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Discussion: MLP - Multi-love-pose

Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
02-27-2007 04:05
Glad you had luck Bianca, nice of you to swing back by to give an update :)

I hope you enjoy playing with the MLP as much as I have. I mean from a standpoint of appreciating the technical aspects of such a fine script, of course *cough*
Packard Sonic
Registered User
Join date: 2 Jun 2006
Posts: 9
Problems with code
03-20-2007 17:50
There seems to be a problem after the recent update of wed Mar 14th with the code llSetScriptState or something else along thoes lines. The items made give the errors that they cant find the following scripts when they start up.

~menu
~pos
~pose
~pose1
~pose2


The scripts are present and until this last update the items have been working without a problem and I had not altered the scripts in anyway. I was currious to know if anyone else was having this issue as well with their items? Or if it was just me?


Thanks,
Packard
Ravanne Sullivan
Pole Dancer Extraordinair
Join date: 10 Dec 2005
Posts: 674
03-20-2007 21:32
Yes, llSetScriptState was broken with the last update. Any item that uses it that was rezzed from inventory after the update will not work. LLdid fix it with the Friday rolling update but it was rebroken when they had to roll that update back. Hopefully htey will fix it someday as a lot of prodcts make use of that function.
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Available at my Superstore and Showroom on Insula de Somni
http://slurl.com/secondlife/Insula de Somni/94/194/27/
DeepestBlue Luna
Registered User
Join date: 9 Aug 2006
Posts: 13
Thanks to Miffy
03-21-2007 02:48
Miffy,

Its nice to be able to thank you. Ive been working with your script for a few weeks-using it for a completely different purpose, and its helped me understand many aspects of scripting that I hadnt grasped before. Thanks for having a generous heart in making this open script, it will help many others unpick the secrets of LSL

DeepestBlue
Packard Sonic
Registered User
Join date: 2 Jun 2006
Posts: 9
Thanks for the info
03-21-2007 04:04
Thanks for letting me know that it wasnt just my account that was affected by it. I did however find a small way to get around the problem, which I don't know why it works at all if that code is in error. Delete the offending scripts from the item and just put thoes back in to that object. You do not have to remove any thing other than the ones that pop up in the script error window. However, if the object that has the scripts in it replaced or otherwise, if it even touches your inventory in any way the item will stop working again. Why would the object being rezed from inventory affect the scripts? But I thought I would share that nugget of information on a work around that I have found so far. If i find any others, I will post them.

Packard
Vendar Beika
Hot Tub Mall Owner
Join date: 20 Jul 2006
Posts: 39
Omg Help
03-22-2007 02:52
Hi gang I have been using this set of scripts and now it is not working thanks to SL and the update does any one know when it will be fiexd I am getting blasted with users that cant get a hot tub I made to work any longer.

If we could all get a Linden involved here it might help

and Muffy YOU ROCK!!
Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
03-22-2007 14:18
Vendar, today's rolling restart of the grid is intended to address that bug, as well as a few others. Guess we'll see if it works or not, but in the meantime at least you can tell your customers that LL intends to have it fixed within the next few hours.
ashlyn Patton
Registered User
Join date: 28 Jun 2006
Posts: 72
03-24-2007 19:11
thank you this is awsome
Suzi Ah
Wishes RL had "undo"
Join date: 14 Dec 2006
Posts: 2
Thankyou!
03-30-2007 09:20
Miffy, thank you soooo much for this, I'm trying to build a low prim house worth having and at last (if i can find some good animiations) I can put this into my own low prim furniture! You are a gem, i shall have to invite you around to help with the testing, as well as making a donation to the cause ;-) Interesting to see that it produces rhe same menu interface that a number of well known commercial SL products use, I do hope they've played fair with you re royalties if their work is derived from yours. BIG KISS!
Lucrezia Lamont
Neko Onmyoji
Join date: 25 Jan 2007
Posts: 808
06-23-2007 08:09
All sorted now -- SL was playing havoc with my sim for a bit. All working. Thank you.

ETA for the billionth time: this is a fantastic system!!!!!
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Ronin Neko Onmyoji
Dmitriy Gausman
Registered User
Join date: 16 May 2007
Posts: 132
07-13-2007 22:10
I am having a difficult time figuring out how to change the ball colors. I don't want to use red and pink and I am so unfamiliar with how it is being done in the script. I wold appreciate any advice. Thanks.

