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door script options: what would you like to see?

Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
07-08-2009 08:52
bump for the updated changes.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
07-08-2009 12:08
"More Door"

Zindra version: "Whore Door"
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
07-08-2009 12:13
Swiss Army Door. :P
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
07-08-2009 14:13
How about something cute like Open 'n' Shut? :p

Or maybe Open Access?

/me is trying to think beyond doors.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
07-08-2009 19:46
From: Jesse Barnett
"More Door"

Zindra version: "Whore Door"

tries desperately not to make the lotr connection, or add the obvious bad porn titles based on it)

From: Darien Caldwell
Swiss Army Door. :P

But Trent was prepared.. he whipped his multi-gadget out of pocket pressed a button and a huge.... door? appeared wtf... "uhm I don't suppose you'd wait a moment while I sort this out? I haven't actually read the manual yet.". Th dragon smashed the door to splinters with one clawed foot and something that looked suspiciously like a grin as it's tongue flicked over it's teeth. "I'll take that as a no." Trent ran.


From: Rolig Loon
How about something cute like Open 'n' Shut? :p

Or maybe Open Access?

/me is trying to think beyond doors.

fires the portal gun at the wall and gets... a cookie jar lid? hmmm, fires again. a toilet seat? fires one last time. a coffin lid? oh I am SERIOUSLY going to have a word with the technicians when I get out of here...


thanks for the suggestions, all taken under advisement (including the deleted one)... yes I'm feeling a bit silly.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
ker-bump for the OP updates.... look... script!!! =)
07-17-2009 08:30


feel free to abuse the hell out of it.
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
07-21-2009 11:33
From: Void Singer
Known Issues:
if the script is reset while in the open state, it will treat this as it's new closed position. to repair, simply pop into edit and manualy rotate the door back to it's closed position. it's pretty rare, but occasionaly sim crashes will cause this, as will shift dragging a copy of an open door while building


Here is something similar I ran into today. I was standing too close to my rezzer box for a build and when one of the build's doors rezzed, it collided with me and went into the open position before the rezzer process positioned it to where it belongs. The door did get to its proper position and rotation by the rezzer process, but was still in the open state, so when I made the door close, it was not in it's proper position afterwards.

I think this is a rare incident as well, maybe for the door script a small llSleep() in the on_rez event would prevent it from happening.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
07-21-2009 18:10
odd occurance that one, but shouldn't be an issue with this style door, unless you use edit to rotate it to closed (instead of touch, this particular version doesn't include a collision handler)... I'm currently looking at methods to stop even the reset bug by storing the open state in an unused prim property (I'm trying to find a better one than alpha, that will store 3 states that are readable.)

fortunately the current method has no need for resets on position change to track itself (you can literally rez the build open the door, move/rotate the build, close the door.. repeat as much as you like, and the door will still behave properly, no need for resets (it operates on the basis of it's current position, so it never needs to store it)
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