These forums are CLOSED. Please visit the new forums HERE
Raw Terrain files- Creating mountains |
|
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
10-09-2006 05:35
nevermind
|
Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
|
10-09-2006 07:31
You have three choices, assuming you own the whole sim.
1: Learn to use Terraforming tools better. Yes, the tools are rather crude, but so is the resolution of the terrain that you are terraforming. 2: Download the sim's RAW file and edit the appropriate layer in Photoshop. That means you have to visualize the terrain from above with different greyscale values representing different altitudes. Odds are extremely good that what you design this way will be at a far more fine-grained resolution than SL is capable of reproducing, and you're likely to be unsatisfied with the results, which will look like someone streached a rubber sheet over your carefully crafted hills. It's possible to use something like Bryce to generate realistic fractal mountains, and to convert that into a greyscale map that you could use for the RAW file layer. But again, the resolution Bryce uses is light-years ahead of SL 's simple terrain grid, so the results when you import will look mushy and eroded. 3: Hire a terraformer. Pay someone who has already learned to master the terraforming tools in SL, knows what can and can't be done with them, and can use the tools well. If you don't own the whole sim, option 2 is not available to you.l _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
Dane Barker
Registered User
Join date: 7 Oct 2006
Posts: 3
|
noob
10-09-2006 07:34
hey i'm really new here and i was wondering how to make a terrain raw file
|
Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
|
10-09-2006 08:18
hey i'm really new here and i was wondering how to make a terrain raw file The main use of the RAW files is not for creating terrain - it's for backing it up. For example, I did a major amount of terraforming to create Nohona Isle. Reshaped every square meter of the sim. When I was done, the sim owner exported a copy of the RAW file, 'baked' the new status, and exported the new RAW file. Now, if some land owner really screws up the terraforming on their parcel, he has the capability to restore the island to the terraforming that I designed. If changes are made later that are OK, like a land owner reshaping his section of shoreline, another copy of the RAW file can be saved for future use as a backup. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
10-09-2006 16:33
You have three choices, assuming you own the whole sim. 1: Learn to use Terraforming tools better. Yes, the tools are rather crude, but so is the resolution of the terrain that you are terraforming. 2: Download the sim's RAW file and edit the appropriate layer in Photoshop. That means you have to visualize the terrain from above with different greyscale values representing different altitudes. Odds are extremely good that what you design this way will be at a far more fine-grained resolution than SL is capable of reproducing, and you're likely to be unsatisfied with the results, which will look like someone streached a rubber sheet over your carefully crafted hills. It's possible to use something like Bryce to generate realistic fractal mountains, and to convert that into a greyscale map that you could use for the RAW file layer. But again, the resolution Bryce uses is light-years ahead of SL 's simple terrain grid, so the results when you import will look mushy and eroded. 3: Hire a terraformer. Pay someone who has already learned to master the terraforming tools in SL, knows what can and can't be done with them, and can use the tools well. If you don't own the whole sim, option 2 is not available to you.l Obviously im already familiar with these 3 steps... I remember reading an older thread about outside programs such as terragen that some people were using, was wondering if there was anything else. i -could- do it by hand but i didnt want to go through the trouble with the mountains as i want to create numerous ones. im -not- going to hire someone as i got screwed over 4 times already with "hiring" someone. Not to mention i dont want to pay someone to do what i CAN do. Anyway, i guess i *do* have to do it by hand which isnt neccesarrily a problem but i thought there may be an easier way for ME to do it. |
House Market
Registered User
Join date: 10 Sep 2006
Posts: 78
|
10-09-2006 17:11
You have three choices, assuming you own the whole sim. 1: Learn to use Terraforming tools better. Yes, the tools are rather crude, but so is the resolution of the terrain that you are terraforming. 2: Download the sim's RAW file and edit the appropriate layer in Photoshop. That means you have to visualize the terrain from above with different greyscale values representing different altitudes. Odds are extremely good that what you design this way will be at a far more fine-grained resolution than SL is capable of reproducing, and you're likely to be unsatisfied with the results, which will look like someone streached a rubber sheet over your carefully crafted hills. It's possible to use something like Bryce to generate realistic fractal mountains, and to convert that into a greyscale map that you could use for the RAW file layer. But again, the resolution Bryce uses is light-years ahead of SL 's simple terrain grid, so the results when you import will look mushy and eroded. 3: Hire a terraformer. Pay someone who has already learned to master the terraforming tools in SL, knows what can and can't be done with them, and can use the tools well. If you don't own the whole sim, option 2 is not available to you.l 4: Create a script that terraforms mountains for you. |
Kyrah Abattoir
cruelty delight
![]() Join date: 4 Jun 2004
Posts: 2,786
|
10-10-2006 00:54
im -not- going to hire someone as i got screwed over 4 times already with "hiring" someone. Not to mention i dont want to pay someone to do what i CAN do. have fun then. _____________________
![]() tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u |
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
10-10-2006 00:56
4: Create a script that terraforms mountains for you. ![]() I have landbot I`ll give that a go. Probably just end up doing it all by hand like I did my other sims though. |
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
|
10-10-2006 17:20
You have three choices, assuming you own the whole sim. Not to resurrect this thread but a program that does exactly what I was looking for has been brought to my attention. only its for mac users, and i *know* there are some for PC, which is what i was asking for in this thread. So maybe next time before making your post sound like there are ONLY 3 options, be sure you know that FOR SURE. Cause there are more options than what youve listed. For anyone looking for an easier way to terraform there is a program called backhoe created for terraforming in SL. It looks really good. /8/1d/141820/1.html |