From: Ceera Murakami
Unfortunately, for those of us who provide a service creating and positioning large quantities of in-world content, there is NO good solution to this. The ESC search engine makes what was once our only option now a high-risk proposition.
I don't know if I'd really call it "high" risk, but it is a little higher than it was before. The more visible ANYTHING is, the more at risk it is, for any of a million reasons.
That having been said, let's not lose sight of what the search tool is really for. The benefits of a well searchable world far outweigh the one drawback we're discussing here. Also, be aware that while this problem does only affect a relatively small group of people (yes, we professional builders are a small group), it is being taken very seriously, and solutions are being discussed as I write this. I think we'd all do well to keep those things in mind before this spirals into a complaint fest.
Oh, and please don't think that last comment was aimed at you Ceera. I'm not saying your post is a complaint fest at all. It just happens to be the one I'm replying to since it contains a lot of good points. All I meant was that I can smell a little smoke starting to rise in this thread, so I'm trying to pour some water down while I can before it needlessly blows up. I think everyone can understand where I'm coming from on that. Let's keep this discussion useful (because it is), and not let it melt down. Okay, nuff said on that.
From: Ceera Murakami
On a whole-sim build, which is part of what I do for a living in SL, you usually have the entire sim already set up as parcels, ready for sale. You can't rez-foo Linden plants.
Good point. I wasn't thinking of Linden plants when I suggested Rez Foo.
From: Ceera Murakami
You can't rez-foo a build that covers the entire sim.
No, but you can set up a grid of Rez Foo packages at fixed intervals, so you can pack up a whole sim into a very small number of packages. Depending pon what you're doing, there are lots of viable options.
From: Ceera Murakami
And NONE of the object rezzers that I have seen can deal with positioning no-copy content like a sexgen bed.
I'm not sure precisely waht a sexgen bed is. I guess I don't get out enough.

Anyway, no-copy items can be placed into a rezzer and rezzed once. They won't be there the second time around, but hopefully there won't be any second time needed. Drop the package object into the customer's inventory, have him rez it and give you mod rights for a minute, then you place the package where it belongs and hit Rez. When you're done, have the customer turn off your mod rights.
Will that work every time? No, but the $0 thing isn't practical in every situation either, even without the search engine. You wouldn't ever want to set something to $0 in a high traffic area, for example.
From: Ceera Murakami
Nor can they position a build relative to the sim coordinates. So that home with a scripted swimming pool and a carefully sculpted basement excavation won't be positioned correctly if they didn't rez the rez box at EXACTLY the coordinates you placed it at when you packed the build.
True, but I fail to see the relevance of that. If you do what I said above, there's virtually no chance of the customer screwing it up. Just record the packager's position before you take it, and put it back in the same spot once it's re-rezzed. If you're really concerned, it's easy enough to drop a script into it to force it into position automatically.
From: Ceera Murakami
And in fact likely can't be packed at all.
No-mod items can't be packaged, nor can unscriptable Linden Trees, but other than that, what are you worried can't be packaged?
From: Ceera Murakami
Deeding items to a group breaks a lot of scripted items. And even then, that still doesn't make the client the owner of them.
Yeah, deeding is not a good way to go.
From: Ceera Murakami
Selling a land parcel with all items on the land does NOT always transfer everything, and makes you vulnerable to land bot swooping.
It's been a while since I've sold land, but isn't there a setting to sell to a specific person? Seems to me, as long as you remember to do that, there's no danger of land bots jumping in. If you forget, that's your own fault.
As for not everything transferring, as I said, it's been a while since I've bought or sold land, so can you educate me? What things don't transfer?
From: Ceera Murakami
It's also impractical or impossible if the contracted person doesn't have the funds or a Premium membership to facilitate a transfer by land sales.
I guess if you're talking about selling a car or something, that might hold up, but if it's something like that, why not just drop it on the client's inventory? Seems to me, the only danger is in large builds that need to be in a specific place. Tell me if I'm missing something in what you're saying.
From: Ceera Murakami
It takes time to set each item for sale, even if you're not setting a price. It takes less time to buy each one. If they have to wait while I set each item, that can waste a lot of their time. Especially when it's hundreds of items...
Even without the search engine, it's a huge danger if you just set stuff for sale and leave it for the customer to buy later. Anyone can happen by and take it. I wouldn't recommend EVER setting something for $0 unless the intended buyer is there right at that moment. Search doesn't change that.
From: Ceera Murakami
I charge my clients by the construction phase, not by the piece. If I position a scripted bed or pool, or 40 pose ball sets, or other transferrable content as part of the build, then my fee for that content includes the purchase price, which may well have been negotiated to less than retail. (Some merchants are happy to give you a volume discount if you buy 40 pose ball sets at once, or 20 beds...). But when I buy those items and place them in-world, they no longer show the original purchase price. Without keeping a detailed list of the exact negotiated price I paid for each item, I have no way to set them back to the right price. And even if I did, someone might still think my volume discounted price is a great deal, and want to snatch it.
Now this is a really interesting point. The danger here is one of perception. Customers could potentially be angered by seeing an 'advertized' price appearing lower than the actual price. This to me seems to be something that might be a lot more common of an issue than the $0 thing. I'll definitely pass this one along.
From: Ceera Murakami
So far, ESC has made precisely ONE post in the other thread discussing their dangerous search bot. It amounted to "Gee, we're sorry our product caused a bunch of people to come and buy your stuff for a fraction of what it was worth. Out product is still in beta, and we're working the bugs out." No offer to compensate victims. No offer to shut it down until a safe alternative can be implemented...
