Amara Twilight
Registered User
Join date: 16 Feb 2004
Posts: 47
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08-19-2008 09:29
Hi there,
I'm just starting to mess with animations and have a couple of questions.
1) I have a stock like device that someones neck gets locked in to and am creating a kneeling/captured animation. How do i make sure that everyone who uses the device has their neck positioned in the device correctly?
2) How do I do/change face animations?
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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08-19-2008 10:53
As to the first question, there is no easy way. To my knowledge, the only body parts that are easily positioned are the hips (if you use a pose ball script), or dropping the feet to the floor (as in an AO). I don't know of any way of lining up the neck with precision.
You could use a menu script (MLPV2 comes to mind) that allows adjustment of the pose, so that someone whose avatar didn't quite fit could adjust it easily.
As to the second question, you may want to search this forum a little bit, I think it was raised in the past week or so. When you upload an animation, you'll get a menu that allows you to do thing like setting priority, looping, fading, and hand animations; this menu also has an option for checking a facial expression. However, I encourage you to look for the other threads here on facial animations; they have always been buggy for me, not playing through the whole animation if looped, for example. I have just stopped setting facial animations with my animations, so I don't know if facial animations have been fixed, or what workarounds there might be.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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08-19-2008 10:58
And here are the two recent threads on facial expressions. Though the answers to this thread may not have been the ones for which the original poster was looking, they tell you about some of the problems of facial expressions with animations: /52/7c/274029/1.htmlAnd this one discusses facial expressions with various scripted animators: /52/ed/232671/1.html
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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08-19-2008 11:01
On the first question I don't think it's too bad as far as getting people's heads in the stock. If you design it to fit the average sized avatar then it will fit most people. Kid avatars probably wouldn't fit but who wants to put a kid in a stock?
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Amara Twilight
Registered User
Join date: 16 Feb 2004
Posts: 47
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08-22-2008 03:00
From: Bree Giffen On the first question I don't think it's too bad as far as getting people's heads in the stock. If you design it to fit the average sized avatar then it will fit most people. Kid avatars probably wouldn't fit but who wants to put a kid in a stock? Hey Bree  /wave...some kids should be in stocks for their behavior  (i tease) Thank you everyone for the answers, an adjustment script may be all thats needed once positioned for aver height av. Thanks for the links on face animations. I see that its all straight script calls to do them and the issues raised. Take care and thanks again.
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