Could someone please help me, im trying to find a script that will teleport ppl to a place by them just walking into it , if anyone could help me or direct me to where i can find the coding i would be most grateful.
Thanks
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Collision teleporter |
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SirSticky Hornpipe
Registered User
Join date: 24 Jun 2005
Posts: 43
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07-09-2007 15:11
Could someone please help me, im trying to find a script that will teleport ppl to a place by them just walking into it , if anyone could help me or direct me to where i can find the coding i would be most grateful.
Thanks |
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Shadow Subagja
Registered User
Join date: 29 Apr 2007
Posts: 354
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07-09-2007 15:36
not really feasable, but there was some discussion on workarounds:
/54/e9/193472/1.html |
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2fast4u Nabob
SL-ice.net
Join date: 28 Dec 2005
Posts: 542
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07-09-2007 15:49
Technically, the teleporters that work when someone walks into them aren't really teleporters - they actually push the person that walks into it.
You can implement your own push teleporter if the land upon which you want to use it allows push (land owners can estate owners can disable scripted pushes). It is pretty simple...determine who collided with your object and use llPushObject to push the avatar. You need to take into consideration the energy of the pushing object, and how far you want to pus h the avatar. I am not sure if it is still there, but there was a network of teleporters like this in a sim called The Future - a very cool system. I tried to implement a system like that and was mostly successful, but decided against continuing with it because I don't want to enable push on my properties. You'll need the collision_start event, llVolumeDetect, and llPushObject at a minimum. (edit)...I think you can find the basic functionality in a freebie bed or trampoline - the bed allows you to jump on it and the trampoline is....well....a trampoline Both have the basics of getting a teleporter like this working.-2fast |
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Boss Spectre
Registered User
Join date: 5 Sep 2005
Posts: 229
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07-09-2007 22:33
<snip> I tried to implement a system like that and was mostly successful, but decided against continuing with it because I don't want to enable push on my properties. "Scripts owned by the land owner can still use llPushObject on any avatar, and pushing of non-avatar objects is unaffected." |
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2fast4u Nabob
SL-ice.net
Join date: 28 Dec 2005
Posts: 542
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07-10-2007 07:20
Quoth the wiki: hmm...maybe it has something to do with a combination of Estate and Land options. I have push disabled on my estate and on the land itself. I bought a cannon that shoots avatars that get into it (picture avatar cannon ball). The cannon was great for me; however, when anyone else tried it, the cannon's push was limited to less than 10m (whereas I was getting pushed all the way across the region). Maybe there is still some hope for the push-based teleporter ![]() |