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sim fps

Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-21-2004 13:52
our sim fps perpetually hovers around 100. is this acceptable to everybody? does anybody know what's eating so much resourse?
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Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
07-21-2004 14:05
Could be that damn llListen
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Touche.
Dan Rhodes
hehe
Join date: 5 Jul 2003
Posts: 268
07-21-2004 14:07
100 fps? What is an acceptable fps that isn't considered slow?
Garth FairChang
~ Mr FairChang ~
Join date: 24 Jun 2003
Posts: 275
07-21-2004 20:37
Yes 100 FPS is low, Lindens have looked into it before. Remember when all the creatures dissapeared?

Not sure what is causing it. Never got an answer
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Garth FairChang ~Cheeky Brit~
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Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
07-21-2004 22:29
Maybe it's that plot with 50, high speed spinning, huge for sale signs :D
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Garth FairChang
~ Mr FairChang ~
Join date: 24 Jun 2003
Posts: 275
07-22-2004 01:21
Looks like a windmill to me? lol
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Garth FairChang ~Cheeky Brit~
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CrowCatcher Valen
Senior Member
Join date: 2 May 2003
Posts: 290
Naw....
07-22-2004 12:32
Taber is Just old and shrivelled.

Crow
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Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
07-22-2004 17:28
It is the Mother of all sims!

Rah rah sis boom bah. We need a new server!
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
07-23-2004 13:46
Lag is a bit of a specialty for me. I suppose I can take a look around and see if I find anything obvious. A more detailed analysis will have to wait until I'm done with Galleria City.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
07-23-2004 14:14
Gah, its at 50.
Ok, things that I have noticed.
A butterfly, a duck, and Owl's green dragon. They are puffing updates like crazy. I dont know what your "random movement" script is like but if I were you i would make them move less often, and in larger strides.
Garth seems fond of listeners for some reason. I saw at least 3 kinds of item that seemed to respond to voice commands. A candle, a boat, and something else i cant remember.
llListen is known to cause considerable lag. If possible, try to replace it with some other interface method, like building interfaces out of prims and using llMessageLinked, or using llDialog with a touch-activated listener that automatically removes itself once one of the buttons have been pressed.
Timer events also cause lag, btw, as much lag as listeners.
CrowCatcher Valen
Senior Member
Join date: 2 May 2003
Posts: 290
Eggy...
07-23-2004 18:40
Things have been cordial lately, don't come here and start causing problems. The sim was slow long before Garth or myself or anyone added any type of script (which there are so few of it shouldn't make a difference) , the server is older and has been like that since Jai and I moved in to start the Tudor Process. And Mr. Fairchang is well aware of what a llListen Script Does, the guy is so damn old, he practically invented it.

And if you know so much about lag and are working hard on Galleria City, maybe focus you're attention there, because the lag is worse then Taber if you haven't noticed, and it's a new sim.

If you're going to Join us in Taber, join us in person, where we can discuss and come to resolution, instead of on the forums where you can take a pot shot and then run for cover.

See you in Taber
Crow=)
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"Everything except God has some natural superior; everything except unformed matter has some natural inferior."...
"Without sin, the universe is a Solemn Game: and there is no good game without rules."

C.S. Lewis
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
07-23-2004 19:03
Alright, if you think my offer to help is some sort of attack on you people then I will leave you alone (and lagged). Galleria City's fps are 10 times higher than Taber thank you very much, but we are still beginning to work on the lag issues :p
I have no trouble visiting you in person, CC, its just that you're never there. No one ever is. I am a GMT user after all, and mostly log on when americans sleep. I dont know what it is that you wish to "resolve" with me, but I anxiously await your IM :)
And Crow, lol, if you check the dates, you will find that both you and I were here before Garth :)
Garth FairChang
~ Mr FairChang ~
Join date: 24 Jun 2003
Posts: 275
07-23-2004 21:44
Ok guys, please keep it civil here.

Crow, thanks for your defence and Eggy, thanks for your offer of help.

In script terms, little has changed since Andrew Linden checked the sim out and I removed all the creatures as a test. We found it made little difference. It still puzzles us both.
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Garth FairChang ~Cheeky Brit~
' Have a nice day ;) '

http://www.fairchang.com
Jai Nomad
English Rose
Join date: 23 Jul 2003
Posts: 157
07-27-2004 04:39
..well if you boys can't work out the lag thing between you, it will be left for me to nag andrew - and no-one deserves that, so for his sake lets try to find the cause. :)

personally i don't use listen thingies (there may be the odd one or two on my land, but that is all), and am not using particles or anything physics enabled.

i suppose i have some torii that make up the arches in my garden - could that be a problem? some of the textures i use are not small (say 1000 x 500) for example, so could that be something that would cause a problem?

other than that, there is nothing much on my land that could be causing it really. in indigo recently we had a huge dip in fps and it turned out to be two small physics enabled objects being close to each other (just touching). two boats in fact, that were close enough for the collision thing to happen and kill the sim.


...

jai
Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
07-27-2004 05:33
We had the "Lag Busters" in Taber yesterday in the persons of Khamon Fate, His Grace and Jopsy Pendragon. They scoured the sim, went skyward on their lag-searching platforms.

I think they are going to be going from house to house checking, with the permission of the owner of course. I understand they have already checked Jolene's and Wckyd's.

Andrew already checked out Taber a while ago, he really didn't find anything to explain it. At that time we took down all of our critters as a test but it didn't seem to make much of a differance.

I hope the "Lag Busters" will post here what they did or did not find.
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Garth FairChang
~ Mr FairChang ~
Join date: 24 Jun 2003
Posts: 275
07-27-2004 07:13
BTW: The Lag Busters are not on a witch hunt, just trying to find any source that increases the lag/low FPS we have in Taber.

They are welcome to check anywhere the 'FairChangs' own.
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Garth FairChang ~Cheeky Brit~
' Have a nice day ;) '

http://www.fairchang.com
Jai Nomad
English Rose
Join date: 23 Jul 2003
Posts: 157
07-27-2004 08:01
Phew, glad to hear it isn't a witch hunt.
*stuffs pointy hat into a drawer*

They are welcome to crawl all over my land and builds too, I just want to know the cause.


...

Jai
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-30-2004 09:30
everybody's been so cooperative and understanding about all this i just fell all warm inside. it's so nice to live in a sim where people make an effort to get along.

so far we've looked:

underground and found nothing;
in the air and found several pieces of junk and two planes;
around ground level and found just a couple of things;

also

garth has caged the animals for a few days; i put my analog clock away; and the things we found that didn't belong to anyone in the sim have been deleted (not including the market items of course).

performance hasn't increased at all. the really strange thing is that there doesn't SEEM to be any lag most of the time. we've even had a couple of well attended events this week and not crashed or frozen. this makes me seriously wonder if the stats are just being miscalculated or misreported. if so, there's either a bug in our sim code or a hardware defect on our server. this is a very scary thought and needs to be addressed. does anyone with linden clout care to bring it to their attention? if not, i'll try.
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Jai Nomad
English Rose
Join date: 23 Jul 2003
Posts: 157
07-30-2004 09:36
I filed a bug report Khamon. Maybe others should do likewise. It was filed 3 days ago and so far no reply, which is unusual. I'm sure that there is something wrong somewhere.


Jai
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-30-2004 20:45
kelly came by today. he noted that our run tasks time was 9ms as opposed to a normal 4ms. his theory is that so many scripts are running in the sim that they're weighing down everything else.

each script has a limited amount of resource and processor time so that a couple of very active scripts can't lag the sim (ideally); but a lot of scripts running at once can use up too much of the server's memory, and too many of the cpu cycles, for the sim to run efficently.

can anyone identify a vast increase in our number of scripts over the past couple of weeks?

his and i found two physical objects that jai (thank you so much) has deleted. one was a sphere sitting under water at 5 meters height. considering the 10m bug, i hoped that the sim was performing some heavy calculations keeping that prim alive. but alas, the stats haven't changed.

i'm not sure where we'll go from here. i'll file a bug report as well. thank you all again for all your support.
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Jai Nomad
English Rose
Join date: 23 Jul 2003
Posts: 157
07-31-2004 02:30
Yes Khamon, I killed 3 physical prims with His Grace last night (he was super helpful!), and had killed a couple of others the previous day that I had managed to force onto my land (in the water behind Flea). Made no difference.

So I chatted to Ben last night. He came over and spent quite a while going over the Sim. What is odd, he said, is that we have a consistent heavy load on scripts. He couldn't really find anything at all that might be causing it.

The only things he mentioned were..

a Bonsai tree belonging to Jimmy that was sending quite a few updates (whatever that means)

a couple of FairChang dragons that had been left behind, and a seagull

the two parts of a scripted lift that Siggy has (both parts are physical).

Otherwise we have very few scripts. So my Bug Report is still logged, and I suggest others file them too.


Jai
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
a hare-brained speculation
07-31-2004 06:10
As an attendee at the wedding in Plum many months back, I recall the following string of events:

1) a rather scriptless build
2) the presence of a self-proclaimed sim-bomber
3) the crash of Plum
4) immediate banning of the bomber
5) at least two Lindens looking for what was likely a one-object sim crasher for two hours when the owner was known
6) failure to find the sim-crashing object
7) repatriation of the wedding
8) a roll-back of the sim to a time prior to the sim-bomb
9) Plum coming back on line a little too late

The reason that I mention this is I was astounded at the time by how readily one miscreant could kill a sim and the inability to find the bomb.

I conjecture that a lag-bomb could be a more less vigorous version of a sim-bomb, be just as hard to find even for Lindens with god mode, and therefore be relatively impossible for mere mortals.

Add to this the fact that heavy increase in SL size and playerbase has happened of late and that even places almost devoid of builds or even no build sims are now taking much longer to load (as reported in many threads and in my experience) and there is much circumstantial evidence to support that there is a reason to Taber lag which is just not known.

Yes, this sounds like a conspiracy theory in some regard, but it really isn't a crop-circle type guess. I dearly hope that I am mistaken, but it does at least seem plausible.

Also to my knowledge the Federal lag problem was never successfully ameliorated.

Good luck, fair residents of Taber. Lag sucks. (hmm t-shirt idea :))
Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
07-31-2004 16:59
Was said event Garth's and my wedding in Lime last November? Interesting, now we are living in Taber. Do you suppose it is us? hehehe

Maybe we need to go somewhere to cleanse the evil spirits. (la bruja de Cholula?)
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-03-2004 09:52
yea! wahoo! good job everybody!

after the restart tuesday morning, our run taks is back to a normal average of 3.5, time dilation is .9x, physics fps is 44+, and SIM FPS is pushing 200!

it's amazing. they really should ipl the grid at least once a week.
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Jai Nomad
English Rose
Join date: 23 Jul 2003
Posts: 157
08-03-2004 11:44
I came upon Kelly Linden yesterday, he was once again combing through the sim looking for reasons for our slowdown. But as before he didn't really find anything and actually concluded it was simply 'a very full Sim'.


Jai
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