

I've been wanting/waiting to do photo referenced skin tones like these for quite a while! Comments and suggestion are welcome, as these are works in progress. Both are using the same shape settings for now, but will eventually have thier own.
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Skin work in progress |
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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04-12-2008 18:08
![]() ![]() I've been wanting/waiting to do photo referenced skin tones like these for quite a while! Comments and suggestion are welcome, as these are works in progress. Both are using the same shape settings for now, but will eventually have thier own. |
Kerry Takashi
Registered User
Join date: 9 Sep 2006
Posts: 21
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04-13-2008 18:28
They both look beautiful.
I would definitely save up to buy either. Keep going. |
Petteri Yiyuan
Registered User
Join date: 4 Mar 2007
Posts: 56
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04-14-2008 00:03
Both look real good. Though seeing your work in progress just makes me think where are men models? Dont they sell or what? I have bought your Adam skin but i would love to see new models expecially moderately tanned maybe something like (Evie_Deepolive) and with bald hair for prim hairs.
Well now when i looked your website i saw Vince model. I have to go to check it soon. |
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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04-14-2008 05:27
Both look real good. Though seeing your work in progress just makes me think where are men models? Dont they sell or what? I have bought your Adam skin but i would love to see new models expecially moderately tanned maybe something like (Evie_Deepolive) and with bald hair for prim hairs. Well now when i looked your website i saw Vince model. I have to go to check it soon. The 2 female skins here (and a third I haven't posted yet) will take up about 200 hours of work time in between my regular job. If I could clone myself I would, but the benefits of time delay mean I can post images here while the works are in progress and get constructive feedback. I also have friends testing some on their avatars. Every little bit helps. |
Petteri Yiyuan
Registered User
Join date: 4 Mar 2007
Posts: 56
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04-14-2008 06:12
Vince is definately more tanned than Adam, but is an entirely different character (more gritty!). I've been mainly focusing on a HUGE selection of male facial hair and scars (not yet released), all hand rendered at photographic quality. It's a pitty no one will see the 2048x2048 details after they get reduced to 512x512, but such is the nature of avatar pixel pushing. The 2 female skins here (and a third I haven't posted yet) will take up about 200 hours of work time in between my regular job. If I could clone myself I would, but the benefits of time delay mean I can post images here while the works are in progress and get constructive feedback. I also have friends testing some on their avatars. Every little bit helps. Yes actually i love gritty feeling of Vince (what i saw from Secondskin website). I mainly RP in Gor sims so having scarred skin can be considered realistic like moderate tanning muscles showing better than on "avarage" people. Scars would be definately good addition. |
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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04-28-2008 16:28
![]() Here's the final shape on the dark skin. It may take a few seconds to animate. |
George Standish
Your Friend!
![]() Join date: 12 Aug 2006
Posts: 124
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04-28-2008 19:04
Looks great!
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Cristalle Karami
Lady of the House
![]() Join date: 4 Dec 2006
Posts: 6,222
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04-30-2008 23:26
Outstanding!!
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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05-02-2008 13:33
![]() Third installment: A radiant Irish complexion The shape is final. The skin is going through final paces. |
Cristalle Karami
Lady of the House
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Posts: 6,222
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05-02-2008 13:46
Beautiful, Namssor!
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Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims!
House of Cristalle low prim prefabs: secondlife://Cristalle/111/60 http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-02-2008 18:24
Lovely work, Nam, as always. I just recently released one using the same source as the first one you posted. It's always fun to see how yours turn out relative to mine since we use such similar techniques. I did mine as a hybrid blend with some other source so they turned out quite differently. Love the redhead too!
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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05-03-2008 17:41
Lovely work, Nam, as always. I just recently released one using the same source as the first one you posted. I bet you can guess the major parts of the fair skinned source too from the eyes. |
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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More work in progress...
05-09-2008 11:46
...and a question - If you had to choose between one version or the other, which would it be (left or right)?
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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05-09-2008 13:19
right one for me, I do not like the longer side hairs
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Cristalle Karami
Lady of the House
![]() Join date: 4 Dec 2006
Posts: 6,222
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05-09-2008 13:26
the one on the right.
_____________________
Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims!
House of Cristalle low prim prefabs: secondlife://Cristalle/111/60 http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog |
Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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05-09-2008 15:29
Hmmm...just darker and smaller for me. Whoops! Just having an optician flashback.
Seriously though, this is beyond amazing work. _____________________
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Eirynne Sieyes
PrimPlay Owner
![]() Join date: 15 Oct 2005
Posts: 59
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05-09-2008 18:24
Why is Evie being retired?
And where are the promised cherry red lips? ![]() |
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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05-09-2008 19:18
Why is Evie being retired? And where are the promised cherry red lips? ![]() ![]() ![]() Yes, I remember the lips. I have held off producing new GX content for an extremely GOOD reason (trust me) . Nonetheless, your patience deserves reward. I will be in touch through IM or PM. |
Eirynne Sieyes
PrimPlay Owner
![]() Join date: 15 Oct 2005
Posts: 59
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05-09-2008 19:55
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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05-14-2008 08:39
I've been testing makeup (lips, shadow, freckles) and hair/eyebrow colors on Lyra. Here are two samples of some pre-existing GX makeup applied to Lyra with different hair colors. For those familiar with the system, the left image uses FGXL005G, FGXS001, and FGXF001. The right image uses FGXL000G (Clear Gloss), FGXS003, and FGXF001.
![]() Ok, I promise this is the last post before I start releasing some of these skins. |
Eirynne Sieyes
PrimPlay Owner
![]() Join date: 15 Oct 2005
Posts: 59
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05-14-2008 09:22
OMIGOSH! She's gorgeous!
