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LSL script -> C# -> compile |
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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01-03-2007 13:45
I was under the impression that they were converting existing LSL script to IL and not C#.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
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TomoKwihnai Takacs
Registered User
Join date: 27 Mar 2007
Posts: 5
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04-20-2007 09:31
For some reason your editor doesn’t like Vehicle Float Parameters. I get the following error on code that works in SL.
Line 24 Column 5 Error The best overloaded method match for ‘MyLife._base.llSetVehicleFloatParam(int, float’) has some invalid arguments Line 24 Column 60 Error Argument ‘2’: cannot convert from ‘double’ to ‘float’ Line 24 looks like this llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 0.80); Also I get… Line 51 Column 67 Error Argument ‘2’: cannot convert from ‘double’ to ‘float’ Line 51 looks like this llReleaseControls(); And one last thing… I’m trying to use the keyboard to control a vehicle. Can I hit those key strokes in your Console area to test for results? Thanks |
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Alphons Jano
Dancer
Join date: 27 Sep 2006
Posts: 121
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The project
04-28-2007 03:58
Hello all,
A few words on the project. Between december 2006 and now there were minor changes. A lot of work has to be done. The first goal was to make something useful I get some response from people about the compiler . It is experimental. But I think we can improve a lot. If there are bugs, most of them has to do with parsing and translating script into C# code.I don't know if things changed at Lindens , but the compiler is only for checking some basic functionality. It is of no use in the real-world. (Secondlife grid)Because a have more time again, I will dig into the project and make some changes. But at a very slow pace. First starting to deliver a .NET 2.x version. take care . -Alphons. |
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Ronin DeVinna
Registered User
Join date: 13 Mar 2007
Posts: 17
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04-28-2007 18:27
hi Alphons Jano,
i test a lot of editores, and your is the BEST in my opinion. I already sugest your editor in my site www.slportugal.com weeks ago. Its amazing and usefull editor. Very good work. Hope you can improve it more. |
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Alphons Jano
Dancer
Join date: 27 Sep 2006
Posts: 121
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04-29-2007 06:36
Hey Thanks Ronin,
You are mentioned in the "About"! --- I have updated the program, it now supports line-numbering. Also some minor bugfixes in this release. For people new to the project. http://www.lsleditor.org/ LSL-Editor is a standalone Windows LSL script editor (and compiler), featuring:
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Alphons Jano
Dancer
Join date: 27 Sep 2006
Posts: 121
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Update
05-02-2007 11:39
The LSL-Editor project has been improved a lot.
More and more (simple) scripts are compiling and can be executed having results which are comparable with the real SecondLife world results. Over time, more test-scripts are put online, which can be imported right from the LSL-editor program. No use to send me bug-reports. It is to early in this stage of the project. The program is working very well. People who used the editor before are encouraged to download the latest release. http://www.lsleditor.org/ Have fun! |
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Alphons Jano
Dancer
Join date: 27 Sep 2006
Posts: 121
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Update
05-02-2007 11:43
The LSL-Editor project has been improved a lot.
More and more (simple) scripts are compiling and can be executed having results which are comparable with the real SecondLife world results. Over time, more test-scripts are put online, which can be imported right from the LSL-editor program. No use to send me bug-reports. It is to early in this stage of the project. However the program is working very well. People who used the editor before are encouraged to download the latest release. http://www.lsleditor.org/ Have fun! |
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Lily Cicerone
Registered User
Join date: 25 Jan 2007
Posts: 30
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07-14-2008 20:46
I believe this is not correct, there are a lot of things that are SL specific in LSL that are not available in the .NET languages so it is very doubtful that C# or any language except LSL will be usable. OTOH, the MONO environment might make some additions to LSL such as more memory, arrays, etc. reasonable to add (please, please....) The SL specific issue could be very easily addressed by the Lindens simply creating a library, which they basically already have. Then in C# you could call llSay just like any other method. |
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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07-14-2008 23:42
thread necromancy....
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