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Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
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05-17-2008 17:04
In Blender (2.45), how to you have it mirror what you are doing? I am modeling a belt, and would like both side to be symetrical.
I am still somewhat new to blender and did have a quicklook with no luck.
I am using Domino's sculpty script, so i cant just model half the belt and use the command to mirror the other half.
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Nalates Urriah
D'ni Refugee
Join date: 11 Mar 2008
Posts: 113
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05-18-2008 00:19
I'm no guru on Blender so there may be a better way... I build the one half, duplicate the half (alt-d) then mirror it (M X,Y, or Z). Doing this makes keeping the math correct for sculpties a problem. I have problems with that in basic modeling... As best I understand one needs to maintain the 16x16 or 32x32 mesh. So you may have some problems.
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Nalates Urriah D'ni Refugee - Guild of Cartographers
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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05-18-2008 00:40
From: Gattz Gilman I am using Domino's sculpty script, so i cant just model half the belt and use the command to mirror the other half. The latest versions of the scripts let you use modifiers including the mirror one as shown in this video! /8/60/203571/9.html#post1936346
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Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
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05-18-2008 12:12
Thanks Domino! I wasnt sure if deleting half the shape would affect making the sculpt map.
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