Second_Life_1-23-0-118378_ReleaseCandidate problems
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Vivienne Schell
Registered User
Join date: 14 Feb 2007
Posts: 85
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05-02-2009 01:43
From: Boy Lane Something must be very very wrong in the Lab.
They have a record in total ignorance of their user base and in following their very own "strategy" in development, one of the reasons why this here won´t really grow anymore, since the 2006/07 push and media hype is over. Nothing new. And instead of fixing their own misconceptions and avoid further ones they carry on as ever and actually think that something as silly as the "adult content" campaign will save their day.
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Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
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05-02-2009 06:02
I ac6tually downloaded , installed started crashed at login uninstalled passed to the older version.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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05-03-2009 04:34
It was a very interesting development. It looked good although it was buggy - it showed how good shadows would look when the whole thing comes together. I look forward to seeing the next RC shadow viewer.
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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05-04-2009 21:41
Huh. . .
I had surprisingly few problems.
I won't say no problems.
Sometimes people become cloud people when changing clothes. When I wear a jacket I get a long white skirt. Yeah. . .shadows crashed me after a while--But when I turned it off everything was fine. My biggest complaint about shadows--I couldn't photograph them.
It's the first version of a the next client folks and LL EXPECTS it to fail. I guess no one remembers all the complaints 1.22 got in its early iterations.
_____________________
"Two lives I have. One life I live. One life I dream. In dreams I remember the better in me."
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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05-05-2009 01:30
From: DancesWithRobots Soyer It's the first version of a the next client folks and LL EXPECTS it to fail. I guess no one remembers all the complaints 1.22 got in its early iterations. I picked up the early iterations of 1.22 and it was almost completely win-win from the start. I can't recall the last time LL pulled the first RC of a new version like this. I think they're definitely feeling rushed.
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Vivienne Schell
Registered User
Join date: 14 Feb 2007
Posts: 85
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05-05-2009 07:30
From: Argent Stonecutter
I can't recall the last time LL pulled the first RC of a new version like this. I think they're definitely feeling rushed.
Exactly. They are rushed by those senior Lindens who push for the "adult" cleanup of Second Life and their own funeral.
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Nefertiti Nefarious
Registered User
Join date: 5 Oct 2006
Posts: 135
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You MOVED the EDITDETACH/DROP selections
05-08-2009 07:58
Second Life 1.23.1 (119104) May 4 2009 17:57:12 (Second Life Release Candidate)
You have changed a context-sensitive menu into a context-ignorant menu for absolutely no good reason. When I right-clicked on an attachment I was wearing, I used to be able to detach the attachment from the first menu that showed up. That's why you click on them, right?
Now I have to click "More" and then click "Detach", "Drop" or "Edit" ... doubling the number of clicks it takes to to the ONE thing that I do the most if I click on one of my attachments.
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Theodore Yedmore
Registered User
Join date: 11 Nov 2008
Posts: 5
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05-08-2009 08:27
I STILL have the issue where I crash at login, with the new 1.23.1, and now since it appears I have no choice in what version of RC I use, I am forced to revert to released version for now....
1.22 RC worked fine.....
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Nefertiti Nefarious
Registered User
Join date: 5 Oct 2006
Posts: 135
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05-08-2009 08:33
From: Viktoria Dovgal The menu change with attachments will take some getting used to, but it's actually a good thing. To get to the avatar pie menu on yourself, you used to have to find a part of your avatar that wasn't covered by prims. Since these days most people wear at least prim hair, and may have skirts, jackets, etc. along with that, it really got in the way of more than a just a few people with all-prim avatars. The mouse-down on the avatar feature that lets you steer and turn the camera is also way easier to use now. No, it is NOT a good thing. It doubles the number of clicks required to edit or drop any attachment, which doubles the pain (physical, RL pain from hand damage) to do any attachment adjusting for while creating stuff, editing the way things fit and wardrobe sorting. The Avatar menu is already on the drop-downs Edit>Profile
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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05-08-2009 08:37
From: Theodore Yedmore I STILL have the issue where I crash at login, with the new 1.23.1, and now since it appears I have no choice in what version of RC I use, I am forced to revert to released version for now.... 1.22 Release is the same as 1.22 RC11.
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Bhakta Thor
Escape from RL
Join date: 31 Jan 2008
Posts: 291
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its a diversion
05-08-2009 09:30
From: Nefertiti Nefarious No, it is NOT a good thing.
It doubles the number of clicks required to edit or drop any attachment, which doubles the pain (physical, RL pain from hand damage) to do any attachment adjusting for while creating stuff, editing the way things fit and wardrobe sorting.
