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Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
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04-17-2007 00:36
For those of you who use prim.Blender or the SLPrims for 3D Max offline builder with the Offline Builder Importer to build objects with may be interested in this item. I have re-written all my code, resulting in a faster, less resource intensive item that is easier to use. You can find it at my shop in Brithys or on SL Exchange A test with an object made out of 37 prims showed that the Advanced Importer was at least twice as fast as the origional. Thraxis Epsilon
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Claire Kanno
Registered User
Join date: 19 Oct 2006
Posts: 20
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04-19-2007 13:20
Does this solve the problem of not being able to rez large builds? (See: /8/64/110607/11.html reiterated below.) Quote----------------------- WindyWeather Vanalten Registered User Join Date: Nov 2006 Location: Coos Bay, OR Posts: 37 Importing failing?? -------------------------------------------------------------------------------- Have other folks noticed that in the last two days that imports are failing in-world?? Seems like the importer can no longer import objects farther than 10m from the importer objects. I noticed this and it was reported by at least on other person. Can others verify? Apparently something has changed with the last server update?? Maybe this is the problem? http://blog.secondlife.com/2007/03/...xes-in-testing/-------------------------------------------------------------------------------- Last edited by WindyWeather Vanalten : 03-16-2007 at 12:31 AM. Unquote------------------------------------------
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Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
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04-20-2007 22:11
That was a problem with SL itself, but yes if that occurs again it should still be able to build, things will just move into place a bit slower.
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Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
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04-21-2007 10:27
Hi, I'ld like to try the new version to compare speeds.
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