Why should ESC or anyone else compensate "victims" for actions of third parties? The search engine's intended purpose is to help EVERYONE by offering a convenient method by which to find items for sale since SL's existing searchability is quite poor. If some people choose to abuse this too, it's unfortunate, but really, how can you hold ESC responsible for that? People abuse all kinds of things.
Anyway, I myself hadn't seen that other thread until just now. Most people at ESC are way, way, way too busy to look at these forums. I barely have time to do it either, but I happen to enjoy the teaching aspect of the Building & Texturing forums, and it's important to me that they remain useful, so I make time for them as much as I can. I almost never look at Resident Answers anymore though. There's just not enough time, and something had to give.
What I can tell you is that everyone at ESC are some of the brightest, most positive, most forward thinking people you'll ever meet, with a sense of excitement and purpose about virtual worlds like you wouldn't believe. I've been with the company six months now, and I'm continually blown away by every single person in it, no exaggeration. If you knew half the stuff that was in the pipeline, you'd probably be pulling a Cartman, and freezing yourself for a few months, just so you wouldn't have to wait for all your cool new toys. Believe me, all any Sheep wants to do is help make things better for all of us in SL, and they're doing a fantastic job of it, whether the public sees it or not.
These things take serious time and incredible dedication though, so will there be unintended snags along the way? Sure. That doesn't mean it shouldn't be done though. Many of the things ESC is doing quite frankly need to be done (by SOMEONE) if SL (and virtual worlds in general) is ever to reach its potential.
Does improving SL necessarily mean reading these forums though? Absolutely not. I'm probably ranting a bit more than I should here, but what I'm getting at is if complaint threads go unanswered, don't mistake that for ESC not caring. It's no one's job to read these forums or to reply to them, nor should it be. I can promise you that everyone at ESC is extremely dedicated to the betterment of SL, and virtual worlds in general, and if you knew the kind of hours and personal sacrifices people put in order to make that happen, you'd be truly amazed.
From: Ceera Murakami
Chosen, if you have any pull with ESC, there is a LOT they could do to improve their product and make it safer.
I'm not on the software team, of course, but I've discussed this topic today already with the president of the company and the head of the search project. Both are aware of the concerns and dedicated to doing what can be done to alleviate any problems.
From: Ceera Murakami
1: Shut it down until they fix it.
It's not broken. Sorry, but there's really no other way to say that. It's still in beta, still under development, of course, but it doesn't need to be "fixed".
Please understand, I'm not trying to say the problem we've been discussing isn't real, but a search engine is a search engine is a search engine. If you don't want your stuff included, you can opt out, similar to the way you can opt your web content out of Google if you really want to. I'm sure you'd agree though that the benefits of being Googlable are huge while the drawbacks are very few. In time, you'll absolutely be saying the same thing about ESC's seach engine for SL. It's a good thing; trust me.
(And by the way, I'm not saying that because I work for the company. There are certainly projects that have me going "What the heck is the point of that?'. Search isn't one of them. This something SL has needed for a very long time.)
From: Ceera Murakami
2: Exclude any items listed for L$10 to L$0. That excludes any object that the for-sale checkbox has just been clicked on, but for which you haven't yet set a price. It also allows content creators to transfer items at L$0 or L$1.
Unfortunately, that would also exclude items that are intentionally free or intentionally cheap. My suggestion was to have the system hold off on publishing free items for a period of time, and then do a check to make sure they're still there before publishing. That way the kind of temporary sale items we're talking about would never appear, as long as they're sold before the check. I don't know how easy or hard this would be to implement though. It just struck me as a logical thing to do.
From: Ceera Murakami
3: Trash the current collected data, and only allow scans of parcels marked "commercial", or which are listed in the Classifieds, or which belong to individuals who have intentionally opted IN to this service.
I'm not sure what you mean by "maked commercial". My land isn't so marked, but I have plenty of items for sale. Is your land marked commercial? I don't think anyone's is.
In any case, the idea here is to make the world as easily searchable as possible, without anyone having to do anything special to be found. On the web, Google will find your website all by itself, unless you opt out. It's the same principle here, and it's absolutely the way it should be.
From: Ceera Murakami
4: Force the bot to actually attempt to access any parcel that it is trying to list items on. That is the only way it will be sure if it is scanning a parcel it is banned from. Banning it now does NOT keep it from scanning your land!
That's a good idea. Again, I don't know whether it's easy or hard to implement, but it makes good logical sense.
From: Ceera Murakami
There are also some things Linden Lab could do to mitigate this:
1: Make an option available to sell ONLY to a specified individual, as they did with land sales.
Please! Been wanting this for years.
From: Ceera Murakami
2: Allow items to retain the last sale price in the price field when "for sale" gets unchecked.
3: Allow a new price to be typed in BEFORE you click the "for sale" checkbox.
Both good ideas.
From: Ceera Murakami
4: Support a parcel-level flag that bans use of scanners to scan the parcel by anyone other than the parcel owner.
Not a good idea. There are tons of good uses for scanners. The fact that they CAN be used for things you might not like doesn't mean they should be stopped.
I hope these unofficial comments from someone at ESC (me) have been helpful. Again, I'm just an artist for the company, not part of the software team, and I certainly wasn't asked to say or not say anything here. Everything I've written is just my own opinion, but hopefully it gives a little insight into what we as a company are doing.