Poser Walking and SL
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Bartiloux Desmoulins
Think Kink? Think Bart!
Join date: 27 Sep 2005
Posts: 121
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12-01-2006 14:06
Poser 6.0's Walk Designer makes it easy to create rather complex walk animations, giving you tons of cool parameters to customize the "style" of the walk. I haven't yet tried importing a Poser 6 walk into SL and I have several questions related to designing a walk to simulate carrying a very spillable dish in two hands. 1) In order to use the walk in SL, do I design the walk as a walk-in-place or do I design some kind of straight walk path for some specific distance and assign the walk to that path? 2) If SL needs the walk-in-place option, do I put the anim in a pose ball and then use scripting to define the path the av is to follow? 3) To modify the walk so that the hands and arms are positioned for my needs, rather than swaying at the av's sides, do I just delete all keyframes for certain body parts and replace them with those body parts in one position both at the start and end of the walk? 4) If that's how I do that, how do you delete keyframes for specific body parts only? Any help you could provide would be GREATLY appreciated! Bartiloux Desmoulins
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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12-01-2006 14:27
I don't know anything about the Walk Designer so I can't really answer 3, and both 1 and 2 require a little clarification. In order to answer those, we need to know what exactly the end goal here is. I mean, normally you would walk in place for a walking animation, but 2 indicates that you are wanting to walk a specific path in-world, so maybe this job needs a different approach.
As for 4, use the Animation Palette.
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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Bartiloux Desmoulins
Think Kink? Think Bart!
Join date: 27 Sep 2005
Posts: 121
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12-01-2006 14:31
Thank you.  Walking in place was the answer I was looking for. I'm really new using Poser so could you give me a brief run-down on how you would use the animation palette to remove certain keyframes for certain body parts?
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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12-01-2006 14:44
Well, it's pretty simple. Across the top is a count of the frames, down the left side is a list of body parts. When there is a keyframe, there is a bright green box where the body part row and keyframe column intersect. To delete that keyframe, click it and hit delete.
_____________________
 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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Heather Shortbread
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Join date: 22 Sep 2005
Posts: 52
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12-01-2006 15:04
Bart, tell me if you get it to work, I try using the walk maker and SL wont upload it saying it either cant reconize rotation, or failed to initalize motion even when i make the first frame the T pose. Or anyone else for that matter with ideas.
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Bartiloux Desmoulins
Think Kink? Think Bart!
Join date: 27 Sep 2005
Posts: 121
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12-01-2006 17:08
Johan - thanks for the info! It sounds simple enough for even me to handle. ;o) Heather - funny you should say that because I am back here at the forums to figure out what to do about a pesky rotation error. ~lol~ I got past the initialization error by copying the first line, after the part that says "Number of frames and frame rate" from a 2-frame bvh file I had that I created in Avmotion and was able to upload into SL. I found this in the forums... /52/06/79269/1.html which specifically addresses this problem. I have the SR3 update installed, so that's not my issue. My next step is to check the zero rotations on all the joints. I'll let you know if and when I solve this puzzle. You wouldn't happen to know how to check the zero rotations, would ya?? ~laughs at my newbie-ness~ Thanks to the both of you for replying to my post. Bartiloux
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Heather Shortbread
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Join date: 22 Sep 2005
Posts: 52
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12-01-2006 20:32
You know what I'm thinking, (and we might be screwed with the walk maker) Is that if SL takes all the info from the hips, i don't know if it will reconize the walk maker, but i have NO idea how to make it work I piddled with it for about an hour today, focusing on the walk maker. Nothing happened, I got poser 5 so i wouldnt have to get the update, blah blah.
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Bartiloux Desmoulins
Think Kink? Think Bart!
Join date: 27 Sep 2005
Posts: 121
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12-02-2006 06:58
Good point! So I guess the question to put in front of the group is...
Has anyone use Poser's Walk Designer and successfully imported the walk into SL? -Bartiloux
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Tufif Kraft
Registered User
Join date: 4 Nov 2006
Posts: 64
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12-02-2006 10:22
Well, the walk designer is just an automated way to create keyframe data. Once the keyframe data is created, it's no different than any other kayframe data that you may have created yourself. There's no reason why it should be any different to export to bvh and upload to sl than anything else you might animate in poser.
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Bartiloux Desmoulins
Think Kink? Think Bart!
Join date: 27 Sep 2005
Posts: 121
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12-02-2006 16:05
Tufif, thank you for the reply and, I am happy to say, I proved your words to be quite true. Just to recap, should there be anyone out there in the same boat I was in, if you have Poser 6 and want to create and upload a walk animation from walk designer, you must... 1) Download the latest Poser service release (I downloaded SR3) 2) Download the SL avatar 3) Upload it into the character folder in Poser and set it as the default figure 4) Start Poser 6 5) From the Display option, select Walk Designer 6) Press the walk button so you can monitor the "style" of the walk 7) Select the SL avatar in Walk Designer  Tweak the walk adjustment dials to taste 9) Save the walk making sure to... a) Check the "walk in place" check box b) Check the check box that makes sure a stride is not cutoff mid-stream c) Change the start frame from 1 to 2, since SL needs frame #1 d) Add 1 to the ending frame to make up for the offset created in "c"
10) Export to a bvh file making sure to select the scaling option After that, start SL, select upload animation, bump the priority to 4, adjust the hand and facial features as desired, and check the "loop" check box. Good luck and happy Poser 6 animating! Bartiloux
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