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Library: XyText v1.0 -- llSetText Alternative |
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Yenwen Fall
Registered User
Join date: 28 Jan 2008
Posts: 1
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02-10-2008 05:58
any way to strip the color codes out of this so i can cut and past it in to a script in SL?
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Strife Onizuka
Moonchild
![]() Join date: 3 Mar 2004
Posts: 5,887
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02-10-2008 06:23
Get GreaseMonkey and Install this script:
http://userscripts.org/scripts/show/9651 _____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
Sheltered Ambassador
Registered User
Join date: 29 Jun 2005
Posts: 9
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02-10-2008 06:58
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Phillip Vought
Registered User
Join date: 23 Jan 2008
Posts: 7
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02-24-2008 21:58
the XYZZY script is noticably slower than the original, although it doesn't lose sync when items get out of sequence..
All in all though, the new one is just too slow.. I've implemented all three "engines" the 5 prim old script, the 10 prim new script and the 5 prim new script.. the 10prim script is acceptable considering the 50% cut in prims the 5 prim script is no faster than the 10.. my testing cycles take over 25 seconds per piece to complete a 10x10 grid The older script is capable of filling a 6x6 grid in approximately 2 seconds.. and to add insult ton injury, clearing the older script is trivial, the new one does each cell sequentally as its lost the channel writing directly to the whole LINK_SET. I'm a noob at this.. but Ive spent the weekend tooling around with it.. an interesting excersise Phil |
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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02-25-2008 00:06
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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03-21-2008 18:17
i've read the wiki for this, but i'm still not sure how to control what i says, can i chat the text on a certain channel? does it need a notecard? or do i have to edit the script to say what i want?
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Adelle Fitzgerald
Trying...very very trying
![]() Join date: 6 Jan 2007
Posts: 17
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Caching the XY character textures
04-17-2008 06:23
I am making a controller of sorts that uses XY text as the display. When the display refreshes the character textures are constantly re-rezzing until such time as the display has displayed enough that all of the textures are cached.
So, my question is; My controller has 16 buttons on it (cube prims), all set to 100% transparent. this gives me enough prim faces to put each of the XY character textures on, so (hopefully) they will rez when the controller is rezzed and should, in theory, keep all of the character textures cached. Now, here is the but; with all of the buttons being set to 100% transparent, will it rez the textures and keep them in cache even though they can't be seen? |
Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
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04-17-2008 07:05
I am making a controller of sorts that uses XY text as the display. When the display refreshes the character textures are constantly re-rezzing until such time as the display has displayed enough that all of the textures are cached. So, my question is; My controller has 16 buttons on it (cube prims), all set to 100% transparent. this gives me enough prim faces to put each of the XY character textures on, so (hopefully) they will rez when the controller is rezzed and should, in theory, keep all of the character textures cached. Now, here is the but; with all of the buttons being set to 100% transparent, will it rez the textures and keep them in cache even though they can't be seen? Yes. _____________________
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Adelle Fitzgerald
Trying...very very trying
![]() Join date: 6 Jan 2007
Posts: 17
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04-17-2008 07:26
Yes. Awesome!, thanks Tyken ![]() |
Sorrelle Poutine
Registered User
Join date: 2 Nov 2005
Posts: 3
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05-09-2008 08:26
Can this script output in Chinese? I'm guessing not, but could it be modified to do so? Just curious...
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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05-09-2008 10:05
Can this script output in Chinese? I'm guessing not, but could it be modified to do so? Just curious... It could, but I assume you mean Kanji, which is going to take a LOT of textures I'd think. |
Philbert Susa
Registered User
Join date: 25 Jan 2007
Posts: 4
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05-31-2008 14:40
how would I go about creating a set of textures for the 10-char version?
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Eazel Allen
EA-design™
![]() Join date: 11 Feb 2007
Posts: 123
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06-01-2008 00:23
how would I go about creating a set of textures for the 10-char version? you could put the xy text script in a normal prim instead of a tortured one then write some text to get the texture on the prim then edit that prim and change the texture repeat too 1.000 x1.000 and offset too 0.00 x0.00 and you should be able to see the whole texture on each face of prim now instead of just 2 letters strectch the prim out to view it easer and copy the layout.Or just look at all the uuid`s in the script and use another script to view these on a face of a prim. _____________________
http://secondlife://cub/235/190/465/
http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=48444 |
Adelle Fitzgerald
Trying...very very trying
![]() Join date: 6 Jan 2007
Posts: 17
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06-01-2008 06:25
Below are 14 scripts I wrote to make the XY Text textures appear on faces 1-5 of a cube prim. I built a controller and used 16 cube prims as buttons. That gave me 80 'spare' faces to display the character textures on so they will remain cached and improves the rez time of the textures when using in a display where the characters change often. This will help anyone that wants to display the textures for the XY Text for whatever reason
![]() CODE
CODE
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Edited for correction |
Philbert Susa
Registered User
Join date: 25 Jan 2007
Posts: 4
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06-01-2008 12:48
so, no one knows how the grid layout was original done?
Another question: what was the original font used? |
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
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07-06-2008 08:23
Tripped across this and thought I would add it to this thread for those searching for this information in the future:
"The font used in the current system is ProFontWindows, which is the font included in SL for the script editing window. Any font used by the system in future versions would also be fixed-width. Adding another font would take a couple hours (and cost at least $660 to upload, assuming no more extended characters enter the system) but if enough people want more fonts (and provide me with upload costs ^_~) I might be convinced to work on them. I have my eye on Courier, and Lucida Console, actually... There seems to be enough memory left in the XyText script for one more row of extended characters (this works out to 10 more characters, indices 16-25). If anyone has suggestions as to which extended characters they would like added, please let me know. I hope some of you find this system useful. If there is any information on its use that you could not figure out from the above info, please let me know so I can add it here. Thanks =) Xylor" Source: http://rpgstats.com/wiki/index.php?title=XyText#Font_Information so, no one knows how the grid layout was original done? Another question: what was the original font used? _____________________
Thread attempting to compile a list of which animations are freebies, and which are not:
http://forums.secondlife.com/showthread.php?t=265609 |
Salahzar Stenvaag
Registered User
Join date: 17 May 2007
Posts: 2
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I'm almost done with a python-fu GIMP script
07-07-2008 02:14
Producing those textures, and even with less texture and with special characters.
However it is still needing a bit of work since characters are still not evenly distributed for the pair version. You can have a look at this beta version at http://wiki.secondlife.com/wiki/ZZText Yes, I named it ZZText to distinguish this modification from xytext and xyzzytext. But if you guys can help in aligning correctly the pair characters it can go out of beta ![]() |
Alca Magic
Registered User
Join date: 5 Jun 2008
Posts: 2
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Clean It Up!!
11-27-2008 18:21
On the post, the script has
CODE and such all over it. I don't know if I'm missing something. Am I? |
Jesse Barnett
500,000 scoville units
![]() Join date: 21 May 2006
Posts: 4,160
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11-27-2008 18:31
On the post, the script has CODE and such all over it. I don't know if I'm missing something. Am I? both code and php are tags to denote a script is in between. Images are denoted by img and quotations by qoute, all enclosed in brackets. Because the forum software is 2 years out of date and is using vulnerable software, both php and code tags have been disabled. If you look at the top of the forum you will see a stickied thread about using Greasemonkey to re-enable the tags so that everything displays correctly. It works for Firefox, Chrome(requires Greasemetal) and Opera. _____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |