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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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10-12-2007 13:57
From: Landing Normandy Clearly I did something wrong but I'm not familiar with this reference rule, I always work by world. That's your problem right there. Learn to use the local and reference modes. Your accuracy problem will go away, and you'll be able to do a lot more things MUCH more quickly. When you're in local mode, the grid aligns with whatever prim you currently have selected. The units become the size of the prim. That's the exact size, by the way, not the closest .005 or anything like that, the EXACT size. This makes it super easy to shift-dragging copies and snap them to be perfectly flush with each other. In reference mode, the grid aligns with whatever you assign to be the reference object, and stays that way even if you select another prim. This makes it easy to align multiple objects. The reference object can be a prim or a whole linkset. Simply select the object and press shift-G (with chat closed). The grid will turn to match the orientation of the object, and the units will become the size of the object (again, the exact size). Switching between all three modes on the fly is crucial while building. If you haven't been doing that, you've been missing out on 2/3 of the possibilities.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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10-12-2007 14:02
here's a thought...
the ll Texture has +mod on it yes? open the texture, hit file, save texture as, and edit it to a nice combined circle, upload, and use the cylinder trick? granted for a 10m wide roade it'll take a 20x20 mega... but I've yet to see issues building with those, and they are free @ onrez and several other places
if it's not mod ask a linden (hah) or just have someone make it for you
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Landing Normandy
Proposing 4968
Join date: 28 Nov 2005
Posts: 240
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10-13-2007 06:17
1) Don't want a circular turn, but thanks for the idea 2) Chosen, SL has an accuracy of 0.005m, it doesn't matter what you snap to, it cannot place more accurately than that. I don't do the shift-drag thing, I select the piece I want and go to create, tell it to create a copy and click on the edge I want it to copy to and it appears where it's supposed to, first time every time. OK so it's more clicks etc than yours but it works for me and it's 100% accurate too  Don't suppose anyone can tell me where I've gone wrong with the above pics can you?
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<VOTE PROPOSITION 4968/> http://jira.secondlife.com/browse/VWR-4968 For SecondLife Builders who need better mapping for better building
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