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Offline Builder Importer: Advanced

Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
04-17-2007 00:36
For those of you who use prim.Blender or the SLPrims for 3D Max offline builder with the Offline Builder Importer to build objects with may be interested in this item.

I have re-written all my code, resulting in a faster, less resource intensive item that is easier to use. You can find it at my shop in Brithys or on SL Exchange

A test with an object made out of 37 prims showed that the Advanced Importer was at least twice as fast as the origional.


Thraxis Epsilon
Claire Kanno
Registered User
Join date: 19 Oct 2006
Posts: 20
04-19-2007 13:20
Does this solve the problem of not being able to rez large builds? (See: /8/64/110607/11.html reiterated below.)

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WindyWeather Vanalten
Registered User


Join Date: Nov 2006
Location: Coos Bay, OR
Posts: 37 Importing failing??

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Have other folks noticed that in the last two days that imports are failing in-world?? Seems like the importer can no longer import objects farther than 10m from the importer objects. I noticed this and it was reported by at least on other person.

Can others verify? Apparently something has changed with the last server update??



Maybe this is the problem?
http://blog.secondlife.com/2007/03/...xes-in-testing/

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Last edited by WindyWeather Vanalten : 03-16-2007 at 12:31 AM.

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Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
04-20-2007 22:11
That was a problem with SL itself, but yes if that occurs again it should still be able to build, things will just move into place a bit slower.
Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
04-21-2007 10:27
Hi, I'ld like to try the new version to compare speeds.
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