Unfortunately, I can't use SLImageUpload. I use a mac. 

well poo.. get windows

Iunno of an uploader for macs =/
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New to Sculpties -- please explain the cause of this... |
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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12-19-2007 10:22
Unfortunately, I can't use SLImageUpload. I use a mac. ![]() well poo.. get windows ![]() Iunno of an uploader for macs =/ _____________________
Owner of DemonEye Designs Custom Building and Landscaping
Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ ![]() |
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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12-19-2007 10:42
Unfortunately, I can't use SLImageUpload. I use a mac. ![]() The latest release candidate supports lossless uploads. http://secondlife.com/community/downloads-optional.php |
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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12-19-2007 10:42
The latest release candidate supports lossless uploads. http://secondlife.com/community/downloads-optional.php OH YEAH! forgot lol Does the newest windlight client support lossless? _____________________
Owner of DemonEye Designs Custom Building and Landscaping
Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ ![]() |
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Sky Hye
Registered User
Join date: 4 Aug 2007
Posts: 22
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12-19-2007 11:56
The latest release candidate supports lossless uploads. http://secondlife.com/community/downloads-optional.php I'm a bit confused. Why do I want this? I thought the current viewer has the lossless upload box check option. Haven't we accepted that the crumple on the test shape is not due to faulty upload, but close proximity of vertices? Or is that not settled? |
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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12-19-2007 12:34
I am also on the mac and have been using the lossless upload on the Release Candidate viewer. My sculpties are overall somewhat smoother although I still get puckering at the poles. I don't know if lossless upload on the main viewer is working but you could try the main viewer and the RC and compare.
Two suggestions: Plan where your poles will be carefully and hide them if you can if you are linking several prims together. Texturing can disguise or minimize the puckering at the poles. |
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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12-19-2007 14:40
I'm a bit confused. Why do I want this? I thought the current viewer has the lossless upload box check option. Haven't we accepted that the crumple on the test shape is not due to faulty upload, but close proximity of vertices? Or is that not settled? it has the option but it doesnt work. Even with the 8 bit errors there should be SOME difference.. try it and see ![]() _____________________
Owner of DemonEye Designs Custom Building and Landscaping
Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ ![]() |
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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12-19-2007 15:47
Sky, if you are using Wings and you want to see whether the rounding to 8 bits is the cause of your concern, just import the bitmap back into Wings. (Exporting to the bitmap requires the vertices to be adjusted to one of 256 values, but importing is extremely precise.) When comparing what you see in Wings to what you see in SL, pay attention only to where the vertices are located. SL does shading differently than Wings, so the surfaces will look slightly different even if the vertices are in identical positions.
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Sky Hye
Registered User
Join date: 4 Aug 2007
Posts: 22
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12-19-2007 16:20
Sky, if you are using Wings and you want to see whether the rounding to 8 bits is the cause of your concern, just import the bitmap back into Wings. (Exporting to the bitmap requires the vertices to be adjusted to one of 256 values, but importing is extremely precise.) When comparing what you see in Wings to what you see in SL, pay attention only to where the vertices are located. SL does shading differently than Wings, so the surfaces will look slightly different even if the vertices are in identical positions. Thanks. I checked that out as you advised. The imported bitmap shows some deformations, but maybe not quite to the degree observed inworld. All of this discussion is giving me lots of material to keep in mind while I run the next round of tests. It helps me learn about sculpty limitations, and how to predict in advance whether a shape will translate. Everyone, please keep the thoughts flowing, if you think of anything else. I'll report back when I have more results, and thanks a lot for your help so far. |
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Welleran Kanto
Registered User
Join date: 15 Mar 2008
Posts: 64
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04-12-2008 14:36
Did you upload it losslessly? Sculpties are very specific.. without a lossless upload they can become rather deformed. I learned about lossless upload in an NCI class today. Is it still true that lossless upload is not possible for Mac users? I had hoped that little factoid was out of date by now... I'm less than a month old and don't know when/if that changed. In the client 1.19.1, I see a "Use lossless compression" checkbox in the Upload dialog box. If there are warnings, tips, whatever, about lossless uploading from a Mac, I would love to know... even a link to a page about it would be great. |
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Welleran Kanto
Registered User
Join date: 15 Mar 2008
Posts: 64
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04-22-2008 10:17
Hello?
Is it possible to upload lossless using a Mac? |
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-22-2008 10:20
Wow..old thread is old.. anywho, I'm Okiphia Rayna from above, that you quoted..though I still may not be able to answer properly, since I don't use a mac.
The lossless uploading in the client now works properly. At the time I wrote the other stuff, it was still borked, and did not actually work as it should. Now however, it works fine. If that option is available to you, it should work fine, but I can't guarantee it. I don't know the difference on mac's. _____________________
Tutorials for Sculpties using Blender!