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Liralyn Lyle
Registered User
Join date: 5 May 2008
Posts: 99
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05-14-2008 11:14
Verynice! Glad to hear you're working on darker and tan skin tones. I've been looking for a good one for awhile, but usually end up with lighter toned ones because the shadowed areas on darker skins were usually awful.
I finally figured out why - in real life, I tan very well, and look much better tanned (as do most people). A major reason is that blemishes, under-eye circles, etc. tend to fade away when tanned (scars are the opposite though - they don't tan). Most dark SL skin tends to keep the same relationships between lighter and darker areas as the lighter tones, although if SL skin designers are working with layers, I'm not sure why. |
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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05-14-2008 18:54
...the shadowed areas on darker skins were usually awful. I finally figured out why - in real life, I tan very well, and look much better tanned (as do most people). A major reason is that blemishes, under-eye circles, etc. tend to fade away when tanned (scars are the opposite though - they don't tan). Most dark SL skin tends to keep the same relationships between lighter and darker areas as the lighter tones, although if SL skin designers are working with layers, I'm not sure why. I wasn't going to post back here right away, but this is an important point. Sorry! - Broke my promise. In this case the procedural limitations outweigh the textural limitations. Scars and blemishes are easily removed from photo sourced skins, and probably never unintentionally exist in hand drawn skins in the first place. Many dark skins are created by color shifting a lighter skin tone. The reverse is true for very light skins. Why create a new set of skin textures completely from scratch when you can globally color shift the existing skin textures? That is sometimes easier said than done, especially with photo sourced skins. The file setup (layering) and color gamut of the original skin texture is a huge determining factor in how far the texture's color can be pushed (from the original/default) and still maintain a believable over all look. Hand drawn skins may be less realistic than photo sourced skins because they often wash over the details with an airbrushed or heavily stylized feel, but they also have the advantage of multiple layering effects to create the visible skin details (i.e. Eloh's skin files work this way). Thus, they probably handle light to dark color shifting better than most photo sourced skin designs. Photo sourced skins more often than not deal with blended layers in subsets where the highlights and shadows are represented at a micro detail level in each layer (i.e. Renie's forehead is a nice example). Therefore the best looking photo sourced skins usually stay within a tight color gamut. If a dark skin is desired, the photo sources must be dark. The same goes for very light skins. Medium toned photo sourced skins are a little more forgiving. For those reasons a wide range of realistic photo sourced skin tones are more likely to be created from unique sets of source material rather than one color shifted set of source material. This process is much more time consuming, and the reason why photo sourced skins tend to be pricier than hand drawn skins. Anyways, if your not a skin designer, don't worry about all this technical crap. Let your inner feelings speak to you. Skin choices are highly personal, and if the character of the skin does not play well with your avatar or your virtual self image, demo the next one. But do keep in mind that each unique skin probably represents weeks if not months of someones persistent creative efforts. |
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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05-19-2008 13:43
Makeup test on Renie
![]() This is the direction I'm heading in with Renie. It looks like she will require unique makeup textures for the dark pigmentation and fuller lips, so I may wind up including 5-6 variations in the skin package/kit. The custom GX makeovers will not work as well on this skin because they lack complex layering effects (color dodge, overlay, vivid light, etc.). |
Liralyn Lyle
Registered User
Join date: 5 May 2008
Posts: 99
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05-28-2008 00:38
I wasn't going to post back here right away, but this is an important point. Sorry! - Broke my promise. In this case the procedural limitations outweigh the textural limitations. Scars and blemishes are easily removed from photo sourced skins, and probably never unintentionally exist in hand drawn skins in the first place. Many dark skins are created by color shifting a lighter skin tone. The reverse is true for very light skins. Why create a new set of skin textures completely from scratch when you can globally color shift the existing skin textures? That is sometimes easier said than done, especially with photo sourced skins. The file setup (layering) and color gamut of the original skin texture is a huge determining factor in how far the texture's color can be pushed (from the original/default) and still maintain a believable over all look. Hand drawn skins may be less realistic than photo sourced skins because they often wash over the details with an airbrushed or heavily stylized feel, but they also have the advantage of multiple layering effects to create the visible skin details (i.e. Eloh's skin files work this way). Thus, they probably handle light to dark color shifting better than most photo sourced skin designs. Photo sourced skins more often than not deal with blended layers in subsets where the highlights and shadows are represented at a micro detail level in each layer (i.e. Renie's forehead is a nice example). Therefore the best looking photo sourced skins usually stay within a tight color gamut. If a dark skin is desired, the photo sources must be dark. The same goes for very light skins. Medium toned photo sourced skins are a little more forgiving. For those reasons a wide range of realistic photo sourced skin tones are more likely to be created from unique sets of source material rather than one color shifted set of source material. This process is much more time consuming, and the reason why photo sourced skins tend to be pricier than hand drawn skins. Anyways, if your not a skin designer, don't worry about all this technical crap. Let your inner feelings speak to you. Skin choices are highly personal, and if the character of the skin does not play well with your avatar or your virtual self image, demo the next one. But do keep in mind that each unique skin probably represents weeks if not months of someones persistent creative efforts. I've only "worried about technical crap" while trying to ponder why I've only bought pale skins, when I've been looking for a nice tanned one. ![]() Although much darker than what I was looking for, Renie is awesome! And makes clear that a beautiful tanned skin needs to be designed that way from the very beginning. Great job! I'm also impressed with the "winter" colors make-up that you chose, especially the lipstick, which work great with Renie's skin tone. It's hard to find good skin tone color matching in SL makeup. About skin tone color matching in general: http://en.wikipedia.org/wiki/Skin_tone_color_matching Example colors: http://www.carolthompsoncosmetics.com/IBS/SimpleCat/Shelf/ASP/Hierarchy/04.html |