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MLP that supports 3somes, 4somes?

Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-12-2008 13:05
Is there a good free script like Miffy Fluffy's fabulous MLP, but supports singles, 3somes, and 4somes?

If not, would folks be interested in one?
Brandi Lane
Registered User
Join date: 2 Apr 2007
Posts: 157
02-12-2008 17:15
The creator of MLP has a new script called X-Pose which supports up to 8 I believe. It is free in a no-trans version. But for content creators, you have to buy it. I'm not sure what the price tag is.

I'm working on a script also. If it turns out as I hope, it'll be a drop in replacement for MLP with no poseballs and a lot more smarts. I'm seriously thinking about releasing it as opensource.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-13-2008 09:20
Thanks. Any more info? Searching this forum for x-pose, I get Keelia DeCuir's store, seems unrelated.
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
02-13-2008 10:19
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-13-2008 11:32
Thanks Hewee, it's "XPOSE". :)

Well, I added single, 3some, and 4some capability (any mixture of pink and blue) to MLP. If anyone wants to help beta test, please contact me ingame.

I'll be making it public, with limited or no support.
Zolen Giano
Free the Shmeats!
Join date: 31 Dec 2007
Posts: 146
02-15-2008 16:51
Hi Lear,

I'd be glad to help you out coding and testing this thing to get it to work....as long as things don't get too kinky! Haha..I can't tell you how many times my own R&D gets sidetracked while "Beta-testing"!

:P

zg
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
Stupid idea that would work, but badly...
02-16-2008 09:20
Put mulitple MLP devices into one piece of furniture. Adjust the positions so that some of the six-somes sort of line up. Go for it.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-17-2008 09:10
From: Zolen Giano
Hi Lear,

I'd be glad to help you out coding and testing this thing to get it to work....as long as things don't get too kinky! Haha..I can't tell you how many times my own R&D gets sidetracked while "Beta-testing"!

:P

zg


I'd enjoy the help, but sorry no promises! ;)
Celty Westwick
Registered User
Join date: 24 Jun 2006
Posts: 145
02-17-2008 21:46
Anyone added facial expressions to mlp that can share it?
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-18-2008 06:50
Yes, my version includes optional mouth-open expression per anim for each pose.

I also fixed the problem where it can reanimate you if you're sitting, relog or hit STOP button, and then change poses by menu.

I'm currently working on modular config, as a way to work around memory limitations, b allowing you to put one or more submenus in separate config files. That would allow a furniture maker to make a bed and easily include different pose sets for the customer to install by dropping in additional config files. So, for example, one customer could choose lots of MF cuddles; another could choose gay/lesbian submenus, etc.

First I need to see how much memory it costs.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-18-2008 21:00
Good news: modular config seems to be working out, and I also divided a script so that there's now a lot more free memory.
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
XPOSE Pricing
02-19-2008 10:14
For those searching for info on MLP with more than 2 people, and looking into the MLP's successor, XPOSE, also by Miffy Fluffy, here are the terms:

- free-version, 2 poseballs only, no transfer;
- registered version: Up to 15 poseballs, no transfer, L$500;
- LIMITED COPY/TRANSFER LICENCE; Commission, tracked by a server, to be paid to Miffy Fluffy of L$250 for each sold copy (or L$200 each, if you've sold over 50 copies). You have copy / transfer rights on products made with it;
- UNLIMITED COPY/TRANSFER LICENCE. Permissions as per above, but one time cost only, no commission, cost L$100,000;
- FULL PERMISSIONS LICENCE. Permissions as per above, but appears to include mod rights to scripts, cost L$200,000.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-20-2008 07:31
Thanks for the details, Chaz. For folks trying to search it in this forum, though, use "XPOSE". X-POSE leads to something else entirely.
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
02-20-2008 07:35
From: Lear Cale
Thanks. Any more info? Searching this forum for x-pose, I get Keelia DeCuir's store, seems unrelated.


From: Lear Cale
Thanks for the details, Chaz. For folks trying to search it in this forum, though, use "XPOSE". X-POSE leads to something else entirely.


Drats, that sounded promising :} I just did a search and it only brought up your earlier spelling of X-POSE, darn! I was counting on something more titillating :}
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-21-2008 16:57
Perhaps you searched only the scripts thread, Chaz. Free scripted glasses. :)


Update: Found more memory savings, and supports 19 facial expressions (all that I'm aware of).

With the modular config, makers will be able to sell pose sets (a box containing menuitems and positions notecards plus animations) to drop into any MLPV2-equipped furniture, and the new poses will work, with some caveats.

The caveats are, the owner will probably need to move the poses to locate them on their furniture, their furniture will need to have empty slots on the top menu, and they'll have to have enough free memory. Also, any buttons with duplicate names will pull up the first pose of that name. I may find a solution for that.

It will probably be a good idea for all bed makers to be consistent about using the mattress as the prim for the MLPV2 scripts to reside in, to minimize difference between beds.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-21-2008 17:00
BTW, if anyone has IM'd me and I haven't replied or sent you a group invite, please try again (and accept my apology).

