Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Kudos to Luc Aubret - we need more scripters with this skill

Dustin Widget
Script Monkey for hire
Join date: 15 Feb 2006
Posts: 101
02-28-2007 13:38
Talurus, I support your last comment fully, such as it goes with the scripts that run the world, so to speak. The reason many great scripters go unseen is the same reason most don't stop to marvel at the simplistic beauty of a blade of grass.

Many times, the greatest works in the lives of many, go unnoticed.

I take it as a great compliment to never hear from 99% of my customers.
Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
03-01-2007 08:18
THREAD OVER!

Why in the hell was this ever posted, much less necro'd? It can't even focus on the one iota of remotely relevant subject matter it ever contained.
_____________________
Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
03-01-2007 09:41
From: Dustin Widget
I take it as a great compliment to never hear from 99% of my customers.


In that I agree with the spirit of this statement 100%

I do however wish to point out that also part of the reason customers do not contact the creators is due to the poor CS of some designers, and the fact that they are used to buying broken items...

I just found out a problem with a cloaking device on one of my products (still trying to track down why the NODRAW doesn't apply unless someone has full perms on the prims) only because I saw someone flying the ship cloaked...and this ship has been released for awhile....but evidently some update has messed it up as it had been thoroughly tested before.

I know I've bought things before that were messed up and when I contacted the creator they would either ignore me, or respond back that they would get me a fix asap, only to ignore me thereafter.

I've recently been given the ability to see script times so I'm going to be looking at my script time to see if I can reduce it any, though I don't think that an average of 0.6 is that bad (remote control helps to eliminate additions from avatar attachments to script time)

I do think a lot of the reason so many scripts are unoptimized is due to it being hard to really find a good consolidated source to keep this kind of thing to a minimum....tho granted a lot want to protect their trade secrets.
Dustin Widget
Script Monkey for hire
Join date: 15 Feb 2006
Posts: 101
03-01-2007 12:01
Tyken, take a deep breath. Just because a tread isn't technical doesn't mean it cannot be about scripting. If you do not like the thread, quit posting.

I do agree Tiarnalalon. I make a very large point in everything that I put out that I will always be available for questions and comments. I even have a log system I keep on the subject. I am yet to miss a question. =)
Thunder Starbrook
Registered User
Join date: 25 Dec 2006
Posts: 98
03-01-2007 17:05
From: Eata Kitty
Scripting tips is no place for ass kissing and product placement. Do it on the Slexchange review page or something.


I find this a very sad comment, why even bother posting if you not adding anything to a thread..... OOhhhh now i see... hmmm i was thinking about buying a breach weapon too, you've just put me off.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
03-02-2007 06:32
Woah this thread looks like a roll of toilet paper :p it rub so much ass...

To me the best script is a script written not only with sim performances in mind, but with ethic. Too many designers make tools that have devastating griefer potential by hiding behind the "guns don't kill peoples, peoples kill peoples" .
_____________________

tired of XStreetSL? try those!
apez http://tinyurl.com/yfm9d5b
metalife http://tinyurl.com/yzm3yvw
metaverse exchange http://tinyurl.com/yzh7j4a
slapt http://tinyurl.com/yfqah9u
JoeTheCatboy Freelunch
Registered User
Join date: 14 Jun 2006
Posts: 42
03-02-2007 18:34
(In strangely shaped prim, physical, temp probably)
on_rez(integer param)
{
if (!param) return;
llApplyRotationalImpulse(<0,0,llPow(512E+3,6)>,TRUE);
}
collision_start(integer numdet)
{
llDie();
}
There's your average non-push orbiter script, with tweaking you can send avatars to -214364748 meters in altitude easily.

Pretty simple if you ask me, and this seems to be the only thing people use when they buy aubreTEC products (orbiters, orbiters, orbiters. Sheesh, not much originality there.)

If you want to spend 1750 on something so easy to make, be my guest. They're the same principle, and work great.

Luc: I don't hate you or your company, in fact I aspire to create a business like yours. However, I'm tired of people rubbing in my face that aubreTEC is the greatest thing to ever happen, as they tote their Black Widows and psiTEC huds and proTEC. I understand the amount of effort that went into scripting and building your products, and please understand that I am not trying to chastise you for trying to have a successful business.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
03-03-2007 01:47
-2147483648, just tested

yeah now gotta have to make the lindens to fix this, it can generate terrible floating point errors in attachments and i dunno if it can'twreck other stuffs.
_____________________

tired of XStreetSL? try those!
apez http://tinyurl.com/yfm9d5b
metalife http://tinyurl.com/yzm3yvw
metaverse exchange http://tinyurl.com/yzh7j4a
slapt http://tinyurl.com/yfqah9u
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
03-03-2007 03:40
Oh, I don't have any issues with Luc or any particularly bright, insightful, and intelligent scripter / business owner. I only take exception with him (or anyone for that matter) being held up as THE exception to a silly rule.

There's some really amazing things out there now, and more being made every day by brilliant people. Hell, WarpPos was an amazing find (thanks Kekhnev!), and there's a lot of amazing work done by Strife in finding ways to optimize LSL. In fact, like many things in life, I daresay that each of us stands on the shoulders of giants, but it's no one person or handful of people. It's all of us doing and sharing our part.

I most certainly admit that I am a nobody, and happily so. I do what I do for the love of doing it (though I really would like to earn some money for my own "world" (read: sim(s)) one day). ;) Outside of that, I just have fun in the meantime. ;)
1 2