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llSetPos() and terrain height

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-04-2010 14:21
I've had mail from stuff that had been returned weeks after the last time I'd edited terrain. I don't know that it was a sim restart, or update, but it's not something I'd recommend depending on in a product.

If this is just a hack for yourself, by all means go ahead.
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Pete Olihenge
Registered User
Join date: 9 Nov 2009
Posts: 315
02-04-2010 14:55
From: Pete Olihenge
And maybe you could send it upwards with one of the WarpPos functions?
Or even sideways? If you have space in the attic or in a closet, you could move it there, too, and keep it in within normal chat range.
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
02-04-2010 18:16
what's the purpose of moving it out of the way?

you could also shrink the tv down to a clickable button4., when you want the tv "out", click it, and it can grow to the needed size.

or rotate and hide the tv like said before, and have a seperate prim say a chat command for the tv to come up, hide the button with the tv while it's in use to avoid being touched
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want more layers for tattoos, specifically for the head? vote here
http://jira.secondlife.com/browse/VWR-1449?

llDetectedCollision* Functions similar to touch
http://jira.secondlife.com/browse/SVC-3369
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-04-2010 18:32
Oh, option 5: have an object that rezzes a TV on demand, and a TV that llDie()s when you click on the "power button". If you set up other furniture this way you'll save on prims too, since any given piece of furniture won't use prims when you're not using it. Kind of like a mini-holodeck-rezzer.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Laurie Stilman
Registered User
Join date: 11 Apr 2006
Posts: 45
02-05-2010 00:52
From: Pete Olihenge
I think Argent is suggesting setting the transparency using llSetAlpha or llSetPrimitiveParams (and their link siblings) rather than using a transparent texture.

Oh, you're right, I mis-read that. I guess that would work, if I set it phantom too. It just wouldn't be as satisfying as watching the screen slide in and out of the floor ;-)

From: Pete Olihenge
And maybe you could send it upwards with one of the WarpPos functions?

Upwards isn't a problem, downwards is :-) And WarpPos wouldn't help here, since it would effectively reduce to a single-instruction call to llSetPrimitiveParameters(), which I've tried.

From: Ruthven Willenov
what's the purpose of moving it out of the way?

That's a fair question :-) The only reasonable place to put a TV screen in this space is in the middle of the floor, where I don't want it unless I'm actually watching it. I want to move it down rather than any other direction, because that's the only way it can go where it would be hidden (and look reasonable/natural getting there). And why sink it into the floor rather than shrink it to 0.01 in all dimensions or make it transparent? Simply for the visual effect. It'd just look cool :-)

From: Argent Stonecutter
Oh, option 5: have an object that rezzes a TV on demand, and a TV that llDie()s when you click on the "power button". If you set up other furniture this way you'll save on prims too, since any given piece of furniture won't use prims when you're not using it. Kind of like a mini-holodeck-rezzer.

Thanks again Argent, another good alternative. So now I have I think 2 options that might deliver the effect I want, and another 3 that will do what I fundamentally need (get the TV out of the way when not in use).

Thanks to everyone for the good ideas; /me joins the "I'm going to miss these forums!" choir.
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