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how to bulid exactly connected pieces?

Jack42 Meredith
Registered User
Join date: 18 Dec 2007
Posts: 418
05-25-2009 08:28
From: Ben Bacon
Also... if you are copy-dragging prims... before you create the copy, set your grid mode to "local". Then when you copy-drag the prim, you can snap it to "1x" on the grid to align it perfectly.
Remember to set the grid mode back to "world" (or whatever you normally use) afterwards.



hi . please help me understand this quote.. im kinda new so i need explaination in detail :) i understand everything except. ..where it says .. you can snap it to 1x. on the grid. now i know where the buttons are for snap to grid and y and x but how do u snap it to 1x? maybe i just dont understand the way your saying it?
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
05-25-2009 08:46
From: BamBam Sachertorte
Alas, even if you get the prim parameters exactly correct you can easily run into situations where the prims do not appear to join. The prim parameters are used by the viewer to generate a polygon mesh for each prim. There is really no guarantee that the meshes for two supposedly adjoining prims will actually meet up. Even if they do there can still be discontinuities in the lighting characteristics between two prims.



This.


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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
05-25-2009 08:57
From: Jack42 Meredith
hi . please help me understand this quote.. im kinda new so i need explaination in detail :) i understand everything except. ..where it says .. you can snap it to 1x. on the grid. now i know where the buttons are for snap to grid and y and x but how do u snap it to 1x? maybe i just dont understand the way your saying it?


When you stretch a prim in any direction, the ruler shows on screen. If your cursor is over the ruler (rather than over the dashed line that is the extension of the axis you are stretching), you will snap to the markings on the ruler. They are labelled 1x, 2x, and so forth.
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Jack42 Meredith
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Join date: 18 Dec 2007
Posts: 418
05-25-2009 13:16
oh ok Rolig i knew of that just not how it was explained.. u know sometimes i use the ruler and one object is off from the one i want to align it to. something i still dont understand. its like one object is in line and the other one is inbetween the lines.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
05-25-2009 13:44
From: Jack42 Meredith
oh ok Rolig i knew of that just not how it was explained.. u know sometimes i use the ruler and one object is off from the one i want to align it to. something i still dont understand. its like one object is in line and the other one is inbetween the lines.


I'm not sure exactly what you mean. "... one object is in line [with what?] and the other one is inbetween the lines [which lines?]"
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Jack42 Meredith
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Join date: 18 Dec 2007
Posts: 418
05-25-2009 20:41
Rolig . sometimes if i create a object . and then i create another object . most of the time the grid will line them up if i want to line them.but some times when i go to line one object up to another object with the grid.. its is off.. like one object is a half a meter off the grid marks so in that case it is impossible to use the grid to align them . in this case i have to use the grid to get the two objects close as i can then i have to punch in the numbers manually.. and i was wondering if there is some thing im doing wrong in the beginning to make this occur? like do i have to make sure the very first object is locked into the grid in order to make all the next objects line up to it? and do i have to make sure im in local ruler mode or world mode or reference mode. ? or all the above . or does none of it matter?maybe this is what im failing to do. hope this makes sence :)
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
05-25-2009 21:51
You know that you can change the scale of the grid don't you? When you have the Edit window open (Ctrl-3 or however you want to do it), there's a check box to enable grid and right below it a button to click for options. If you click that, you can change the spacing of markings on the grid to any value you like. That way, when you Drag-Copy a prim, you can snap it any exact distance you want.

I'm still not sure that I've understood you correctly, but I think this is what you are looking for.
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
05-25-2009 23:33
From: Amiz Munro
Can you please explain the texture alignment grid or should this be in the texturing folder? I cant find the grid in my edit box

Click the radio button immediately above 'Edit linked parts' in the 'Edit' box. (I can't post this if I type its label.) Selected textures will have a glowing white grid - the texture alignment grid - showing the texture tiles with a cross and circle at the centre of each. These should be perfectly regular from one surface to the next if the textures are properly aligned.
Jack42 Meredith
Registered User
Join date: 18 Dec 2007
Posts: 418
05-26-2009 04:37
rolig is it the grid unit meters? the first one or the second one that u change.. and i have messed with these buttons and seem to notice no difference. maybe i have to activate them some way once i change them? and yes that is exactly what im talking about :)
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
05-26-2009 05:54
From: Jack42 Meredith
rolig is it the grid unit meters? the first one or the second one that u change.. and i have messed with these buttons and seem to notice no difference. maybe i have to activate them some way once i change them? and yes that is exactly what im talking about :)


Yes, it says "meters" right on it. That's the standard unit of distance in SL. If you check the box that says "Enable Snap to Sub-unit" or something like that, it should work like a dream.
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Jack42 Meredith
Registered User
Join date: 18 Dec 2007
Posts: 418
05-26-2009 18:35
yes i think i got it :) i first rez a object and while still in edit i snap grid to y and x .. then when im ready to rez another object . i just snap it to and even if its off. i can then use the grid and it lines up perfectly :) and i just bought prim docker :D oh well it may come in handy anyway once i learn how to use it :)
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
05-26-2009 20:25
From: Jack42 Meredith
yes i think i got it :) i first rez a object and while still in edit i snap grid to y and x .. then when im ready to rez another object . i just snap it to and even if its off. i can then use the grid and it lines up perfectly :) and i just bought prim docker :D oh well it may come in handy anyway once i learn how to use it :)


It sounds as if you finally have it. Congratulations. ;) I've never felt the need for Prim Docker myself, but some people think it's the greatest invention since sliced bread. Good luck.
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It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

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Ian Nider
Seeds
Join date: 20 Mar 2009
Posts: 1,011
05-26-2009 22:03
I usually add them it all up in the numbers in the edit box, I just got the building texture, that's good and simple too.
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
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05-27-2009 05:42
From: Ben Bacon
Also... if you are copy-dragging prims... before you create the copy, set your grid mode to "local". Then when you copy-drag the prim, you can snap it to "1x" on the grid to align it perfectly.
Remember to set the grid mode back to "world" (or whatever you normally use) afterwards.



From: Jack42 Meredith
hi . please help me understand this quote.. im kinda new so i need explaination in detail :) i understand everything except. ..where it says .. you can snap it to 1x. on the grid. now i know where the buttons are for snap to grid and y and x but how do u snap it to 1x? maybe i just dont understand the way your saying it?


Ben is using "Use Selection For Grid" on the Tools menu. After creating an object and resizing it, while it is still selected, go to the Tools menu and turn on "Use Selection for Grid". This makes the grid unit to be the size of the prim you have selected (1x).

Now if you use the grid, the units are equal to that prim, including size and rotation. If you shift-drag a copy of that prim to one side and snap it to the grid, it will now align itself perfectly to that prim. Actually, the first grid mark will be one half of the size of the prim, the second tick mark will be one full prim. The grid size may be different depending on the direction you are dragging if the prim is unequal in size in the 3 different directions.

This is called 'Reference' mode, instead of World or Local mode.


Once you have finished aligning things this way, you can change the mode back to World and continue with the default ruler.
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Jack42 Meredith
Registered User
Join date: 18 Dec 2007
Posts: 418
05-27-2009 13:49
ok ty :) i will give it all a try. i think i got it..:)
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