.But really, I did not like fish in the first place, so I thought I would make a butterfly instead, one that would flap around in front of my favorite swing so I could enjoy them in the sunset.
In SL one can put one texture on one side of a prim and an other on the other side. Cool. But one of them can be transparent. It is used a lot in skybox walls. Interesting. So I played around and made a very big build which is somewhat hidden from the outside - but completely transparent from the inside. Kind of funny.
Or sky-platforms - In SL they just hang there. Some put some decorative rocket things under to "keep it up". I had just found the "mega prims", and made a giant hot-air ballon to keep it up.
I also spend way too many hours on trying to build mechanical things with levers and gears. SL is not really suited for that, though somethings can be made to work.
So, I gave up on a windmill that would face into the wind. I gave up on my water mill, as I could not make running water with mass. (I could make it run on temp balls - the ones made of flesh were supposed to bounce the least - so I had a laugh as the mill ran on meat balls).
When I get rich I want my own sim so I can build this:
http://en.wikipedia.org/wiki/Image:Waldspirale_Hundertwasser.jpg
I am an OK scripter, build normal stuff, can make a texture, but do not draw them up myself (e.g. I can steal textures of google images search). I do not do animations nor any fancy sculpties. You basic skills are an important factor in what ideas you get I feel.