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Defense against griefer attacks? (!own, followers, etc)

Critter Wildcat
Registered User
Join date: 6 Nov 2006
Posts: 2
12-25-2006 22:06
I've searched high and low and I can't seem to find any definitive sort of "here's the attack, here's a defense" list/help/etc.

For instance, I wear anti-push and a shield. But while working on some modifications, I have been attacked by someone dropping one of those stupid batman followers on me, and worse, someone typing in, "!own (my name)" and sending me off into oblivion. They did this repeatedly, until I finally had to report them.

I'd like to know if there's someplace to go to look up a particular attack and get suggestions on shields/scripts/etc to prevent said attacks from affecting you?

People keep telling me to get some weapons and use them in response. I'm not going to go there. I'd rather just render the attacks useless before they hit me.
Ishtara Rothschild
Do not expose to sunlight
Join date: 21 Apr 2006
Posts: 569
12-26-2006 01:02
I would simply stay away from land where push is enabled. Many land owners disable such griefing options. Some of those anti-grief devices can cause grief by almost bring down a sim; I lately had to ask someone to remove their scripted shield devices, since everything was running in slow motion. A look at the list of scripts running in the sim revealed that his gadget was using more resources than 3 dozen furry avatars.
Midori Mikazuki
Registered User
Join date: 20 Sep 2006
Posts: 78
12-26-2006 07:29
!own and similar attacks that launch your AV into orbit won't work if you are sitting on a non-physical prim. This could be as simple as resing a cube and sitting on it, to finding a non-physical vehicle to sit on and retain some ability to move. I found a decent freebie non-physical vehicle outside the Ivory Tower of Primatives (look for the anti-griefer object near the signs).

Some of these attacks (!own, I believe is one of them) do work even on parcels with push disabled, so staying on land where push has been disabled is not going to protect pou from them all.
Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
12-26-2006 08:04
What is the best way to handle a follower? Just a little thing that buzzes around your head that someone else put there? It doesn't interfere with what you're doing or working on, but can sometimes get in the way of your cam when you're working on something close in.

I know about crossing a sim boarder and/or TPing getting rid of it, but how do you handle the person who set it out, especially if you know that person? (this is a personal experience question, me being the followee.)

Thanks.

A
Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
12-26-2006 08:16
Sitting on a prim and what ever else happens just ignore it. Those are the biggest two. I can't say my personal say about griefers in the forum but lets just say by even giving them attention you help them out with thier personal, private, alone, bedroom gratification.

Also if you are building try making sure you are not to close to your item. Followers and screamers can be muted and if they buzz around your head...that's nice...you can't see them. Also sometimes going say into the air instead of working on the ground.

If just around at friends places see about having them help resolve the situation. They always have the power to prevent things on thier land.

If at another place like a club try talking to staff or security. Usually they will be happy to help.

Otherwise AR and let LL handle it.
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Tamii Gwynneville
Supreme Curmudgeonette
Join date: 1 Jun 2006
Posts: 72
12-26-2006 08:39
From: Abba Thiebaud
but how do you handle the person who set it out, especially if you know that person?

Mute.

Freeze --> Eject --> Ban.

Problem solved.

Next.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
12-26-2006 08:45
If you know people who are setting followers on you routinely, and you've told them to stop, I suggest that you avoid their company....
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http://ordinalmalaprop.com/forum/ - visit Ordinal's Scripting Colloquium for scripting discussion with actual working BBCode!

http://ordinalmalaprop.com/engine/ - An Engine Fit For My Proceeding, my Aethernet Journal

http://www.flickr.com/groups/slgriefbuild/ - Second Life Griefbuild Digest, pictures of horrible ad griefing and land spam, and the naming of names
Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
12-26-2006 08:51
From: Ordinal Malaprop
If you know people who are setting followers on you routinely, and you've told them to stop, I suggest that you avoid their company....


Casually known because we work in the same sandbox a lot of the time. I am loathe to give up the sandbox though because the public ones are so crowded with griefers.
Tamii Gwynneville
Supreme Curmudgeonette
Join date: 1 Jun 2006
Posts: 72
12-26-2006 09:59
From: Ordinal Malaprop
If you know people who are setting followers on you routinely, and you've told them to stop, I suggest that you avoid their company....

And AR. File an AR.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
12-26-2006 10:41
From: Abba Thiebaud
Casually known because we work in the same sandbox a lot of the time. I am loathe to give up the sandbox though because the public ones are so crowded with griefers.

Well - assuming you've made it very clear to them that this isn't funny and is in fact annoying, and they keep doing it - I'd inform the owner of the sandbox. Private sandbox owners maintain them specifically *because* public sandboxes have irritating people in them, so they tend to be keep to avoid that sort of thing on their property.

That doesn't necessarily mean they'll be banned, but if the owner has a quiet word, "look, I've been getting complaints, you should stop doing this stuff or I'll have to ban you", everyone could be happy.
_____________________
http://ordinalmalaprop.com/forum/ - visit Ordinal's Scripting Colloquium for scripting discussion with actual working BBCode!

http://ordinalmalaprop.com/engine/ - An Engine Fit For My Proceeding, my Aethernet Journal

http://www.flickr.com/groups/slgriefbuild/ - Second Life Griefbuild Digest, pictures of horrible ad griefing and land spam, and the naming of names
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
12-26-2006 10:43
From: Tamii Gwynneville
And AR. File an AR.

