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Hands with a mind of their own...

Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
06-15-2006 04:59
Not sure if this is a recent thing (last couple of updates) but I'm noticing that an animation may or may not use the selected 'hand pose' (selected when you upload an animation) when played. I'm standing, trying out an animation and about 50% of the time the correct hand pose triggers, 50% of the time it doesn't. It's a short animation (about 1 second) so possibly that might have some bearing on the problem.

Has anybody else noticed this lately? I've tried different priorities for the animation and I've made sure the basic stuff, such as first frame move any joints that you're using, are in place. But I just can't get it to trigger the hand pose reliably.

I'd appreciate knowing if anybody else is having this problem with animations (or short animations especially) as it's driving me up the wall :D
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
06-15-2006 05:31
S'ok, I've done some more searching on the forums and found that others are indeed having this problem:

/52/1d/103346/1.html

It looks like recently (last couple of updates) hand morphs stopped even triggering at the start correctly, even though they would always be likely to stop and revert half way through an anim before that.
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