Http://www.youtube.com/user/BlenderSL |
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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04-22-2008 15:52
I'm Okiphia Rayna Sorry to hijack the thread for a second, but it'll be a quick second; I promise. ![]() I was wondering what had happened to Okiphia. She just up and disappeared one day. Glad to know you're still around. _____________________
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-22-2008 16:03
Sorry to hijack the thread for a second, but it'll be a quick second; I promise. ![]() I was wondering what had happened to Okiphia. She just up and disappeared one day. Glad to know you're still around. ^_^ yeah while I was gone (3 months away by the way, came back march 16, this av's rez date) there was a thread in RA about me, and when I came back posted in that and a new thread, since people had apparently worried =/ Anyway, back to the topic at hand! Hope what's been said helps, Welleran (lol, that's all I can say) _____________________
Tutorials for Sculpties using Blender!
Http://www.youtube.com/user/BlenderSL |
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Nectere Niven
Gadget Junky
Join date: 12 Jan 2007
Posts: 211
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04-22-2008 18:53
Wow..old thread is old.. anywho, I'm Okiphia Rayna from above, that you quoted..though I still may not be able to answer properly, since I don't use a mac. The lossless uploading in the client now works properly. At the time I wrote the other stuff, it was still borked, and did not actually work as it should. Now however, it works fine. If that option is available to you, it should work fine, but I can't guarantee it. I don't know the difference on mac's. I wish it worked for me, the difference between SLImageUpload and SL's upload is still quite remarkable. |
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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04-22-2008 19:30
I wish it worked for me, the difference between SLImageUpload and SL's upload is still quite remarkable. Okay, please don't hit me for asking a silly question. But you do know about the lossless option in the image preview panel that appears after you select Upload Image from the file menu?. /me cowers |
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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04-22-2008 19:38
I wish it worked for me, the difference between SLImageUpload and SL's upload is still quite remarkable. |
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Nectere Niven
Gadget Junky
Join date: 12 Jan 2007
Posts: 211
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04-23-2008 05:22
I am using the latest RC and I still see a huge difference between SLImageUpload and SL's upload, also the rendering times themselves are remarkable between the two - SLImageUpload being at least twice as fast. Maybe its just me, but I dont know what I am doing so differently that mine is the way it is. Thanks for the link.
Sl's upload on left, SLImageupload on right. The one and only thing SL's upload does correctly by comparison is not shift the centering, I have no idea why SLImageupload does this but its driving me completely nuts. ![]() |
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Welleran Kanto
Registered User
Join date: 15 Mar 2008
Posts: 64
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04-23-2008 14:22
Thank you for all your comments and replies. I do try the RC clients now & then, and will compare....
My understanding is that SLImageupload is not available for Mac OSX users, but if I'm mistaken about that, too, please, do let me know. ![]() |
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-23-2008 14:24
Thank you for all your comments and replies. I do try the RC clients now & then, and will compare.... My understanding is that SLImageupload is not available for Mac OSX users, but if I'm mistaken about that, too, please, do let me know. ![]() As far as I know that is still true. There wasn't one last time I checked, which is poo. And I haven't compared the two side-by-side, thank you for that! Now I know why my newest trees don't QUITE work right. _____________________
Tutorials for Sculpties using Blender!
Http://www.youtube.com/user/BlenderSL |
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Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
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05-06-2008 17:06
I didn't get to it today, but I'm going to release a new version of SLImageUpload tomorrow. It should (in theory) work on OSX if you have X11 and Mono installed (there will be instructions), and the upload timeout problem should be gone now. If the off-centered bug or any other image corruption still persists after tomorrow's release please file a bug at http://bug.openmv.org/
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http://www.libsecondlife.org
Evidently in the future our political skirmishes will be fought with push weapons and dancing pantless men. -- Artemis Fate |
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Welleran Kanto
Registered User
Join date: 15 Mar 2008
Posts: 64
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05-06-2008 17:44
Hope what's been said helps, Welleran (lol, that's all I can say) Thanks very much. I appreciate your taking the time to reply. I don't worry about how old a thread is, btw. If it's still here, and it's unlocked, then it's here to be used, IMHO. I'd rather keep relevant stuff in one thread, than start another -- that makes the thread more useful for future folks who come searching the forums. That's how I found this thread. |
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Welleran Kanto
Registered User
Join date: 15 Mar 2008
Posts: 64
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05-06-2008 17:47
I didn't get to it today, but I'm going to release a new version of SLImageUpload tomorrow. It should (in theory) work on OSX if you have X11 and Mono installed (there will be instructions), and the upload timeout problem should be gone now. If the off-centered bug or any other image corruption still persists after tomorrow's release please file a bug at http://bug.openmv.org/ That's awesome! I'll test that, happily and gratefully. ![]() |
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Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
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05-07-2008 13:01
That's awesome! I'll test that, happily and gratefully. ![]() It's out! http://forums.secondlife.com/showthread.php?p=1979477 _____________________
http://www.libsecondlife.org
Evidently in the future our political skirmishes will be fought with push weapons and dancing pantless men. -- Artemis Fate |