Yeah. But it's not guaranteed to achieve a result, and is never fast. I always advise people to file ARs, it all adds up in the end if they're doing this stuff all over the place, but it's not an immediate solution, and you can't rely on it alone.
_____________________
http://ordinalmalaprop.com/forum/ - visit Ordinal's Scripting Colloquium for scripting discussion with actual working BBCode!

http://ordinalmalaprop.com/engine/ - An Engine Fit For My Proceeding, my Aethernet Journal

http://www.flickr.com/groups/slgriefbuild/ - Second Life Griefbuild Digest, pictures of horrible ad griefing and land spam, and the naming of names
Nigel Durnan
Registered User
Join date: 8 Sep 2006
Posts: 53
ARs
12-26-2006 12:04
In my experience, ARs are only useful if cumulative.

You can forget one AR making a difference. That said, file them anyway, and maybe the Lindens will bless you as they did me with a condescending, totally off-topic response. I sent in an AR about land, and got how to solve my image rezzing problems. I also got an opportunity to comment on their customer service, which was a lovely venting opportunity.

So, ARs are not completely useless, unless you're hoping for a speedy, on-topic solution.
Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
12-26-2006 12:31
Nigel you are right at times they do little alone:

that said I know LL will ban people fast for certain offense. Revealing RL info, crashing sims repeatedly (just had this and no AR involved. Name won't be said cause even teh name might be against Forum standards.), or other large scale offenses.

On the other hand you can fire on a linden and sometimes they won't touch you. o.O

They do error on caution way to much...but if they don't we scream and hoot and hollar as well.
_____________________
Critter Wildcat
Registered User
Join date: 6 Nov 2006
Posts: 2
12-26-2006 14:00
From: Midori Mikazuki
!own and similar attacks that launch your AV into orbit won't work if you are sitting on a non-physical prim. This could be as simple as resing a cube and sitting on it, to finding a non-physical vehicle to sit on and retain some ability to move. I found a decent freebie non-physical vehicle outside the Ivory Tower of Primatives (look for the anti-griefer object near the signs).

Some of these attacks (!own, I believe is one of them) do work even on parcels with push disabled, so staying on land where push has been disabled is not going to protect pou from them all.


Interesting. I'll try that. Thanks.

However, that doesn't help if I'm working on clothing and need to be standing up.

I am somewhat new. Would using a pose stand work the same way? And what exactly is a "non physical" prim?
Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
12-26-2006 14:02
From: Critter Wildcat
Interesting. I'll try that. Thanks.

However, that doesn't help if I'm working on clothing and need to be standing up.

I am somewhat new. Would using a pose stand work the same way? And what exactly is a "non physical" prim?


Posing stand...get one...if not IM me I'll give you 50. Never leave home without one.

Non-physical prim = normal prim. Rez a square and have a seat.
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Errafel Eccleston
Has no Custom Title
Join date: 27 Nov 2005
Posts: 105
12-26-2006 15:42
There are a few ways to get rid of a follower. Some of them will just pass the problem off on to someone else, the other will remove it. The second one takes more effort.

The first is to walk into a no-script area, and wait until the follower tries to move in. It should break.

Another way is to use a fast flight script (multigadget god speed, for example) and fly out of sensor range, or move slowly up to around 700, then zoom back to the ground.

If you want it to be removed from the sim, rez a box at the edge where there's no neighboring sim, and make it 10m long, pointing at the border. Sit on the end nearest end, and use move to push it out. The follower will try to move out of the sim and will get returned.
Lilliput Boshops
Registered User
Join date: 25 Oct 2006
Posts: 89
12-26-2006 23:11
From: Errafel Eccleston
There are a few ways to get rid of a follower. Some of them will just pass the problem off on to someone else, the other will remove it. The second one takes more effort.

The first is to walk into a no-script area, and wait until the follower tries to move in. It should break.

Another way is to use a fast flight script (multigadget god speed, for example) and fly out of sensor range, or move slowly up to around 700, then zoom back to the ground.

If you want it to be removed from the sim, rez a box at the edge where there's no neighboring sim, and make it 10m long, pointing at the border. Sit on the end nearest end, and use move to push it out. The follower will try to move out of the sim and will get returned.



Hi,
I just tried the second and third suggestions, but neither worked. Maybe I'm doing something wrong, but they wouldn't follow me across the sim border. Could you elaborate, please? Thanks.
Tamii Gwynneville
Supreme Curmudgeonette
Join date: 1 Jun 2006
Posts: 72
12-27-2006 07:17
From: Ordinal Malaprop
Yeah. But it's not guaranteed to achieve a result, and is never fast. I always advise people to file ARs, it all adds up in the end if they're doing this stuff all over the place, but it's not an immediate solution, and you can't rely on it alone.