The Avatar menu is already on the drop-downs Edit>Profile This is probably a diversion to make us forget about the Adult issue. It messed up my avatar too, his face turns totally black and all I see are his eyes. It fixes itself, then it comes back. The lag on SL for me has become unbearable. I can not focus on anything unless I stand there forever. It is VERY ANNOYING. My adult verification is not recognized by the new version and i can not choose adult in the search box, is this an active feature yet? Please all of you adult vendors out there, rest assured that I will frequent your shops no matter where SL hides them. BT
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Sayne Wiesel
Registered User
Join date: 26 May 2008
Posts: 1
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8 days and no change, and forced the update.. Deliberate?
05-08-2009 10:14
I have same problems. I didnt for a while, but after i update settings (made a change and hit apply) everything mentioned here happened. Fishbowl effect, not to mention the alpha flicker.
I havent tried mature serach etc, worked before i applied changes. Not tried after gave up sort this issue with fishbowl effect or even worse, total flatout of the 3d, all a mess stuck on ground, 2d.
I'm also age verified and payment used.
Horrible and i cant fix it. Im just leaving Sl as is now and hope they change this, but this seems deliberate because they CANT have just missed this, and they had several days to revert to old version, but havent. Smells something's up.
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pinky Lednev
Registered User
Join date: 29 Oct 2008
Posts: 232
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05-08-2009 11:34
From: Bhakta Thor This is probably a diversion to make us forget about the Adult issue. It messed up my avatar too, his face turns totally black and all I see are his eyes. It fixes itself, then it comes back.
The lag on SL for me has become unbearable. I can not focus on anything unless I stand there forever. It is VERY ANNOYING.
My adult verification is not recognized by the new version and i can not choose adult in the search box, is this an active feature yet?
Please all of you adult vendors out there, rest assured that I will frequent your shops no matter where SL hides them.
BT You can set your adult preferences on preferences it there you need to change it on the general tab, then you should beable to view adult content on search 
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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05-08-2009 12:03
From: Nefertiti Nefarious No, it is NOT a good thing. Let's not confuse personal preferences with absolutes. From: someone It doubles the number of clicks required to edit or drop any attachment, Only one click is required to use anything from the menu bar, and that submenu can even be torn off for instant access. A torn off detach menu allows a momentary click, while even the traditional pie menu layout requires a click and drag or two clicks if the intense physical labor of dragging is not desired. From: someone The Avatar menu is already on the drop-downs Edit>Profile The Detach menu is already on the drop-downs Edit>Detach Object
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
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05-08-2009 12:07
From: Viktoria Dovgal Only one click is required to use anything from the menu bar, and that submenu can even be torn off for instant access. The menu bar is further away from your mouse. That's WHY we have contextual menus in the first place, because they are quicker to get to than the menu bar. The only reason we have a menu bar at all, for that matter, was because Steve Jobs has a bug in his ear about buttons... everything was contextual menus before the Mac, and most people who were already familiar with other window systems were boggled at Apple's excuses for this weird new inconvenient user interface.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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05-08-2009 12:16
From: Argent Stonecutter The menu bar is further away from your mouse. That's WHY we have contextual menus in the first place, because they are quicker to get to than the menu bar. The only reason we have a menu bar at all, for that matter, was because Steve Jobs has a bug in his ear about buttons... everything was contextual menus before the Mac, and most people who were already familiar with other window systems were boggled at Apple's excuses for this weird new inconvenient user interface. I think you kind of missed the point, which was that the avatar menu's existing placement on the top menu bar is a weak excuse to remove it from the pie menu, because the same could be argued for most things in the pie menu.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
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05-08-2009 12:39
From: Viktoria Dovgal I think you kind of missed the point, which was that the avatar menu's existing placement on the top menu bar is a weak excuse to remove it from the pie menu, because the same could be argued for most things in the pie menu. But why are those the only two options?