Alternatively, just join the MLPV2 group, which you can easily find in my profile. The notices contain the latest version with comments on what changed. Right now this group is intended for beta testing, but I'll probably change focus as things progress.
Loki Ball
Registered User
Join date: 9 Oct 2006
Posts: 85
02-23-2008 23:55
Were these scripting tips or an advert and promo for the new lagmaster MLPv2.
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
02-24-2008 07:34
From: Loki Ball
Were these scripting tips or an advert and promo for the new lagmaster MLPv2.


It is indeed discussion of a coming scripting tool that many have asked for. And as I've tested the upcoming tool and looked under the hood, I would say there's no more reason to term it "lagmaster" than, say, anything from Fluid Creations and its goth style horror creations, with bloody animations and interactive objects to animate yourself with like furniture, noose, burning stake, tables, embalming, spikes etc. (from your profile.)
Loki Ball
Registered User
Join date: 9 Oct 2006
Posts: 85
02-25-2008 00:12
Actually a lot more laggier than my tools. But then as this is a promotional thread its nice to have someone policing a scripting tips area. As you haven't even mentioned anything compared to the lag script mentioned here I will. The SinAnimator doesn't have any lag in comparison. But oh well whose comparing animation scripts at the moment. I was merely making a point.
Eazel Allen
EA-design™
Join date: 11 Feb 2007
Posts: 123
02-25-2008 03:12
From: Loki Ball
Actually a lot more laggier than my tools. But then as this is a promotional thread its nice to have someone policing a scripting tips area. As you haven't even mentioned anything compared to the lag script mentioned here I will. The SinAnimator doesn't have any lag in comparison. But oh well whose comparing animation scripts at the moment. I was merely making a point.


Lear is kind enough to try to develope an existing script for the benifit of the sl community and has been workin all the time to improve it .You dont even explain the lagg your talking about which might of actually helped in this development.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
02-25-2008 03:39
From: Loki Ball
Actually a lot more laggier than my tools. But then as this is a promotional thread its nice to have someone policing a scripting tips area. As you haven't even mentioned anything compared to the lag script mentioned here I will. The SinAnimator doesn't have any lag in comparison. But oh well whose comparing animation scripts at the moment. I was merely making a point.


There is no way this could be considered a promotional thread, which BTW are not allowed in Scripting Tips. Lear Cale already mentioned that this is going to be a free script. Once it gets to the point that he is happy with it, I would imagine it will be released to the library.

Lear is a frequent contributer here and your post is unwarranted and unwanted. Post your script and we will be able to judge for ourselves which is the better one?????? You won't do that thou. 3 posts to date, when you have been here for over a year would indicate you really aren't interested too much in helping others.
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From: someone
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-25-2008 06:00
Thanks for the support folks.

BTW, I've added a feature to allow you to configure a button that sends a link message, to help integrate with other features of the furniture without modifying the scripts. You put the LM parameters in the config and the MLP script sends them to the specified linknum.

(It's not available in beta yet, but should be soon.)

The syntax is

LINKMSG Mybutton | linknum,numparm,stringparm

where

- Mybutton is the button name
- linknum is the link number argument to llMessageLinked()
- numparm is the integer argument
- strparm is the string argument
- the avatar who pushed the button is passed as the key argument

stringparm can't contain commas and vertical bars. Any comments on this, how it might be improved? Users would need to be careful to avoid intefering with LMs that MLP uses itself.

BTW, the bed, when idle, uses about 40 msec of script time in my sim (according to , about half as much as Sexgen (tm). It doesn't cause any lag that I can measure, but if anyone has a good means of measuring lag, please let me know. No doubt if you have dozens of them, they would cause lag. But I'm definitely interested in any helpful tips on what might be done to improve things.

Note that if what we're told about how sims allocate CPU time is accurate, scripts don't cause physics lag or display lag. Of course, we may have been misled. ;)
Cheewha Palen
Registered User
Join date: 27 Nov 2007
Posts: 78
rezzing props?
02-26-2008 08:09
Hello,

excellent thread and thank you Lear for devoting your time to this. My question is if you plan on adding the ability to rezz props to be used in conjuction with animations? xpose has this feature and I have seen it used in a kitchen set where you can choose say "baking a cake" from menu and it not only poses you in a cake mixing animation but also rezzes the bowl containing the cake mix you are stirring...etc.

thanks for your time

Cheewha Palen
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-26-2008 19:17
I was just thinking about that kind of thing. However, I think it might be asking too much of the MLP infrastructure, which I haven't really changed much.

I think that if you want to get that clever, it's probably best to go with XPOSE.
Celty Westwick
Registered User
Join date: 24 Jun 2006
Posts: 145
03-07-2008 07:53
Hard to imagine why someone would criticize Lear's development work as was done in this thread, but in any case, three cheers for Lear's hard and ingenious work :)
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