Absolutely correct. That is why I included the word "and."
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
Note on Orbitters, and No-Push Land.
12-27-2006 18:46
I suspected something about Orbiters, and no Push Land, so i had a Friend with one Orbit me while i was standing on a small Plot that was No Push. Needless to say, there was no effect, But then i expected that. I waited a Moment, then i walked off the edge of the Plot into another that was Push enabled. As soon as i Crossed the Border, BOOM, High Flying Angel. This effect did Not take place if i Teleported out of the Land. It seems the No Push sims prevent the effect from occurring, but they do Not stop the weapon from successfully targetting the intended Victem, Nor does it Nullify the script, it Only holds the Push in Check.
I don't think this would hold true for a Push scripted Gun as they tend to give one short hard Jolt, whereas the Orbitters Push, and Keep pushing for a Given duration based upon the setting (Higher the setting, Longer the Push). I suspect if i remained on the Sim until the push duration of the orbitter had lapsed, Then i would not be tossed up upon walking out of the Sim (But, that is a Test for another time).

I also suspect that, were there a No Scripts restriction in effect along with the No Push, one would be completely safe from the weapon.

Angel.
Ralph Doctorow
Registered User
Join date: 16 Oct 2005
Posts: 560
!own
12-27-2006 20:42
What does !own do? I'm unaware of this attack.
Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
12-28-2006 07:05
Angelique LaFollette

It appears there is some misbalance in teh No Push. I stood on a standard 10x10 prim and recently got into a fire fight on my land which is no push (we use DCS system for fighting) and a person even had thier weapon set to NO PUSH and yet we were still pushed. It appears the type of "push" and/or overly huge excessive push will still get you. The idea is the old orbiters won't work cause they are not heavy enough.
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
12-28-2006 10:05
From: Ralph Doctorow
What does !own do? I'm unaware of this attack.


It's an orbitter that works in no-push land through other non-obvious mechanisms.
Scalar Tardis
SL Scientist/Engineer
Join date: 5 Nov 2005
Posts: 249
12-28-2006 12:13
Pushing in a no-push space is known as indirect pushing.

In a space where pushing of anything is allowed, the llPushObject command is used directly on you. Avatars seem to be much lighter in mass than most similarly sized prims, so a llPush is able to shove you around pretty hard and fast.

In a no-push space, llPushObject has no effect on you. However, if you are hit by a moving object, you will still move when hit. And so rather than llPushObject being used on you directly, the griefer rezzes up an object and instead pushes the object at you. When then object hits you, you still move. Just not as much as would occur if llPushObject is used directly on you.


Orbiter-cages work in no-push zones under the same principle. Rather than pushing you, the script pushes the cage that then pushes you because you happen to be "inside" it.

But how did you get inside the cage in the first place? This make use of another little detail that LL has allowed to slip under the rug. Mainly that your avatar is forgiving of objects that are attempting to intersect with it, and the avatar will naturally attempt to move upwards to resolve the intersection.

You see this anytime you approach a sloped stack of prims otherwise referred to as a stairway. As you attempt to walk into the prims, to prevent overlap your avatar moves upward so that you can rise up over the stair-like prims, even if they are at some ridiculous height like 1 meter tall per step.

When the griefer cage rezzes around you, it in fact intersects with either your legs or the ground when it appears. But your avatar obligingly drifts upward to resolve the conflict with the bottom side of the cage.... and now you are inside the cage unable to get out. Isn't it nice of LL to be so accomodating of the griefers like this?

There is a fix to the griefer cages though it requires an LL recode of how rezzed objects work: Any physical object that rezzes up in such a way that it intersects with either the ground or an avatar should immediately go non-physical and phantom, cannot be unset as phantom by the rezzing script until the avatar moves out of the way to clear the overlap.

Bang, all cages dead.
Errafel Eccleston
Has no Custom Title
Join date: 27 Nov 2005
Posts: 105
12-28-2006 17:15
From: Lilliput Boshops
Hi,
I just tried the second and third suggestions, but neither worked. Maybe I'm doing something wrong, but they wouldn't follow me across the sim border. Could you elaborate, please? Thanks.


You'd need to do it at an edge where there's nothing/water at one edge.
This picture should explain this method better.


Another way is to create a sphere around the follower, usually they can't get out. Some can though, that are phantom.
Lilliput Boshops
Registered User
Join date: 25 Oct 2006
Posts: 89
12-29-2006 02:17
From: Errafel Eccleston
You'd need to do it at an edge where there's nothing/water at one edge.
This picture should explain this method better.


Another way is to create a sphere around the follower, usually they can't get out. Some can though, that are phantom.



Hmmm...yeah, that's what I did, exactly what the picture shows. Maybe I'm talking about something different. These were something that someone let loose on sandbox island. They were called "nerve monsters" or something. They're about 10 meters high, pale tan color, and have a giant "snout" that encircles your avatar, blocking your field of vision. I don't really know much about this stuff, but they passed through objects, so I guess that means they aren't physical, i.e., phantom? They're very annoying and it's hard to concentrate on building when you have three of them dancing on your head. It's a bit like trying to read a magazine while someone flaps a sheet over your head.
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