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Semi-transparent sculpty: help

Ricky Shaftoe
Owner, "Rickymations"
Join date: 27 May 2005
Posts: 366
05-21-2008 16:32
From: someone
I'm gonna upload my new converter later. Life is gonna get a little easier.

Woo! You are my hero!
Pygora Acronym
User
Join date: 20 Feb 2007
Posts: 222
05-21-2008 16:45
From: Chosen Few
Anyway, just a guess, but I'd be willing to bet there are more reasons than just slow UI development that have held up the other sculpt types from becoming official. Surely it can't be that challenging to add a three more items to a dropdown menu. But I'm not a programmer, so I have no idea. And if I were, I probably still wouldn't have any idea, since I'm not a Linden programmer.


The RC viewer has had the drop down menu for topology switching for a bit now. I think it's reasonable to observe this and say that they are as "official" as anything gets in SL, and that that the UI development has started.

That's just me though.
Nectere Niven
Gadget Junky
Join date: 12 Jan 2007
Posts: 211
05-21-2008 17:23
From: Ricky Shaftoe
ZBrush has great deformation tools (including a bend tool), but the one thing I can't figure out how to do is to bend 1/5 of a flattened sphere without creating all sorts of odd distortions. Perhaps I'm missing something?

Bending a plane would be a lot easier. Actually, bending the sphere would be easy if I could start with 200 polys instead of 1000.



Have you tried masking and rotating instead of bending?
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Qarl Linden
Linden Lab Employee
Join date: 13 Feb 2007
Posts: 24
05-21-2008 17:42
From: Chosen Few

You may well be right that there won't be any changes, but none of us can know for sure. Plenty of people have been willing to take the risk, obviously. I'm just not comfortable chancing it myself, and I'm also not comfortable suggesting anyone else do something I wouldn't do, so I continue to recommend spheres for all things.


in fact - the additional sculpt types are fully supported. the GUI for them is already present in the 1.20RC viewers.

(initially we weren't sure if they should stay, so we didn't publicize them. after many months, of successful test usage, they seem safe enough so now they stay.)


K.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
05-21-2008 18:43
From: Qarl Linden
in fact - the additional sculpt types are fully supported. the GUI for them is already present in the 1.20RC viewers.

(initially we weren't sure if they should stay, so we didn't publicize them. after many months, of successful test usage, they seem safe enough so now they stay.)


K.

Thanks, Qarl. Great to know.
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Ricky Shaftoe
Owner, "Rickymations"
Join date: 27 May 2005
Posts: 366
05-21-2008 23:03
From: someone
Have you tried masking and rotating instead of bending?

Yes, I did actually stumble on that last night, hehe. It helped. But with 2K's new converter, I can start with low poly, which makes things even easier for me.

From: someone
the additional sculpt types are fully supported. the GUI for them is already present in the 1.20RC viewers.

Good news! Thanks. So does that mean any 3D primitive in ZBrush is fair game?
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
05-22-2008 14:27
From: Ricky Shaftoe
I've been trying to make a sculpty mattress in ZBrush. I've been trying to round the corners, bevel the edges, and add a few minor hollows and bumps to the surface. It looked great in ZBrush, but not so great in SL, where my edges look kind of ragged. But my major problem is that once I convert (with 2K's great converter) and import, the object is semi-transparent. I thought I read something about an option I could check in ZBrush to fix this, but I'm not sure. Anyone know? Here's an image FYI. (The poles in the background are my boat; sorry about that.)


Whenever you get the inside-out problem you can often fix it by twiddling with the Export options in ZBrush's Preferences menu. eSwitchYZ and eFlipX, eFlipY and eFlipZ settings are the usual culprits.
Ricky Shaftoe
Owner, "Rickymations"
Join date: 27 May 2005
Posts: 366
05-22-2008 21:23
Thanks, 2K. In this case, inverting the image map in Photoshop (Chosen's suggestion) did the trick. But it's good to know about the export settings in ZBrush.
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