Dmitriy
Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
07-14-2007 09:17
From: Dmitriy Gausman
I am having a difficult time figuring out how to change the ball colors. I don't want to use red and pink and I am so unfamiliar with how it is being done in the script. I wold appreciate any advice. Thanks.

Dmitriy

Ball color is handled by the ~ball script inside the ~ball object. It listens for various commands issued by the main MLP device and responds accordingly. About 3/4 of the way down the script you'll see this:
CODE

} else if (str == "1") { //PINK
llSetColor(<0.835,0.345,0.482>,ALL_SIDES); //soft pink


and then another section to make the ball appear blue. Change the color vectors in those spots (<0.835,0.345,0.482>;) to whatever you prefer.
Dmitriy Gausman
Registered User
Join date: 16 May 2007
Posts: 132
07-14-2007 16:36
Thank you Anti. Worked perfectly.
Dmitriy Gausman
Registered User
Join date: 16 May 2007
Posts: 132
07-15-2007 16:25
ah yet one more question. i started with all the defaults from the mlp script in-world, loaded in my animations. changed the .menuitems to set up some animations in the menu. however, of the 9 items in the menu, 8 of them have the avatar sit (which i believe is the default) and 1 of them is the lets-hug animation. I have tried to reset, shutdown, re-rez the object, and I can't get my animations loaded. The .positions card only has

{default} <-0.7,0.0,0.7> <0.0,0.0,0.0> <0.7,0.0,0.7> <0.0,0.0,-180.0>

{stand} <-0.7,0.0,0.9> <0.0,0.0,0.0> <0.7,0.0,0.9> <0.0,0.0,-180.0>

{Let's hug} <-0.150,0.195,0.881> <1.8,2.4,-36.0> <0.357,-0.173,0.880> <0.0,0.0,144.0>

{Legs up} <0.257,0.171,0.380> <-2.1,-3.7,-148.0> <0.049,0.058,0.845> <-5.2,-33.0,179.5>

{Play self} <-0.752,-0.181,0.018> <5.6,-8.3,23.4> <1.009,0.507,0.652> <-2.8,9.6,-163.8>

{Splat pose} <-0.220,0.081,-0.061> <11.4,36.5,-161.8> <0.800,0.000,0.800> <0.0,0.0,-180.0>

I know I am doing something wrong. :-((((

Dmitriy
Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
08-19-2007 08:35
From: Miffy Fluffy

No need for more balls, unless you want to do a trio (I've not implemented that, it wouldn't be difficult, but it would limit the amount of free memory, this should be no problem when Linden has fixed the memory handling of the scripts).

If you want to organize a party, you can set up more than one MLP in one room.



hi =)
was just wondering if anyone has modded the script to support 3 balls. it maybe easy for a scripter, but i am not so good with that :)
i don´t think memory will be a big problem for me since i don´t want too many poses in it, and setting up 2 mlp systems isn´t too good for synced animations :)

btw: thanks a lot miffy :)
Larisa Beresford
Registered User
Join date: 2 May 2007
Posts: 3
08-19-2007 20:14
Look up Miffy Fluffy in-world and check his picks and follow the link to get the Xpose. Xpose is his replacement for the MLP and will do up to 15! pose balls. Can you imagine? LOL.
Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
08-20-2007 12:49
ty larisa :)
Eazel Allen
EA-design™
Join date: 11 Feb 2007
Posts: 123
modding help needed
12-14-2007 06:30
Hi guys im trying to mod the mlp script so that it reads and extra variable from the .MENUTIEMS notecard eg:

POSE Let's hug | hug-femanine | hug-masculine | variable

the extra varible is just a single number between 0-9

and I want that to be sent to the pose script and added to the anims list so the list reads

pose,pose,variable,pose,pose,variable

because the variable needs to be read at the same time as the animations that are on the same line.

Im not a great scripter but I have managed to do all the other things appart from this list for my modded version .

any help would be greatly appreiciated.
Ian Nider
Seeds
Join date: 20 Mar 2009
Posts: 1,011
05-05-2009 18:49
Tops, so good for low prim.
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