|
jamieparsons Lemon
undergrad n00b
Join date: 5 Nov 2008
Posts: 36
|
11-08-2008 17:53
My lecturer already told us about lsleditor but thanks anyway jesse and yeah its great Finally got my randomization script up and running and then went on to create a quiz dialog script (thanks to the help of osgeld!). All these little tasks are to build me up to be able to script my own pet in second life. My main project (which I only have a month left to do) is to design and create my own pet and then make it interactive with anything I want, animate it and just make it look the business really. So I have a couple of questions here regarding sculpted prims... lets say I built my pet (for examples sake lets say a dog) completely in 3ds max. Would it then be fairly simple to upload to sl? Or is it not worth the hassle, remembering I only have a month and most of my marking comes from the actual scripting. Can't say it enough, thanks for the help  sl has one of the best communties I have come across in a while.
|
|
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
|
11-08-2008 19:12
For the sculpties it is possible but it would be better to hand you off to the Building Tips forums. Plenty of experts there in both 3ds max and sculpties. Just explain the same as here that it is a class project and they will be fighting over each other to help you.
_____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
|
|
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
|
11-08-2008 19:40
stopit he is mine!
yea someone in the building forum will be much better suited to answer that, i can barley make a box in 3d modelers
|
|
jamieparsons Lemon
undergrad n00b
Join date: 5 Nov 2008
Posts: 36
|
11-08-2008 19:48
spent the last couple of hours reading sculpting tips and tutorials and my brain is fried... decided to use maya instead of 3ds max, easier to upload supposedly. Giving myself a week to design my pet, 2 weeks to write the code and then a week to polish it off *starts sweating* a lotta work. Anyway cheers guys/gals, building forum here i come! 
|
|
wolk Writer
Registered User
Join date: 4 Jun 2008
Posts: 4
|
11-08-2008 21:49
I am only a beginner in scripting but i am an expert in sculpties.
Once you have a sculpty bitmap it is easy to upload it, it's a picture and you upload it the same way as you do textures.
The tricky part is making a 3d model and converting it to a sculpty bitmap. Use software that has a good plugin to do that (Maya for instance), and when you upload it, use the preview to see if the sculpty looks right. Sculpties can be "inside out". If they are you can usually fix it by flipping them or inverting them or rotating them. Or there can be planes that ought not to be there. That's what happens when you make a polygon model usually. You see black parts in he bitmap then. Most bitmaps with black parts in themNurbs are better for making sculpties, especially spheres, or cylinders without caps.
Good software for previewing is sculptyspace (freeware). The sl preview is bad at the moment. It used to be fairly good, but they change it with every update, and at the moment it's vey hard to see what the sculpty is like in the sl preview.
If you have questions about sculpties I'll be glad to answer them if I can.
Wolk
|
|
jamieparsons Lemon
undergrad n00b
Join date: 5 Nov 2008
Posts: 36
|
11-08-2008 23:24
thanks for the advice wolk, may have a lot of questions in the next week once i start digging deeper into maya... gonna add you as a friend on second life actually (so i dont lose ya  )
|