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Prim Invis Texture

Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
07-22-2005 07:59
I heard tell of a system texture that hides prims. Would someone please share that texture ID?

Not the av skin hiding textures btw.
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Synergy Belvedere
Prim Reaper
Join date: 7 Jul 2004
Posts: 253
07-22-2005 08:37
Dont need a texture, just paste the following into a script:

CODE

default
{
state_entry()
{
llSetAlpha(0.0, ALL_SIDES);
}
}
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Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
07-22-2005 08:44
Actually I'm looking for something a little different. There is a special system texture that, when placed over another prim, will hide the prim textures. Kind of like the one that makes av skin invisible.
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Synergy Belvedere
Prim Reaper
Join date: 7 Jul 2004
Posts: 253
07-22-2005 09:18
Look here then

/15/6f/22112/1.html
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Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
07-22-2005 14:48
I do appreciate it. But that is the one I don't need - av skin invisibility. I am specifically looking for the prim masking texture.
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
07-22-2005 16:54
nevermind, the one I posted isn't what you want.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
07-22-2005 17:59
use your av hiding texture but don't set the prim buminess.
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Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
07-23-2005 05:47
Thanks Strife. Interestingly enough - that solution only masks attached prims that are shiny. Even if they are part of a link set with non-shiny prims. Looking at this picture, the head/helmet is a single attachment. The helmet portion that gets masked is the only part that is set shiny.

My objective is to mask both the av skin and all attachments. I assume I am going to have to do this with multiple masking prims. What I'm lacking is that texture that masks non-shiny prims at this point.

Example

The code I have in the prim in front of Sapphire is as follows:

CODE
// Invisibility Prim Refresh v1.1a
// by Beatfox Xevious
// last updated Oct. 21, 2004

refresh()
{
llSetTexture("38b86f85-2575-52a9-a531-23108d8da837", ALL_SIDES);
llSleep(30);
llSetTexture("e97cf410-8e61-7005-ec06-629eba4cd1fb", ALL_SIDES);
}

default
{
state_entry()
{
llSetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE, PRIM_BUMP_BRIGHT]);
llOffsetTexture(0.468, 0.0, ALL_SIDES);
llScaleTexture(0.0, 0.0, ALL_SIDES);
llSetAlpha(1.0, ALL_SIDES);
llSetTimerEvent(5);
}

timer()
{
if ((integer)llGetWallclock() % 60 < 10)
{
refresh();
}
}
}
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Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
07-27-2005 13:36
*Bump*

Still seeking the UUID for this texture.
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Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
10-20-2005 06:02
* necro bump *

I would still love to have that texture ID.
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
Invisibility textures
08-09-2006 17:56
I needed to find the invisibile textures for something I was working on, so searched for them here, I could not find them on the forum, but got a copy of the freely distributed invisibility prim in world by Beatfox Xevius. It is mod/copy/transfer so I can't imagine anyone having a problem with sharing it here. The notes with it indicates it is public and free to copy and edit as you please, so I am sharing it here.

This invisiblitiiy prim hide my avatar and my attachments, it also occulded (sp?) many objects behind it. But his could still be useful so I am sharing it here.

EDIT: after posting all that I found it was already here....

/8/39/25130/1.html
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
08-09-2006 18:10
For the sake of completness, here's a "drop in prim and forget" version by Strife Onizuka, from another thread
CODE

//strife onizuka (c)
//string cloak = "e97cf410-8e61-7005-ec06-629eba4cd1fb"; //simple cloak
string cloak = "38b86f85-2575-52a9-a531-23108d8da837"; //uber cloak, hides 95% of prims

default
{
state_entry()
{
llSetPrimitiveParams([PRIM_TEXTURE, ALL_SIDES, cloak, <0,0,0>, <0.475, 0.5, 0>, 0.0, PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE, PRIM_BUMP_BRIGHT]);
llRemoveInventory(llGetScriptName());
}
}

Am curious if the "quirkiness" of invisibility mentioned in the other script isn't just a side-effect of regular z-sorting issues that happen with primitives.. and as such, if the whole refresh thing along with timer doesn't only add extra lag for questionable benefits o.O;
Norman Desmoulins
Grand Poohba
Join date: 10 Nov 2005
Posts: 194
08-09-2006 19:31
omg... doesn't anybody read the wiki any more :)

http://secondlife.com/badgeo/wakka.php?wakka=llSetTexture

From: someone

If you want a side (or ALL_SIDES) to be 100% alpha, it's probably best to use llSetAlpha. However, the key for a 100% alpha (fully transparent) texture is "f54a0c32-3cd1-d49a-5b4f-7b792bebc204". Remember, this will still render -- it's not like a NODRAW texture in a game editor.
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
08-09-2006 19:50
From: Norman Desmoulins
omg... doesn't anybody read the wiki any more :)

http://secondlife.com/badgeo/wakka.php?wakka=llSetTexture

They don't want a texture that is just completely transparent Norman. They want a texture that will hide everything behind it while appearing transparent. Try one of the scripts above on a decent-sized prim and you will see. :-)

Oh, and be careful, because it can be easy to lose track of. Even if you turn on highlighting of transparent objects you cannot see the invisiprim or the things it cloaks. Best might be to wear it so you don't leave an invisi-prim sitting around somewhere.
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
08-09-2006 20:34
the texture that makes skin transparent WILL mask prims as well if they are set very slightly transparent. (like alpha of 1)

(and I'm talking about setting the alpha to 1 on the prims to be hidden, not the hiding texture)
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Norman Desmoulins
Grand Poohba
Join date: 10 Nov 2005
Posts: 194
08-09-2006 21:03
That barely works... spotty at best. What good is that?
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
08-09-2006 21:18
From: Norman Desmoulins
That barely works... spotty at best. What good is that?

Mostly female shoes :D it makes parts of your avatar covered with it disappear, amongst other things, so it's crucial help in removing from view the feet bits that'd otherwise stick out of high heels and such. Also used for tricks like artificial limbs or 'invisible' avatars (although this tends to wind up rather silly looking)