Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Windlight: good or bad for SL?

Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
11-24-2007 15:57
From: Tegg Bode
Hmm works fine for Sony and Nintendo to keep forcing owners to upgrade.


This simply isn't true. People with PS1 were playing and buying new games more than two years after its release.

I bought a PS2 game yesterday, when was it released?
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
11-24-2007 16:06
From: Teeny Leviathan
I am not going to discuss the differences between SL and World of Warcraft. Its been argued to death here. Its comparing apples to oranges..


No it's not comparing apples and oranges, you're talking about the most succesful online platform out there with WoW. SL is an online platform. To say it's an unfair comparison is absolute balderdash and you're only refusing to discuss WoW because it totally, completely and absolutely undermines your argument.



From: Teeny Leviathan
I don't think compatibility is the issue. I just tested the Windlight client on my 3 year old HP laptop. The laptop barely meets the minimum requirements for SL, but the client does work. It can't do any of the Windlight stuff, but it does run at a reasonable framerate. Technically, the laptop is still compatible. If it was my only computer, I wouldn't be left out of SL.


The argument with the faster pussycat crowd is that anything over two years old is obsolete or shouldn't be worried about. Financially it would be economic suicide for LL to listen to this crowd.
Teeny Leviathan
Never started World War 3
Join date: 20 May 2003
Posts: 2,716
11-24-2007 16:16
From: Ciaran Laval
No it's not comparing apples and oranges, you're talking about the most succesful online platform out there with WoW. SL is an online platform. To say it's an unfair comparison is absolute balderdash and you're only refusing to discuss WoW because it totally, completely and absolutely undermines your argument.


Try rezzing a few prims or creating a push weapon in WoW. There is not enough similarity between WoW and SL to make a fair comparison. By your reasoning, it would be ok to compare a Honda Fit to a Mack truck purely on the fact that they both use the same roads. Until WoW allows user created content to be introduced in world on the fly, comparing it to SL will still be an unfair comparison.
_____________________
The Default Avatars were created by Linden Lab
They evolved.
They rebelled.
There are many copies.
And they have a plan.
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
11-24-2007 16:20
There are times when SL comes close to being photo-realistic.

Anyone that can say the same of WoW really *really* needs a reality check.
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
11-24-2007 16:23
From: Teeny Leviathan
Try rezzing a few prims or creating a push weapon in WoW. There is not enough similarity between WoW and SL to make a fair comparison.


Oh please, they are both looking to attract consumers. I'll wager quite happily that the one that relies on people having the latest and greatest hardware won't be very succesful. It's hardly rocket science. The issue isn't how the work, it's how they attract consumers.
Teeny Leviathan
Never started World War 3
Join date: 20 May 2003
Posts: 2,716
11-24-2007 16:26
From: Ciaran Laval
Oh please, they are both looking to attract consumers. I'll wager quite happily that the one that relies on people having the latest and greatest hardware won't be very succesful. It's hardly rocket science. The issue isn't how the work, it's how they attract consumers.


Well, based on that line of reasoning, Habbo Hotel should be kicking ass on all online games. :D
_____________________
The Default Avatars were created by Linden Lab
They evolved.
They rebelled.
There are many copies.
And they have a plan.
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
11-24-2007 16:31
From: Teeny Leviathan
Well, based on that line of reasoning, Habbo Hotel should be kicking ass on all online games. :D


Oh come on, you have to draw the line somewhere, habbo hotel is a pile of pants :p

The fact is, you can't run a huge world based on two year old hardware, it's not viable. There's not one succesful platform I can think of off the top of my head that makes anything more than two years old obsolete. Microsoft don't do it, Blizzard don't do it, NCsoft don't do it and LL don't do it. You see that common denominator :p
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
11-24-2007 16:42
From: Philip Linden
Our mission is: “To connect everyone to an online world that improves the human condition.”
I don't see a qualifier there that would limit everyone to only those people who buy everything hot off the assembly line.

Either SL is a game and "everyone" simply means "gamers" in which case you can expect people to throw their puter out with the trash every year and buy a new one, or SL is a platform and "everyone" literally means "everyone" and it needs to run well on puters that are far behind the cutting edge curve.

If people are seduced by eye candy and *want* to upgrade that's one thing, but the minimum requirement for SL without it shouldn't increase just for the sake of having that eye candy in there.
Teeny Leviathan
Never started World War 3
Join date: 20 May 2003
Posts: 2,716
11-24-2007 16:59
From: Ciaran Laval
The fact is, you can't run a huge world based on two year old hardware, it's not viable. There's not one succesful platform I can think of off the top of my head that makes anything more than two years old obsolete. Microsoft don't do it, Blizzard don't do it, NCsoft don't do it and LL don't do it. You see that common denominator :p


I guess I will agree to disagree here. My fastest machine is mostly technology that is just over two years old. The only exception is the twin 8800GTS cards I put in this year. Even with all the "two year old technology", my machine can run the Windlight client with all settings maxed. Fps drops a bit, but its still very fluid motion. Even if I didn't have the newer cards, I would still be able to use SL.

