it looks like you've got a transparent texture on the curved side of the cylinder, and an opaque texture on the flat top. If that's the case, it's not that yours is actually any thinner, just that you can't see the thickness.

The other possibility is that your cylinder is dimpled. If you start with a sphere, dimple it, and then change it to a cylinder, the cylinder will be dimpled also. In other words, the top and/or bottom will have been cut away, making the prim considerably thinner. If you use maximum dimpling (95%) on the sphere before changing it to a cylinder, your cylinder will come out paper thin. You'll end up with a minimum thickness (or maximum thinness, depending on how you look at it) of 9.5 millimeters (0.0095 meters). It will still read as 1 centimeter, of course, because technically that is the real size of the object, but 95% of it will have been cut away by the dimpling.

If you did not start your cylinder out as a dimpled sphere, and you're sure you don't have a transparent texture on the side, then I'd have to say yes, it's bugged. I find it much more likely that it's one of the things I mentioned though.
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Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
Are you forgetting to check "dimple"?
02-23-2007 10:34
So they're both .01 × .01 × .01 m? Ah, that makes sense... :cool:

The impression I'm getting is that the cylinder on the right is affected by a property that's not listed while it's a cylinder. Yeah, it's a hidden trick, much because it's largely useless unless you're trying to make something smaller than .01m thick. You have to switch temporarily over to a different prim type - I recommend Sphere, where you can adjust the level of Dimple. Switch them both over into this prim type and I think you'll find that their properties ARE in fact different.

So, using the Dimple Start and End settings, you can cut off whatever percentage you choose from each end of your prim. You can see more about this in the HOW TO: Make Tiny Prims thread stuck to the top of the Building forums.

EDIT: Whaddayaknow, he just got to it before me.
Chloris Hathor
Registered User
Join date: 8 Jan 2005
Posts: 115
02-23-2007 10:54
thanks a lot everyone. i didnt notice there was a how to make tiny prims thread! i will try the dimple thing and see if i can get it to work :)