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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05-08-2009 13:55
From: Argent Stonecutter But why are those the only two options? Hey, they could do it through a command line or have Clippy do it for you, but I can see some really good reasons to keep the new layout. Different menus for different parts of the avatar might be a cherished interface blunder, but it was a blunder. The grid is littered with accidentally dropped attachments from old and new users alike because people were a few pixels off in selecting their avatars. Dropped AOs alone are common, and those only get the user's attention because they keep trying to make the avatar move. Lost hair, jewelry, etc. is commonly seen all around too. the owners aren't all noobs by any means, we see just in this forum plenty of oldbies puzzled by these mystery animations, and quite possibly it's exactly because the mesh menu layout is committed to muscle memory. Accidental detaches are common but easy to fix, accidental edits are a secondary problem mainly affecting newer users because the older ones know what the arrows are about. With the new layout, all you get is a is a window or another menu that you didn't expect if you are used to the old layout, mildly annoying maybe but nondestructive. For documentation and training, how does it make any sense at all that there are two different interfaces for the avatar, and it depends on what is worn at the moment? Click on your back to get to your groups, but don't do that if you happen to be wearing a prim jacket. That is the stuff of tax returns, not sensible user interfaces. Edit, the somewhat less mistake-prone slice from the old menu, isn't even the best interface for working on attachments. If you want to fix a prim in for example hair, you right-click and pick edit, end up with a blue mess that obscures the prim that looked off, deselect and find it a second time,then make the adjustment. Ctrl-3, edit linked parts, click goes straight to the problem area. There is no lack of quick tools for content makers or even users. Models and strippers have "advanced" direct interfaces as mentioned earlier, that can dispense with a variety of wearables and attachments in no time flat. The pie menu was never optimized for this stuff in the first place, shuffling the layers doesn't change that.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
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05-08-2009 17:32
From: Viktoria Dovgal Hey, they could do it through a command line or have Clippy do it for you, but I can see some really good reasons to keep the new layout. You're being silly. From: someone Different menus for different parts of the avatar might be a cherished interface blunder, but it was a blunder. 1. Different menus for attached and unattached prims is neither more nor less a blunder. You can't get away from different menus for different-but-similar operations. You just get to decide whose muscle memory is going to get broken. 2. You've still got different menus for different parts of the avatar, they're just different on the second level now. Oh, and... 3. Scripted attachments duplicating built-in functionality is hardly uncontroversial.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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05-08-2009 18:55
From: Argent Stonecutter You're being silly. Too obvious, no cookie. From: someone 1. Different menus for attached and unattached prims is neither more nor less a blunder. Attached and rezzed objects have very different behaviors, there aren't many menu operations in common. You can't sit on, take, buy, pay, open, delete or return an attachment. You can't wear or attach what you are already wearing. Likewise, you can't detach or drop a rezzed object. So that leaves, well, touch and edit. Touch is a natural one-click operation so they made a concession and did a Touch/Take Off> flip on the avatar menu, and fairly enough. Touch doesn't do anything on the mesh and Take Off> is another legacy mess that needs rework and probably shouldn't be featured in its current state (too many twisty submenu branches, and what is Detach All doing in the spot normally reserved for More> ?) That leaves a "substantial" difference in the location for the Edit operation, but editing isn't a one-touch thing in any case. From: someone 2. You've still got different menus for different parts of the avatar, they're just different on the second level now. That's normal good UI design, disable the menu options that don't do anything in a given context. The More> slice isn't greyed out, but SL has done that everywhere that the More> slice has no purpose. From: someone 3. Scripted attachments duplicating built-in functionality is hardly uncontroversial. You seen to be responding to something that wasn't mentioned here. All the UI elements mentioned are part of the viewer. The only scripted attachments mentioned weren't as part of the UI, and even those examples don't duplicate built-in functionality (if they did, people wouldn't be wearing and accidentally dropping them in the first place).
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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05-09-2009 06:30
From: Viktoria Dovgal Attached and rezzed objects have very different behaviors, there aren't many menu operations in common.
Attached and rezzed objects have very similar behaviors, and the most common operation on attached objects is Edit, which is also one of the most common operations on rezzed objects. They should be in the same place on both menus. From: someone That leaves a "substantial" difference in the location for the Edit operation, but editing isn't a one-touch thing in any case. This is about muscle memory. Click, sweep, edit. It's reflex, and it shouldn't matter whether it's being done on an attached prim or a rezzed one.
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Chii Muni
Registered User
Join date: 27 Mar 2007
Posts: 6
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05-10-2009 17:58
I see that we're back to not being able to edit attachments...
But a new problem, the viewer is now in Fish Eye mode after playing QuakeLive. Is there a way to reset that?
The official viewer client works fine.
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Coventina Dalgleish
Registered User
Join date: 30 Apr 2006
Posts: 78
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Another fine viewer from LL
05-11-2009 17:08
Simply stated this is the only viewer that I have had totally crash my system. The viewer froze then my system re booted
Nice going I see you program no better now than in the last several years
Very confusing do you have a high turn over in your programming staff
It is either that problem or you still keep no notes on previous editions...
All of the other problems do not matter if the viewer is unusable.
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Bhakta Thor
Escape from RL
Join date: 31 Jan 2008
Posts: 291
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05-12-2009 05:24
From: Coventina Dalgleish Simply stated this is the only viewer that I have had totally crash my system. The viewer froze then my system re booted
Nice going I see you program no better now than in the last several years
Very confusing do you have a high turn over in your programming staff
It is either that problem or you still keep no notes on previous editions...
All of the other problems do not matter if the viewer is unusable. What is happening to me is that other avatars are not rezzing. They are appearing as smoke and staying that way. I missed a great date last night because of that! BT
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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05-12-2009 05:43
From: Bhakta Thor What is happening to me is that other avatars are not rezzing. They are appearing as smoke and staying that way. Yeh, but at least people who want to rip off clothing layers will eventually have to actually buy at least one copy of the outfits they're going to rip off. Isn't that totally worth it?
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