Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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10-02-2009 08:47
From: Gaia Clary Ok, now i understand why you came to the notation of "several sculpties into one sculptmap". But i still have the feeling that you are focussing on the technical details of the creation process here and not at the functional details of the end result: It's a technical thread about a complex topic, so yeah that's my focus. When I do the documentation for Primstar, I'll probably stop abbreviating "sculpt mesh" to "sculptie" when talking about the Blender side to make it clear. It slows down my thinking too much to worry about it everytime I do a forum post though 
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Anya Yalin
AnnaMayaHouse
Join date: 27 May 2008
Posts: 150
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10-02-2009 08:50
From: Domino Marama I've put a lot of effort into making it as flexible as possible, so things like combining multiple sculpties into one sculpt map, or baking one mesh to multiple sculpt maps are all possible. Now that we're on the subject by the way: is this process of combining shapes into one sculptmap unique to Primstar? Or can this be done with other software as well? (Vainly hoping it can, but as you say you developed these functions for Primstar, not likely I guess  )
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Drongle McMahon
Older than he looks
Join date: 22 Jun 2007
Posts: 494
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A semantic parallel?
10-02-2009 12:13
A gene is composed of a 1D pattern of nucleotides that encodes a 3D structure made of amino-acids called a protein.
A sculptmap is composed of two dimensional pattern of pixels that encodes a 3D structure of vertices called a sculpty.
So... ......nucleotide = pixel ......gene = sculptmap ......vertex = amino-acid ......sculpty = protein
In primitive organisms, called prokaryotes, genes are in one piece and encode a whole protein.
For primitive sculpty-makers, called ???????, sculpt maps are in one piece and encode a whole sculpty.
In advanced organisms, called eukaryotes, genes are assembled from separate smaller pieces called exons. Each exon generally encodes a recognisable substructure in the protein, called a protein domain.
For advanced sculpty-makers, called Dominos, sculpt maps are assembled from separate smaller pieces called ??????. Each ????? generally encodes a recognisable substructure in the sculpty, called a ????
Proposition... ......exon = sculpton ......domain = sculpty domain
And possibly, when the distinction matters... ......simple one-sculpton sculpty = prosculpty ......complex multi-sculpton sculpty = eusculpty
Of course, many genes in eukaryotes still have only a single exon. Of course, many scupltmaps made by Dominos still have only a single sculpton.
There are some exceptional organisms, called Kinetoplastida, where exons are not joined together at the outset. Anyone want to write a client called Kinetoplastisl?
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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10-02-2009 12:40
From: Drongle McMahon A gene is composed of a 1D pattern of nucleotides
blah blah blah blah
Kinetoplastisl? 
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Drongle McMahon
Older than he looks
Join date: 22 Jun 2007
Posts: 494
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10-02-2009 12:49
Sorry Domino ... I just like unexpected conceptual coincidences and got carried away.
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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10-02-2009 13:17
From: Drongle McMahon Sorry Domino ... I just like unexpected conceptual coincidences and got carried away. ok, you provoked it  : Bake a "cake" A cake is made out of ingredients. Ingredients are very likely not cakes, but lower level organic composits like [egg, flower, butter, milk]. The cake baker takes all ingredients, mixes them together, adds some cookery-magic (not precisely specified here) and finally delivers a well formed tasty cake, if the baking constraints have been obeyed and the skill level of the baker is high enough. You often get better cakes if you use better tools, like a good oven for instance. Bake a "sculptmap" A sculptmap is made out of ingredients. Ingredients are very likely not sculptmaps, but lower level elements like [mesh, object]. The Sculptmap baker takes all ingredients, mixes them together, adds some math-magic (not precisely specified here) and finally delivers a well formed and correct Sculptmap, if the baking constraints have been obeyed and the skill level of the baker is high enough. You often get better sculptmaps if you use better tools, like [@##$%$^%# (censored) ] for instance... Maybe this is not so academic, but now i'm gonna bake a cake  Yummy! cheers, Gaia
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