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LillyBeth Filth
Texture Artist
Join date: 23 Apr 2004
Posts: 489
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06-21-2005 06:23
Ok..want to TRY make hair prims...straight...have textures...but the prim shows the edge at its thinnest which i think is 0.010? anyhooo i read some where a LONG time ago that there is a trick to it. Like pp who make jewelrey use this trick. i have tried applying an alpha texture to the edges but to create a hair line edge *pardon pun* i must get it thinner than the standard 0.010 any ideas? as rght now i have a seriously ugly chunky primmed hair style that looks like shes left her curlers in! thanking you all in advance 
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 TRU Graphic Solutions Ltd In Association with: 3DTotal.com - SubdimensionStudios.com - AmbientLight.co.uk - Jaguarwoman.com -Texturama.com - Fifond.com - 3DRender.co.uk Over 80 SL freelance texture artist supplying Premium seamless textures to SL Since 2004 Visit TRU Website: http://www.texturesrus.net
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
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06-21-2005 06:44
One answer is to stick a completely 100% transparent texture on the edges.
There may be other answers.
-Ghoti
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"Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon." ~ H.P. Lovecraft
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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06-21-2005 07:21
The thinnest a prim can be is .01M, but you can get them smaller than that. Three methods:
1. Cut a cube in half (.125 to.625), and its smallest sides would only be .005M thick.
2. Hollow a cube 5%, put a tansparent texture on the outside so that only the hole is visible. The hole is now .0005M thick. This gives you a paper thin appearance, but your width is limited. For the appearance of .5M of width, you need a 10M wide cube.
3. To get the thinnest possible edge, cut a cube to 1/4 (0 to .75), and hollow it 95%. This will give you a thickness of .0005M with beveled edges. In other words, a razor blade
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Mhaijik Guillaume
Chadeaux Vamp
Join date: 18 Jun 2004
Posts: 620
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How to make tuny prims - the link
06-21-2005 07:38
Here is the link to the excellent thread on prim squishing Link to Thread by Zuzi MartinezThank you Zuzi Martinez !!!
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Barnesworth Anubis
Is about to cry!
Join date: 21 Jun 2004
Posts: 921
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06-21-2005 10:10
you can make a very thin square/circle by changing a cube or a cylindar to sphere with the little pull down menu, doing a dimple, and changing it back. All this will do is cut the Z axis down though. So if you have the Z at .01 already and dimple it to 95 then you have a prim that is about .0005 meters thick.
Then as Chosen Few sugested you can cut it to .125 and .625 to make it smaller on the x and y axis.
Then you will have a very small cube, the only problem with this is if you are like me and use numbers to line up prims so they are seamless then you have a very offset center to your prim, so usualy it takes some extra calculations to figure put its position using corrdinates.
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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06-21-2005 10:48
From: Barnesworth Anubis you can make a very thin square/circle by changing a cube or a cylindar to sphere with the little pull down menu, doing a dimple, and changing it back. All this will do is cut the Z axis down though. So if you have the Z at .01 already and dimple it to 95 then you have a prim that is about .0005 meters thick.
Then as Chosen Few sugested you can cut it to .125 and .625 to make it smaller on the x and y axis.
Then you will have a very small cube, the only problem with this is if you are like me and use numbers to line up prims so they are seamless then you have a very offset center to your prim, so usualy it takes some extra calculations to figure put its position using corrdinates. what?
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Barnesworth Anubis
Is about to cry!
Join date: 21 Jun 2004
Posts: 921
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06-21-2005 11:20
From: Ingrid Ingersoll what? STFU! n00b! 
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