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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
12-16-2006 01:26
Like I said, I was frustrated.

When I sat down to the project, I figured 4-5 hours of work. I ran into a glitch I didn't understand, and after banging on it all day, I posted to the forums for help. Day two was spent sifting through "alternative scripts". trying them.. having problems with them, looking at the code, not understanding half of what was going on, and therefore only being able to apply small amounts of the changes to my own script. a sort of "10 steps forward, 6 steps back" progress.

Some of these scripts are "Alien Technlogy" to me. I see that they do something, but I just can't decipher what it is that they are doing... it's like handing a palm pilot to Copernicus. Sure he can push the buttons and see the screen move, and if he could read english, he could probably even figure out how to use it. But open the back.. and it would appear to be powered by a magical, lumpy piece of strange, green wood.

I think I can adapt my script to let the letters do the splitting. I think further that I can get the 3-faces per display prim working (with one script per prim even). 4-per will take some additional thought, because the coordinate algorythm is the same for faces 2 and 3.. but it's different for face 1, and different from that even for face 4. the 5-per system really won't work. I did lots of checking into this.. the problem is that the middle face extends halfway under faces 2 and 4.. so you get half a transparent letter under each of them.

I still have not actually figured out how to do a different coordinate system. And with the 4-per using "screwy" coordinates... I doubt I will have any success at this without help.

Meanwhile, my "simple 4 hour project" is now on it's third day, and at the moment flashes " 2a 2a 2a 2a 2a 2a 2a" in a debug state. I figure that 15 scripts (for a 2 sided board) is an improvement over 41 scripts. 11 would be better still.. but I'm not sure if the work involved justifies shaving 4 prims and 4 scripts off the system.Now that I think about it in these terms.. I think we've reached the "point of diminishing returns".

I'm going to proceed with the 3-per system.. and when I get it working, I'll post it. MAybe then you guys can help me turn it into a 4-per system.

But I need something working in time for an event. My partner offered to buy me one, and I was just like.. "nah I could write something better than this in a few hours." that was 3 days ago.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
12-16-2006 02:25
Damm, and theres me still working on the one per prim version....
We should be able to do this in 8 prims and 8 scripts, with the child scripts all being identical.

I've not been able to get in to test yet but I will do and soon as I'm sure my versions will actually do something I'll post it here or send it to you in game.
Udo Tuxing
Registered User
Join date: 17 Oct 2006
Posts: 5
1 letter per prim version is still nessary sometimes
01-29-2007 11:07
Winter has a few good points here. That llDetectedface funktion is no more ( at leat not for me ) so you have to have one prim if you want to have touch_start events. So all the talk about 5 letter XyTest is partly obsolete and reinventing similar forum posts ;))

Cheers guys.
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