At this point, not being able to see the Windlight features does not seem to be a restriction on older or lesser computers. I don't think they have raised the bar on minimum requirements yet. From what I can see, if your computer doesn't support the new features, the new client will run and look very much like the old one.
_____________________
The Default Avatars were created by Linden Lab
They evolved.
They rebelled.
There are many copies.
And they have a plan.
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
11-24-2007 21:04
From: Teeny Leviathan
... not being able to see the Windlight features does not seem to be a restriction on older or lesser computers. I don't think they have raised the bar on minimum requirements yet. From what I can see, if your computer doesn't support the new features, the new client will run and look very much like the old one.


Which sounds absolutely fine to me!


Where should the line in the sand be drawn?

PCIe? AGP? PCI? EISA/ISA?

Heck, I should have the right to connect to SL via a PPP connection over a 300 baud modem from a 80x25 character text-only amber-screen vt100 dumb terminal?

I just bought one less than 2 years ago, don't you go telling me it's obsolete already!!!! =(
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
11-24-2007 23:28
From: Ciaran Laval
This simply isn't true. People with PS1 were playing and buying new games more than two years after its release.
I bought a PS2 game yesterday, when was it released?
Seen any new PS1 games for sale lately?
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
11-24-2007 23:35
From: Ciaran Laval
The argument with the faster pussycat crowd is that anything over two years old is obsolete or shouldn't be worried about. Financially it would be economic suicide for LL to listen to this crowd.

Well the opposite is the "make it run on my 5year old office machine crowd" of course, who don't want to see fast 3D graphics, many just want to IRC chat or watch a $ balance ticking over from sales or bots.
We need a compromise in betweeen because to many SL is a game and Gamers are buying stuff from businesses, if we are to exclude gamers by stagnating development, SL will just become a skirt & boots shopping platform for those who can camp enough to look good while socialising.
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Fluf Fredriksson
Registered User
Join date: 8 Feb 2007
Posts: 248
12-01-2007 08:52
Bad purely because of the implementation. In theory it could be good.
Imagine it's your first few hours at orientation island. It's noon, and you have probably left all the settings at defaults till you know what's going on:

- Only the nearest few avatars will be rendered. Everyone else will be a slowly moving blocky 2D image making you wonder how 3D SL really is, and stopping you seeing many "pretty" avatars.
- Many of the textures will be bleached out, probably including your own skin, so you won't get that "wow I look great" feeling. You'll get. "Why is one side of me black and the other side really bright?", and "Why is the path and the beach bright white?"
- Linden trees and vegetation will also look very blocky and cut out until you get close to them, and they spring in to full rez, adding to that "is this really 3D?" feel.

In short, although the sky may look pretty, just about everything else will look ugly and appear to rez only when you're about 10ft away.
Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
12-01-2007 09:01
From: Fluf Fredriksson
Many of the textures will be bleached out, probably including your own skin, (...) "Why is the path and the beach bright white?" (...) the sky may look pretty, just about everything else will look ugly.
I agree completely with you Fluf. Strange thing is that I did see in an earlier blog entry that Linden wants to address the high contrast issue, but I can't find it anymore on their things-to-do list.
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
12-03-2007 16:02
From: Fluf Fredriksson

- Linden trees and vegetation will also look very blocky and cut out until you get close to them, and they spring in to full rez, adding to that "is this really 3D?" feel.


Bring on the: TREE IMPOSTERS!!!
_____________________
* The Particle Laboratory * - One of SecondLife's Oldest Learning Resources.
Free particle, control and targetting scripts. Numerous in-depth visual demonstrations, and multiple sandbox areas.
-
Stop by and try out Jopsy's new "Porgan 1800" an advanced steampunk styled 'particle organ' and the new particle texture store!
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
12-03-2007 22:29
I agree the tree seem to have a problem, but that's probably fixable, but as far as I can see the world looks the same if not better under windlight, even skins. I keep taking snapshots and giving them to non windlight users and so far all are very impressed. The windligh viewer runs no worse than my normal viewer or the Release Candidate.
Of course if the sky is red or purple things are going to look funky.
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
12-03-2007 23:27
I like it, been using mostly. But when attachments are up the butt again. I fear that windlight is far from ready to go live. Same issues and problems from the first release early this year. We are not even close.
Brenda Archer
Registered User
Join date: 28 Apr 2005
Posts: 557
12-04-2007 00:59
From: Ceera Murakami


It will make a HUGE difference in user experience between those with Windlight-capable hardware and those with lower-end systems. Water, skies, and avatar appearances all will be totally subjective. Until they get it to where a sim or parcel owner can define default settings that everyone will experience unless explicitly overridden, then there will be NO way for builders or other content creators to have any idea how good or how bad a product will look. If you don't have a killer system, you may as well give up on building and selling content, because you'll be blind to how the high-end customers will see it.


Or just hire someone with a high end computer to give you pictures of everything you're working on as you work on it.

I find that textures take forever to load for me in Windlight, and my graphics card can't take advantage of most of the features anyway, so I hope I'll be able to keep using a non-Windlight client for the time being.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
12-04-2007 02:13
From: Brenda Archer
Or just hire someone with a high end computer to give you pictures of everything you're working on as you work on it.

I will not use atmospheric shaders until I have the hardware to make it playable, but you can still switch them on briefly for a snapshot or quick reference frame.
_____________________
Computer (Mac Pro):
2 x Quad Core 3.2ghz Xeon
10gb DDR2 800mhz FB-DIMMS
4 x 750gb, 32mb cache hard-drives (RAID-0/striped)
NVidia GeForce 8800GT (512mb)
1 2 3 4