test build of wiki as CHM
|
Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
|
11-07-2004 01:07
The attached ZIP file contains a compiled HTMLHelp file (a CHM file) containing the static wiki snapshot posted by Ezhar Fairlight in the thread here. The CHM also contains the User's Guide written by the Lindens. This is just a preliminary test; there are known issues with the file, but I'm posting it to get feedback. Any comments are welcome, but I'm primarily wondering what people would like to see in the Contents pane. I've tried to adapt the wiki to the table of contents I had set up for earlier versions of the CHM, but it's not a perfect fit. For example, ideally the Contents pane would list all the library functions in distinct categories, while the wiki leaves some functions uncategorized. And of course, the wiki has many topics besides the library functions and event handlers. Not every topic needs to have an entry in the table of contents, and given the wiki HomePage and PageIndex, how much need is there for the Contents pane at all? Anyway, give it a try and see what you think.
|
Mike Zidane
Registered User
Join date: 10 Apr 2004
Posts: 255
|
11-07-2004 07:56
Ahhhh, yer beautiful.
You could go crazy, but the wiki already has an easy to navigate functions page, and the linden lab docs.... well, those are the linden lab docs. They need a staff person to take care of that stuff.
If you wanna do some good, save your energy for keepin' it current. I think you'll get a higher return on your investment that way.
The contents seem adequate at any rate.
Thank you very much for puttin' this together for us.
|
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
|
11-08-2004 05:31
awesome! The thing I looked for was the hyperlink from llMoveToTarget to the discussions of local vs global coordinates. It's there. And searching for 'global' gets you a link for global coordinates.
Conclusion: this is incredibly useful "as is". Thanks!
_____________________
Prim Composer for 3dsMax -- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/
Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa
|
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
|
11-08-2004 05:39
w00t! Go Jake 
|
Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
|
11-08-2004 07:18
WTG Jake, I'm going to keep that one as a backup for sure. Lots of good stuff in there!
_____________________
rm -rf /bin/ladden #beware of geeks bearing grifts
|
Ezhar Fairlight
professional slacker
Join date: 30 Jun 2003
Posts: 310
|
11-08-2004 08:35
Nice. Thanks!
|
Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
|
11-08-2004 15:32
Mwhee  YayW00tJake! Kthxbye
_____________________
-- ~If you lived here, you would be home by now~
|
Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
|
11-09-2004 00:30
Glad folks are finding it useful. As long as I can get snapshots of the wiki regularly (and the topic filenames remain the same), it should be easy to keep the CHM up-to-date.
|
Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
|
11-09-2004 07:37
I have a question for you Jake, what do you use to compare the most previous set of data with the current to identify things you need to update in the CHM?
Do you use a UNIX utility like "diff" or "sdiff" or do you have a PERL or Python script to do that?
I'm just curious.
_____________________
rm -rf /bin/ladden #beware of geeks bearing grifts
|
Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
|
11-09-2004 11:09
From: Samhain Broom I have a question for you Jake, what do you use to compare the most previous set of data with the current to identify things you need to update in the CHM? Well, I've only built the wiki into a CHM once. Assuming that subsequent snapshots of the wiki use the same filenames, I should be able to rebuild the entire set of files without doing a "diff." For past versions of the CHM, when I was maintaining my own set of source files, I used windiff to identify changes in the Linden scripting reference. (The Lindens were using an authoring tool that generated different numbers for the anchor tags each time, so to eliminate the diff noise they created, I just did a regular-expression search-and-replace from within Microsoft Developer Studio.)
|
Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
|
11-09-2004 12:46
Ah thanks!
_____________________
rm -rf /bin/ladden #beware of geeks bearing grifts
|
Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
|
11-13-2004 11:20
Bump.
|
Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
|
02-20-2006 08:07
Grrrrrr this should be a stickypost..... !
_____________________
BTW
WTF is C3PO supposed to be USEFUL for anyway, besides whining? Stupid piece of scrap metal would be more useful recycled as a toaster. But even that would suck, because who would want to listen to a whining wussy toaster? Is he gold plated? If that's the case he should just be melted down into gold ingots. Help the economy some, and stop being so damn useless you stupid bucket of bolts! R2 is 1,000 times more useful than your tin man ass, and he's shaped like a salt and pepper shaker FFS!
|
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
|
02-20-2006 09:20
An idea just hit me. Would it be possible to hack up the built-in and mostly-useless Second Life client help files to include the LSL reference? Those files seem to be very simple HTML files... I'm not sure whether we get to use anything more than the basic links and bold/underline/italics (if that), because if there was full HTML support, LL wouldn't have made a big deal about how they built an internal SL client with an embedded windowed browser. Still, if you could strip the wiki down to "basic" HTML that could be included into the built-in help window, that'd be truly awesome. Then, I wouldn't have to leave fullscreen mode to check the wiki.
|
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
|
02-20-2006 10:18
I somehow get the feeling that the wiki would be bigger than the SL viewer  Downloading it with every release would be sorta useless IMHO.
|
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
|
02-21-2006 09:40
Sigh, I suppose you're right. Ah well, I'll wait for HTML on a prim.
|