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making handles on doors move with the doors

Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
02-11-2008 02:28
From: Billy Islander
I just posted a script that does just that Baron , as long as Trolanes doors are in chat range of the cabinet they will just move right into position.
see thread with a link to my platform where there is copyable model
/54/c9/240454/1.html

and you might want to include link messages in that script instead of chat messages... (this option was discussed above)
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Todd Borst
Registered User
Join date: 1 Aug 2006
Posts: 7
03-06-2008 14:49
From: Trolane Demonia
i made it work using linkmessaging.

you talk about puppeteer like it will write its own script.
i don't see any functions in lsl that allow writing to any form of notecard or script file.

maybe it'll tell you params for global variables but cant write them, correct?


To clarify, Puppeteer does not write it's own scripts. It simply records the position, rotation, and scale of the linked prims. What you can do with those recordings is essentially stop-motion animation. In the case of a door, it would be a relatively short animation, basically open or closed.

As for scripter, Puppeteer does listen for llMessageLinked commands so you can jump to any specific recorded snapshot directly.
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